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Skyrim:Rescue Mission

< Skyrim: Quests: Companions: Radiant
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Fulfill a contract given to the Companions to rescue a kidnapped citizen.
Quest Giver: Skjor or Vilkas
Location(s): Whiterun, Jorrvaskr
Prerequisite Quest: Take Up Arms
Reward: Leveled Gold
ID: CR08

Quick WalkthroughEdit

  1. Speak to Skjor or Vilkas in Jorrvaskr.
  2. Travel to the randomly-determined location.
  3. Rescue the citizen from the location's enemies.
  4. Escort the citizen back to their hometown.
  5. Return to Skjor or Vilkas for your reward.

Detailed WalkthroughEdit

Either Vilkas or Skjor has received notice that someone has been kidnapped, and the Companions have been asked to attempt a rescue. He will send you to the location of the kidnapped individual and tell you to free them from the location and then escort them to their nearby home. See Radiant Options below for possible variations of this quest.

Note that this is a repeating quest: each time you go to Vilkas or Skjor (when told to ask a Companion for work), he will give a different version of the quest.

Radiant OptionsEdit

This quest has several radiant options. The criteria used to select victims for this quest are:

NPC ResidencesEdit

The victim can be randomly selected from over 200 potential NPCs residing in one of the areas listed below:

Eastmarch Falkreath Hold Haafingar Hjaalmarch The Pale The Reach The Rift Whiterun Hold Winterhold SolstheimDB
Brandy-Mug Farm
Darkwater Crossing
Gloombound Mine
Hlaalu Farm
Hollyfrost Farm
Mixwater Mill
Half-moon Mill
Dragon Bridge
Katla's Farm
Solitude Sawmill
Abandoned Shack
Anga's Mill
Loreius Farm
Nightgate Inn
Dushnikh Yal
Kolskeggr Mine
Left Hand Mine
Mor Khazgur
Old Hroldan Inn
Salvius Farm
Soljund's Sinkhole
Heartwood Mill
Merryfair Farm
Sarethi Farm
Shor's Stone
Snow-Shod Farm
Battle-Born Farm
Chillfurrow Farm
Honningbrew Meadery
Pelagia Farm
College of Winterhold
Deekus Camp
Whistling Mine
Raven Rock
Skaal Village
Tel Mithryn

Quest LocationsEdit

The radiant location is randomly chosen from 50 possible locations, amounting to a large fraction of the dungeons that contain boss-type enemies and have a place where a captive can be locked up. The location will be limited to holds that you have previously visited, so early in the game you may only receive destinations within Whiterun Hold, but later in the game there are many more possible destinations. All possible locations are listed in the table below.

Eastmarch Falkreath Hold Haafingar Hjaalmarch The Pale The Reach The Rift Whiterun Hold Winterhold SolstheimDB
A Bandit Camp or Bandit-occupied fort (21 possible locations)
Cragslane Cavern
Gallows Rock
Lost Knife Hideout
Uttering Hills Camp
Bilegulch Mine
Cracked Tusk Keep
Embershard Mine
Knifepoint Ridge
Robber's Gorge
Frostmere Crypt Broken Helm Hollow
Faldar's Tooth
Treva's Watch
Halted Stream Camp
Redoran's Retreat
Silent Moons Camp
Valtheim Towers
White River Watch
Fort Fellhammer
Wreck of the Winter War
Bloodskal Barrow
A Falmer Hive (9 possible locations):
Lost Echo Cave Chillwind Depths Gloomreach
Liar's Retreat
Darkwater Pass
Tolvald's Cave
Shimmermist Cave Frostflow Lighthouse
Stillborn Cave
A Hagraven Nest (6 possible locations):
Orphan Rock Ravenscar Hollow Blind Cliff Cave
Hag's End
Lost Valley Redoubt
Serpent's Bluff Redoubt
A Vampire Lair (3 possible locations):
Mara's Eye Pond Pinemoon Cave Broken Fang Cave
Moldering RuinsDG
A Warlock Lair (11 possible locations):
Cragwallow Slope
Brittleshin Pass
Ilinalta's Deep
Sunderstone (Greywater) Gorge
Northwatch Keep Darklight Tower Brittleshin Pass
Fellglow Keep
Rannveig's Fast
Hob's Fall Cave
  • Note that the categories for each of the location types above will list all locations with the given type of occupant, including locations that do not have a boss-type enemy or do not have place to lock up captives; therefore, some of the locations listed in the categories are not possible destinations for this quest.


