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Skyrim:Bandit

< Skyrim: NPCs(Redirected from Skyrim:Bandit Highwayman)

For dead NPCs named "Bandit", see Bandit (dead). For other uses, see Bandit (disambiguation).

Bandits

Bandits are rogue lawbreakers living a life of plunder and are one of the most common enemy types in Skyrim. You will typically find them in camps, some of which are marked on your map, and some of which are unmarked. Of the marked locations, bandits often inhabit both the interiors and exteriors of fort-type and other structures.

Although most bandits will attack you on sight, some may attack only when you get too close. Still others will demand that you pay them and attack if you refuse. Bandits can be members of any race (except Altmer), and may be spellcasters, archers, one-handed melee fighters, or two-handed melee fighters.

Bandit TypesEdit

While the stronger bandit types will not appear until after you've reached the levels shown, you will continue to meet low-level versions even at high levels. Boss-level bandits will always be at the highest possible level, and will normally be identified as "Bandit Chief". Bandits of each type may vary in the combat equipment and style they use.

Normal Bandits are generally fairly easy to kill, while Bandit Chiefs and Marauders are tougher. Unlike other Bandit Marauders, Bandit Marauder mages (bandits with the Bandit Wizard class) begin appearing at level 24.

 
 
 
 

One-Handed MeleeEdit

These bandits wield one-handed melee weapons and shields in battle. They carry one of the following weapons, depending on your level:

All bandits also carry a random assortment of items, which include beverages, lockpicks, food, jewelry, gems, tools, ingots, and a small amount of gold. Bandit Plunderers and Marauders carry more gold and may carry additional lockpicks.

Light ArmorEdit

 
A Bandit Maurader looking for trouble

In addition to the weapons listed above, these bandits wear a set of leveled light armor:

Name Level IDs     Sta. Perks
Bandit 1
Imperial   00039cf7
Imperial   00039cf6
Khajiit   000c3ca0
Nord   00039cf5
Nord   0001bcd8
Orc   00039cfa
Redguard   00039cf8
Redguard   00039cf9[1]
35 25 70 Extra Damage 1.5
Bandit Outlaw 5
Imperial   00039cfe
Imperial   00039cff
Khajiit   000c3ca2
Nord   00039d00
Nord   00039d01
Orc   00039d03
Redguard   00039d04
Redguard   00039d05
109 25 86

Champion's Stance
Fighting Stance

Bandit Thug 9
Imperial   00039d06
Imperial   00039d07
Khajiit   000c3ca4
Nord   00039d08
Nord   00039d09
Orc   00039d0b
Redguard   00039d0c
Redguard   00039d0d
238 25 107
Bladesman Fighting Stance
Champion's Stance Hack and Slash
Custom Fit Limbsplitter
Deep Wounds Tower of Strength
Extra Damage 1.5
Bandit Highwayman 14 [2]
Imperial   00039d0e
Imperial   00039d0f
Khajiit   000c3ca6
Nord   00039d10
Nord   00039d11
Orc   00039d13
Redguard   00039d14
Redguard   00039d15
170 25 100
Bladesman Fighting Stance
Champion's Stance Hack and Slash
Custom Fit Limbsplitter
Deep Wounds Tower of Strength
Extra Damage 2
Bandit Plunderer 19
Imperial   00039d16
Imperial   00039d17
Khajiit   000c3ca8
Nord   00039d18
Nord   00039d19
Orc   00039d1b
Redguard   00039d1c
Redguard   00039d1d
398 25 172
Bladesman Extra Damage 2
Champion's Stance Fighting Stance
Custom Fit Hack and Slash
Deadly Bash Limbsplitter
Deep Wounds Tower of Strength
Devastating Blow
Bandit Marauder 25
Imperial   00039d1e
Imperial   00039d1f
Khajiit   000c3caa
Nord   00039d20
Nord   00039d21
Orc   00039d23
Redguard   00039d24
Redguard   00039d25
489 25 246
Bladesman 2 Extra Damage 2.5
Champion's Stance Fighting Stance
Custom Fit Hack and Slash 2
Deadly Bash Limbsplitter 2
Deep Wounds 2 Tower of Strength
Devastating Blow
^1This male Redguard bandit (EncBandit01Melee1HRedguardM) also appears in the list of level 1 archers (SubCharBandit01Missile), but has all the stats and inventory appropriate for a one-handed weapon fighter.
^2These Bandit Highwaymen are actually set as level 0, which means they have lower health and stamina than other bandits that appear when you are the appropriate level. If Dragonborn is installed, their level and stats will be corrected (hover to see values).