Levels Reward USLEEP Reward
1–9 100 100
10–19 150 150
20–29 300 200
30–39 300 250
40+ 300 300
Level is based on when the player completed the previous quest (or level one for the first quest), not the player's level when receiving the quest or its reward.
The reward amounts for radiant Companions quests do not progress as intended. (details)


  • If Dragonborn is installed, some radiant locations may be on Solstheim. If you are in Skyrim, you will not receive a quest marker pointing you to the quest location, but must travel to Solstheim first (at which point any quest markers you have to quests in Skyrim will disappear).
  • If you complete this quest successfully, then the citizen you rescue becomes a friend of yours. This may affect thane quests and other aspects of the game.
  • Unlike most other radiant Companions quests, this quest starts immediately when it is offered, giving you no chance to refuse it.


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  • The hostage may not follow you when you've saved them. Arriving at their hometown should update the quest, though you may have to talk to them afterwards. ?
    •   You can use the console by targeting them and using moveto player.
  • The hostage may be at their village/town instead of the area the quest says to go to.
    • This might be resolved by entering their home, then leaving immediately. This fix is reported to not work for Heimskr. Heimskr might not spawn at the hostage point and will stay at the shrine, however, this might be resolved by fast traveling to outside Whiterun where he may actually be making his way to his hostage point where he can then be rescued and taken home.
  • The hostage may be an NPC who has already died. In this case, the corpse will be found in the radiant location.
  • The person you are supposed to rescue is invisible (not game invisible, they are NOT there). You can't complete the quest because you can't initiate them to follow you to safety. ?
    • The missing NPC might appear to be in an undefined spot that hovers over the map. If this is the case, it might be resolved by using the "jump over the wall" glitch in Whiterun. Follow the instructions found here to exit the city, and run towards the marker. If successful, you should be able to find the target NPC in a glitched area. Talk to them and then fast travel back to Whiterun.
    •  In Whiterun the compass pointer might show that the person you are looking for is within the city (pointer without a gate), however on the map it shows them outside the city. Open the console in Whiterun and type in: "tcl" and run towards the target beyond the city walls. The target may be hovering in the sky, so check all directions once you reach the marker. Talk to them and then fast travel back to Whiterun. Open the console and type in: "tcl" again.
    •  Open the game console and type this in to force the next quest line: setstage cr08 21. That will have them follow you (even though they do not exist) and fast travel to the location you are asked to go to, or somewhere nearby.
  • It says "take your leave of (name)", which again, since (name) does not exist, you can't. ?
    •  Open the console again and type in: "setstage cr08 25" again without quotes. It will tell you to go back to Vilkas and end the quest (which he will accept as complete).
  • The civilian may not yet have been captured or may just be walking around. The NPC will not follow you and just walks around and is either busy or gives you default scripting.
  • You may complete the rescue mission and escort the civilian back to their home, but the quest will not recognize you have brought them home. Following rescue of Wilhem from Ilinalta's deep, a successful return to Iverstead was accomplished. The marker shows the correct location in front of Vilemyr Inn. However, regardless of where you go in town, Wilhelm fails to recognize he is home and simply repeats -- "Please, get me home!" Based on the Quest Stages below, the quest is stuck in Stage 21. In this case it may help to enter and exit the NPC's home.
  • If those don't work, you can find the civilian again and simply kill the person failing the mission ?
  • If the targeted civilian is part of a scripted scene that the player hasn't witnessed yet, they will not be moved to the target dungeon. They will still have the appropriate dialogue but the quest will be rendered unfinishable without console commands. ?
  • The quest objective to talk to the victim may appear after you're already escorting them home, in which case it will remain incomplete until the end of the quest.

Quest StagesEdit

Rescue Mission (CR08)
Stage Finishes Quest Journal Entry
10 <Alias=Victim> has been kidnapped and taken to <Alias=Lair>. I need to get <Alias.PronounObj=Victim> back to <Alias=VictimHome>.
Objective 10: Rescue <Alias=Victim> from <Alias=Lair>
Objective 20: Talk to <Alias=Victim>
Objective 21: Escort <Alias=Victim> back to <Alias=VictimHome>
Objective 22: Take your leave of <Alias=Victim>
25 I rescued <Alias=Victim> from <Alias=Lair> and escorted <Alias.PronounObj=Victim> back to <Alias=VictimHome>.
Objective 25: Return to <Alias.ShortName=Questgiver>
50 I found <Alias=Victim> in <Alias=Lair> but <Alias.Pronoun=Victim> died.
Objective 25: Return to <Alias.ShortName=Questgiver>
100 Finishes quest 
150 Fails quest 
250 Fails quest 
  • The following empty quest stages were omitted from the table: 0, 1, 200.
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage CR08 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest CR08.