Heavy ArmorEdit

 
A Bandit Thug in full steel armor

These bandits wield one-handed melee weapons and shields in battle. They carry the same weapons and miscellaneous items as their light armor counterparts, and wear a set of leveled heavy armor:

Name Level IDs     Sta. Perks
Bandit 1
Imperial   0003de87
Imperial   0003de88
Nord   0003de89
Nord   0003de8a
Orc   0003de8b
Redguard   0003de8c
Redguard   0003de8d
35 25 70

Extra Damage 1.5

Bandit Outlaw 5
Imperial   0003de8e
Imperial   0003de8f
Nord   0003de90
Nord   0003de91
Orc   0003de92
Redguard   0003de93
Redguard   0003de94
109 25 86

Champion's Stance
Fighting Stance

Bandit Thug 9
Imperial   0003de95
Imperial   0003de96
Nord   0003de97
Nord   0003de98
Orc   0003de99
Redguard   0003de9a
Redguard   0003de9b
238 25 107
Bladesman Fighting Stance
Bone Breaker Hack and Slash
Champion's Stance Limbsplitter
Custom Fit Skullcrusher
Deep Wounds Tower of Strength
Extra Damage 1.5
Bandit Highwayman 14
Imperial   0003de9d
Imperial   0003de9e
Nord   0003de9f
Nord   0003dea0
Orc   0003dea1
Redguard   0003dea2
Redguard   0003dea3
318 25 152
Bladesman Fighting Stance
Bone Breaker Hack and Slash
Champion's Stance Limbsplitter
Custom Fit Skullcrusher
Deep Wounds Tower of Strength
Extra Damage 2
Bandit Plunderer 19
Imperial   0003dea9
Imperial   0003deaa
Nord   0003deab
Nord   0003deac
Orc   0003dead
Redguard   0003deae
Redguard   0003deaf
398 25 172
Bladesman Extra Damage 2
Bone Breaker Fighting Stance
Champion's Stance Hack and Slash
Custom Fit Limbsplitter
Deadly Bash Skullcrusher
Deep Wounds Tower of Strength
Devastating Blow
Bandit Marauder 25
Imperial   0003deb0
Imperial   0003deb1
Nord   0003deb2
Nord   0003deb3
Orc   0003deb4
Redguard   0003deb5
Redguard   0003deb6
489 25 246
Bladesman 2 Extra Damage 2.5
Bone Breaker 2 Fighting Stance
Champion's Stance Hack and Slash 2
Custom Fit Limbsplitter 2
Deadly Bash Skullcrusher 2
Deep Wounds 2 Tower of Strength
Devastating Blow

Two-Handed MeleeEdit

 
A Bandit fighter wielding his fearsome greatsword

These bandits carry large, two-handed melee weapons into the fray. They wear the same leveled armor as their one-handed light armored counterparts (without the shield), and also carry one of the following weapons, depending on your level:

Two-handed melee bandits also carry a small amount of gold and have a chance to carry a few lockpicks. Bandit Plunderers and Marauders carry an orcish dagger and have no lockpicks.

Name Level IDs     Sta. Perks
Bandit 1
Nord   0003cf5c
Nord   0003de6e [1][2]
Nord   0003cf5d
Nord   0003de6f [1][2]
Orc   0003cf5e
Orc   0003de70 [1][2]
Redguard   0003de53
Redguard   0003de71 [1][2]
Redguard   0003de54
Redguard   0003de72 [1][2]
35 25 70 Extra Damage 1.5
Bandit Outlaw 5
Nord   0003de55
Nord   0003de56
Orc   0003de57
Redguard   0003de58
Redguard   0003de59
109 25 86

Champion's Stance
Fighting Stance

Bandit Thug 9
Nord   0003de5a
Nord   0003de73 [1]
Nord   0003de5b
Nord   0003de74 [1]
Orc   0003de5c
Orc   0003de75 [1]
Redguard   0003de5d
Redguard   0003de76 [1]
Redguard   0003de5e
Redguard   0003de77 [1]
238 25 107
Bladesman Fighting Stance
Bone Breaker Hack and Slash
Champion's Stance Limbsplitter
Custom Fit Skullcrusher
Deep Wounds Tower of Strength
Extra Damage 1.5
Bandit Highwayman 14
Nord   0003de5f
Nord   0003de78 [1]
Nord   0003de60
Nord   0003de79 [1]
Orc   0003de61
Orc   0003de7a [1]
Redguard   0003de62
Redguard   0003de7b [1]
Redguard   0003de63
Redguard   0003de7c [1]
318 25 152
Bladesman Fighting Stance
Bone Breaker Hack and Slash
Champion's Stance Limbsplitter
Custom Fit Skullcrusher
Deep Wounds Tower of Strength
Extra Damage 2
Bandit Plunderer 19
Nord   0003de64
Nord   0003de7d [1]
Nord   0003de65
Nord   0003de7e [1]
Orc   0003de66
Orc   0003de7f [1]
Redguard   0003de67
Redguard   0003de80 [1]
Redguard   0003de68
Redguard   0003de81 [1]
398 25 172
Bladesman Extra Damage 2
Bone Breaker Fighting Stance
Champion's Stance Hack and Slash
Custom Fit Limbsplitter
Deadly Bash Skullcrusher
Deep Wounds Tower of Strength
Devastating Blow
Bandit Marauder 25
Nord   0003de69
Nord   0003de82 [1]
Nord   0003de6a
Nord   0003de83 [1]
Orc   0003de6b
Orc   0003de84 [1]
Redguard   0003de6c
Redguard   0003de85 [1]
Redguard   0003de6d
Redguard   0003de86 [1]
489 25 246
Bladesman 2 Extra Damage 2.5
Bone Breaker 2 Fighting Stance
Champion's Stance Hack and Slash 2
Custom Fit Limbsplitter 2
Deadly Bash Skullcrusher 2
Deep Wounds 2 Tower of Strength
Devastating Blow
^1These two-handed melee bandits appear in "berserker" leveled lists; they are identical to other two-handed fighters, except that they have a morality of No Crime instead of Any Crime and have the csHumanBerserkerLvl1 fighting style instead of csHumanMeleeLvl1.
^2SubCharBandit01Melee2HBerserk and SubCharBandit02Melee2HBerserk contain the same list of bandits, which means the berserkers that appear in the level 1 list also appear in the level 5 list (with stats and perks appropriate for level 1 bandits).

ArchersEdit

 
A Bandit Marauder drawing a deadly arrow

Archer bandits prefer to keep their distance, using a bow and arrows to attack. These bandits have the Bandit Archer class. They wear the same leveled armor as melee bandits, and also one of each of the following weapon types, depending on your level:

Archers carry the same miscellaneous loot as their one-handed counterparts, and also have a small chance of carrying additional arrows of any type (including glass, ebony, and Daedric). Archer Bandit Plunderers and Marauders carry more gold than those at lower levels.

Name Level IDs     Sta. Perks
Bandit 1
Imperial   00037bfc
Imperial   00037bfe
Khajiit   0009a549[2]
Nord   00037bff
Nord   00037c00
Redguard   00037c06
Redguard   00037c07
Redguard   00039cf9 [1]
Wood Elf   00039d65
Wood Elf   00039d66
35 25 70 Extra Damage 1.5
Bandit Outlaw 5
Imperial   00037c01
Imperial   00037c02
Khajiit   0009a54a[2]
Nord   00037c03
Nord   00037c05
Redguard   00037c08
Redguard   00037c0c
Wood Elf   00039d67
Wood Elf   00039d68
109 25 86 None
Bandit Thug 9
Imperial   00037c2f
Imperial   00037c30
Khajiit   0009a54d[2]
Nord   00037c31
Nord   00037c32
Redguard   00037c33
Redguard   00037c34
Wood Elf   00039d69
Wood Elf   00039d6a
238 25 107

Critical Shot
Custom Fit
Extra Damage 1.5

Bandit Highwayman 14
Imperial   00037c36
Imperial   00037c37
Khajiit   0009a54e[2]
Nord   00037c38
Nord   00037c39
Redguard   00037c3a
Redguard   00037c3b
Wood Elf   00039d6b
Wood Elf   00039d6c
318 25 122

Critical Shot
Custom Fit
Extra Damage 2

Bandit Plunderer 19
Imperial   00037c3d
Imperial   00037c3e
Khajiit   0009a550[2]
Nord   00037c3f
Nord   00037c40
Redguard   00037c41
Redguard   00037c42
Wood Elf   00039d6d
Wood Elf   00039d6e
398 25 172

Critical Shot
Custom Fit
Extra Damage 2
Fighting Stance
Power Shot

Bandit Marauder 25
Imperial   00037c44
Imperial   00037c45
Khajiit   0009a553[2]
Nord   00037c46
Nord   00037c47
Redguard   00037c48
Redguard   00037c49
Wood Elf   00039d6f
Wood Elf   00039d70
489 25 246
Bladesman Fighting Stance
Bone Breaker Hack and Slash
Critical Shot 2 Power Shot
Custom Fit Ranger
Extra Damage 2.5
^1This male Redguard bandit (EncBandit01Melee1HRedguardM) has all the stats and inventory appropriate for a one-handed weapon fighter, and also appears in the list of level 1 one-handed melee bandits (SubCharBandit01Melee1H).
^2None of the Khajiit archers can actually appear in-game as they never got added to the respective leveled list.

MagesEdit

 
A bandit mage dual-wielding shock spells

Bandit mages rely primarily on spellcasting in battle. They wear the following leveled armor:

Bandit and Bandit Outlaw mages carry an iron dagger, while Bandit Thug mages carry a steel dagger. Bandit Highwayman, Bandit Plunderer, and Bandit Marauder mages carry a leveled dagger (iron, steel, orcish, dwarven, or elven).

In addition to their gear, bandit mages carry a random assortment of items, including lockpicks, food, jewelry, soul gems, ingredients, books, spell tomes, a leveled Conjuration or Destruction staff, and a small amount of gold. Bandit Plunderers and Marauders carry more gold and have a chance to carry additional lockpicks than lower-level mages.

Name Level IDs     Sta. Spells Perks
Bandit 1
Argonian   000c3c9f
Breton   00039d32
Breton   00039d33
Dark Elf   00039d34
Dark Elf   00039d35
Nord   00039d36
Nord   00039d37
35 100 50
Flames, Frostbite, or Sparks
Healing
Lesser Ward
Oakflesh
• Magicka Recovery 2 [1]
Bandit Outlaw 5
Argonian   000c3ca1
Breton   00039d39
Breton   00039d3a
Dark Elf   00039d3b
Dark Elf   00039d3c
Nord   00039d3d
Nord   00039d3e
101 124 70

Flames, Frostbite, or Sparks
Healing
Lesser Ward
• Magicka Recovery 2 [1]
Oakflesh

None
Bandit Thug 9
Argonian   000c3ca3
Breton   00039d44
Breton   00039d45
Dark Elf   00039d46
Dark Elf   00039d47
Nord   00039d48
Nord   00039d49
222 173 75

Fast Healing
Firebolt, Ice Spike, or Lightning Bolt
• Magicka Recovery 2 [1]
Steadfast Ward
Stoneflesh

Augmented Flames
Augmented Frost
Augmented Shock
Regeneration

Bandit Highwayman 14
Argonian   000c3ca5
Breton   00039d4b
Breton   00039d4c
Dark Elf   00039d4d
Dark Elf   00039d4e
Nord   00039d4f
Nord   00039d50
292 153 70

Fast Healing
Firebolt, Ice Spike, or Lightning Bolt
• Magicka Recovery 2 [1]
Steadfast Ward
Stoneflesh

Augmented Flames Magic Resistance
Augmented Frost Recovery
Augmented Shock Regeneration
Mage Armor Respite
Bandit Plunderer 19
Argonian   000c3ca7
Breton   00039d52
Breton   00039d53
Dark Elf   00039d54
Dark Elf   00039d55
Nord   00039d56
Nord   00039d57
362 183 70

Chain Lightning, Fireball, or Ice Storm
Fast Healing
Firebolt, Ice Spike, or Lightning Bolt
• Magicka Recovery 2 [1]
Steadfast Ward
Stoneflesh

Augmented Flames Magic Resistance
Augmented Frost Recovery
Augmented Shock Regeneration
Custom Fit Respite
Mage Armor
Bandit Marauder 25 [2]
Argonian   000c3ca9
Breton   00039d59
Breton   00039d5a
Dark Elf   00039d5b
Dark Elf   00039d5c
Nord   00039d5d
Nord   00039d5e
441 294 150

Chain Lightning, Fireball, or Ice Storm
Close Wounds
Fast Healing
Firebolt, Ice Spike, or Lightning Bolt
Ironflesh
• Magicka Recovery 2 [1]
Steadfast Ward

Augmented Flames 2
Augmented Frost 2
Augmented Shock 2
Custom Fit
Mage Armor
Magic Resistance

^1"Magicka Recovery 2" is an ability that increases magicka regeneration by 2%. This perk is available to NPCs only.
^2Bandit Marauder mages begin appearing when the player is level 24, rather than level 25 like the other bandit types.

One-Handed Melee Bandit ChiefsEdit

 
A Redguard Bandit Chief ready for battle

Bandit Chiefs use the same fighting style as other melee bandits, but are a higher level, which means they have more health, more stamina, and more perks. All Bandit Chiefs carry a leveled dagger (steel, orcish, or elven) in addition to one of the following weapons:

The enchanted weapons listed above will have either fire damage, frost damage, shock damage, magicka damage, or stamina damage enchantments. The strength of the enchantment will vary depending on the level of the item.

Bandit Chiefs wear the following leveled heavy armor:

In addition to the equipment listed above, all Bandit Chiefs carry a leveled amount of gold.

Name Level IDs     Sta. Perks
Bandit Outlaw 6
Imperial   0003dede
Imperial   0003dedf
Nord   0003dee0
Nord   0003dee1
Redguard   0003dee2
Redguard   0003dee3
155 25 95

Champion's Stance
Fighting Stance

Bandit Thug 10
Imperial   0003dee7
Imperial   0003dee8
Nord   0003dee9
Nord   0003deea [1]
Redguard   0003deeb
Redguard   0003deec
224 25 126
Bladesman Fighting Stance
Bone Breaker Hack and Slash
Champion's Stance Limbsplitter
Custom Fit Skullcrusher
Deep Wounds Tower of Strength
Extra Damage 1.5
Bandit Highwayman 16
Imperial   0003def2 [2]
Imperial   0003def3 [2]
Nord   0003def4
Nord   0003def5
Redguard   0003def6
Redguard   0003def7
315 25 160
Fighting Stance Skullcrusher
Champion's Stance Deep Wounds
Extra Damage 2 Limbsplitter
Bladesman Custom Fit
Hack and Slash Tower of Strength
Bandit Plunderer 21
Imperial   0003defc
Imperial   0003defd
Nord   0003defe
Nord   0003deff [3]
Redguard   0003df00
Redguard   0003df01
395 25 195
Fighting Stance Skullcrusher
Champion's Stance Deep Wounds
Extra Damage 2 Limbsplitter
Bladesman Custom Fit
Hack and Slash Tower of Strength
Devastating Blow Deadly Bash
Bandit Marauder 28
Imperial   0003df06
Imperial   0003df07 [4]
Nord   0003df08
Nord   0003df09
Redguard   0003df0a
Redguard   0003df0b
497 25 258
Fighting Stance Skullcrusher
Champion's Stance Deep Wounds
Extra Damage 2.5 Limbsplitter
Bladesman Custom Fit
Hack and Slash Tower of Strength
Devastating Blow Deadly Bash
^1This Bandit Chief is missing the Bone Breaker and Skullcrusher perks.
^2These Bandit Chiefs have LItemBanditWeapon2HBoss instead of LItemBanditBossWeapon1H, so they actually carry two-handed weapons.
^3This Bandit Chief has only 282 health instead of 395.
^4Bandit Chiefs at this level should have an elven dagger, but this one has an orcish dagger.

Two-Handed Melee Bandit ChiefsEdit

 
A Bandit Chief in steel plate armor, wielding his glass greatsword

These Bandit Chiefs wear the same heavy armor as their one-handed allies (without the shield). They carry a leveled dagger (steel, orcish, or elven) in addition to one of the following weapons:

The enchanted weapons listed above will have either fire damage, frost damage, shock damage, magicka damage, or stamina damage enchantments. The strength of the enchantment will vary depending on the level of the item.

Name Level IDs     Sta. Perks
Bandit Outlaw 6
Imperial   0003def0
Nord   0003dee4
Orc   0003dee5
Redguard   0003dee6
155 25 95

Champion's Stance
Fighting Stance

Bandit Thug 10
Imperial   0003def1
Nord   0003deed
Orc   0003deee
Redguard   0003deef
224 25 126
Bladesman Fighting Stance
Champion's Stance Hack and Slash
Custom Fit Limbsplitter
Deep Wounds Skullcrusher
Devastating Blow Tower of Strength
Extra Damage 1.5
Bandit Highwayman 16
Imperial   0003defb
Nord   0003def8 [1]
Orc   0003def9
Redguard   0003defa
315 25 160
Bladesman Fighting Stance
Champion's Stance Hack and Slash
Custom Fit Limbsplitter
Deep Wounds Skullcrusher
Devastating Blow Tower of Strength
Extra Damage 2
Bandit Plunderer 21
Imperial   0003df05
Nord   0003df02
Orc   0003df03
Redguard   0003df04
395 25 195
Bladesman Extra Damage 2
Bone Breaker Fighting Stance
Champion's Stance Hack and Slash
Custom Fit Limbsplitter
Deadly Bash Skullcrusher
Deep Wounds Tower of Strength
Devastating Blow
Bandit Marauder 28
Imperial   0003df0f
Nord   0003df0c
Orc   0003df0d
Redguard   0003df0e
497 25 258
Bladesman Extra Damage 2.5
Bone Breaker Fighting Stance
Champion's Stance Hack and Slash
Custom Fit Limbsplitter
Deadly Bash Skullcrusher
Deep Wounds Tower of Strength
Devastating Blow
^1This Nord bandit chief has a higher magicka value of 40 rather than the standard 25.

Mistwatch BanditsEdit

Mistwatch contains a group of bandits called Mistwatch Bandits; these location-specific bandits can be either one-handed melee fighters, two-handed melee fighters, archers, or mages, and have the same stats and perks as their ordinary bandit counterparts. They are all members of the Mistwatch faction, and will no longer be hostile towards the player should the Mistwatch quest be completed in Fjola's favor.

Related QuestsEdit

Some quests that require going into a bandit hideout or dungeon include:

Radiant QuestsEdit

World InteractionsEdit

DialogueEdit

 
Bandits gathered around a table

If you speak to a bandit who is leaning against a wall, typically guarding the outside of a hideout, they may give a generic, non-hostile response (such as "You need something?"), although after a few seconds they will draw their weapon and attack. Male bandits will talk to themselves while idle, but they do not talk to each other unless scripted by a certain location [verification needed — verify males only].

IdlingEdit

  • "...retire some day... get myself an island..."
  • "...never enough gold... just need one good haul..."
  • "...might pay off my bounty this time... walk into the city a free man..."
  • "...told him to just hand over the gold, but did he listen? Oh, no... they always have to fight back..."
  • "...I'll never do another span in that stinking jail... rather die than give myself up..."
  • "...he he he... two threes? What was he thinking? Fool never saw me pull that ace out of my boot..."
  • "[Sighing] ...need me some Skooma... the imported stuff... just one last time..."
  • "...gonna start keepin' a knife in my boot... tired of gettin' disarmed..."
  • "...should have known she was lying... said she'd wait for me... but they never wait..."
  • "...lyin' little harlot... that brat ain't mine... could be anyone's... won't get one rusty septim from me..."
  • "..."go to the college" da said... "use your smarts" he said... like I'm supposed to figure out which college he meant..."
  • "...hmph, wizards... Now that's power... Bet they got that "secret" magic... can turn wood to gold... yeah... Wish I could turn wood to gold..."
  • "...mead, mead, mead... kill him to get some beer every now and then? Stupid bees and their stupid honey..."
  • "...picking pockets, now that's the real art... ...no rough stuff, just take it and go... ...hmph, don't sound like much fun, though..."
  • "[Singing] ...once was a woman, as fair as an evenin', of springtime in old Stros M'Kai..."
  • "[Singing] ...with three beers down, the Orc did frown, and bid the Elf goodbye... ...for none could know, 'twas not for show, and someone had to die..."
  • "...kill 'em, he talks to me again like that... get him when he's sleeping... or poison his meat... see how he likes that."

CombatEdit

  • "Never should have come here!"
  • "Lookee here. Looks like we got ourselves a hero."
  • "You picked a bad time to get lost, friend."
  • "Now ain't this a surprise."
  • "Time to die, hero!"
  • "Go ahead, try and fight back!"
  • "Die already so I can take your stuff!"
  • "Whatcha gonna do? Huh? Whatcha gonna do?"
  • "Gonna split your belly like an old woman's purse!"
  • "Gonna rip you... open!"
  • "You'll be so much easier to rob when you're dead..."
  • "Tell you what. You start running so I can stab you in the back."
  • "Can't wait to count out your coin..."

MiscellaneousEdit

A male bandit who has just discovered a corpse may say:

  • "What...? Whoever did this, you're dead. You hear me? Dead!"

Location Specific DialogueEdit

In Lost Knife Cave, you can hear two bandits having a conversation:

Bandit #1: "So, you're saying you brought that cat down alone?"

Bandit #2: "Why, you don't think I could do it?"

Bandit #1: "Wasn't our last catch a cave bear?"

Bandit #2: "Yeah, why?"

Bandit #1: "Take down that one with your bare hands too?"

Bandit #2: "Troll's blood was he a tough one!"

Bandit #1: "pfft"

Bandit #2: "But, I've got the key to the Sabre cage. Look!"

Bandit #1: "What's that supposed to prove? Get back on patrol!"

NotesEdit

  • Bandits encountered in Skyrim are generally twice as likely to be male than female. In most cases, the leveled lists that spawn bandits list each male bandit twice (except Khajiits) and each female bandit once.
  • Most bandits have a morality of "Any Crime", which means they're willing to commit any crime. Bandit Chiefs and the "berserker" variety of two-handed fighters, however, have a morality of "No Crime", which means they are unwilling to commit crimes of any sort. Their aggression is the same as any other bandit, though, so they will still attack you on sight.
  • Bandits that spawn within the exterior zone of Treva's Watch are set to spawn at a normal leveled list corresponding to your game level. However, bandits which spawn within the interior zone are set to appear 5 levels earlier, which means that at lower levels you will more likely encounter Bandit Marauders, etc.
  • There is a bandit imprisoned in Ravenscar Hollow who has been locked up by hagravens and will ask you to free him. If he survives the fight with the hagravens, he will demand all of your belongings and you will be forced to kill him. This bandit is one of the few with whom you can exchange more than a couple of lines of conversation.
  • Alternative Armors - Daedric Mail Creation adds entries for level 48 characters in Bandit Bosses' leveled list, these characters wear Daedric Mail armor.

See AlsoEdit

GalleryEdit