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Oblivion talk:M'aiq the Liar

Morrowind link brokenEdit

The link to M'aiq Morrowind page doesn't seem to be working properly --71.97.139.58 02:47, 25 June 2009 (UTC)

I checked the link, and it is working properly --APSX3427 23:39, 2 May 2010 (UTC)


CalipersEdit

How many Calipers does it take to summon him and how long will it take?--Most Honored Listener 20:06, 10 June 2007 (EDT) He doesn't show up with a pile of calipers it has been remove from the wiki.--Most Honored Listener 12:33, 15 June 2007 (EDT)

What is the point of having searching for calipers in the "Location" of him is there any hard data to back this up??--Most Honored Listener 18:47, 14 July 2007 (EDT)

Presumably it's there because M'aiq has three AI packages. One places him outside Leyawiin; one places him outside Anvil; and the third specifies that he is supposed to wander anywhere in Tamriel, and that his target is to find 20 calipers. I don't understand AI packages well enough to know how exactly the caliper target alters his behaviour, but there is "hard data" to back up the statement. --NepheleTalk 01:38, 30 July 2007 (EDT)
I tried putting 100 calipers in one location, which was outside anvil. He didn't come even after about 48 hours.--Most Honored Listener 03:29, 30 July 2007 (EDT)
Odd. I dropped about 50 just outside Leyawiin (I'd been collecting for Work is Never Done) and he turned up within a couple of hours. I imagine in your case he had just begun "Running to Leyawiin", so wasn't in a position to do the search and in mine he was already close to Leyawiin and began searching as soon as he arrived. --RpehTalk 03:44, 30 July 2007 (EDT)
are you sure he wasn't just stopping by on his route without the calipers even being involved?--Most Honored Listener 04:01, 30 July 2007 (EDT)
Positive. He stopped and picked them up one by one. --RpehTalk 04:14, 30 July 2007 (EDT)
Ok now does he actually look for them or just wander around aimlessly until he finds one? The original implication of this was a way to "summon" him not have him stop by for a prolonged period.--Most Honored Listener 04:28, 30 July 2007 (EDT)
I'm just telling you what I saw. I have no idea what it proves about the precise nature of his AI packages. --RpehTalk 04:50, 30 July 2007 (EDT)
My guess is that he'll just seek out the nearest source of calipers, not the largest. And he'll stop once he gets 20. So in order to "summon" him, your best bet would be to go to one of the places you know he'll be, Anvil or Leyawiin, (or possibly anywhere along the road in between them, though his travel AI may take precedence over his searching AI, not sure on that one) and then leave a trail of calipers, one at a time, leading to the place you'd like him to go, keeping in mind that he'll stop at 20. 100 calipers in one place probably will be no more effective than just 1. --TheRealLurlock Talk 09:23, 30 July 2007 (EDT)

So instead of having it say that you can summon him with calipers just a simple note on his page saying that he wanders around collecting calipers is good enough. Or something along those lines.--Most Honored Listener 14:35, 30 July 2007 (EDT)

The article does not say that you can summon M'aiq with calipers. It says "Outside Leyawiin, Anvil, or searching for calipers." I don't see that there is anything incorrect about that statement. If you would like to expand on it based upon this discussion, you are always free to do so. But I'm not sure why you're trying to debate a statement that is not included in the article. --NepheleTalk 14:50, 30 July 2007 (EDT)
Back in June I think it did say that you could summon him and for some reason there is recent discussion about this.--Most Honored Listener 15:20, 30 July 2007 (EDT)

M'aiq IDEdit

Does anyone know the ID of M'aiq? I'd like to spawn him, and talk to him.

--Jojje 11:18, 31 August 2006 (EDT)

Hmmm, now (: M'aiqM'aiq thinks talk serves no purpose. 17:07, 2 April 2007 (EDT)
Call this a delayed reply but - 000C47EC --85.62.18.3 21:06, 13 September 2007 (EDT)

M'aiq bugsEdit

I've always found m'aiq outside of Leyawin, but sometimes when I talk to him he has no Rumors, even though I haven't spoken to him that day. When I reload the same save game he appears again but this time the Rumors topic is lit up. Grandmaster z0b 03:08, 4 June 2007 (EDT)

RunningEdit

Does anybody actually know where he runs to? (Assuming that they can keep up with him.) — Unsigned comment by Merco (talkcontribs)

He runs between Leyawiin and Anvil. I must confess I've never run it with him but given that he always turns up outside one or the other, it seems a fair assumption that that's how he does it. --RpehTalk 02:10, 27 August 2007 (EDT)
In a bored moment I tried to follow him but hit a snag: M'aiq is able to run beyond the invisible wall around the edge of the map. I followed him to a point just past Fathis Aren's Tower then he got spooked by some bandits and started running south, beyond the wall. Up until that point he'd stuck pretty faithfully to the road so I imagine if it wasn't for the bandits he'd have headed up to the Red Ring Road and then off on the Gold Road, but that's guesswork. --RpehTCE 13:11, 11 December 2007 (EST)

Class ChangesEdit

Should it be noted M'aiq changed classes from Rogue to Savant between Morrowind & Oblivion?-Puddle 22:36, 6 April 2008 (EDT)

I don't think it makes much of a difference. --APSX3427 23:42, 2 May 2010 (UTC)

Extra grey line above "M'aiqs Phrases"Edit

I have no idea how to fix it (: Could someone offer a helping hand? M'aiqM'aiq thinks talk serves no purpose. 05:57, 27 April 2008 (EDT)

Done. --NepheleTalk 11:46, 27 April 2008 (EDT)

ChildrenEdit

Interesting, the comment about the exclusion of children in Oblivion. I dont see why children could not have been included. In Shivering Isles, you can interact with Haskill, but weapons pass right through him. I would think that children could have been implemented in the game the same way. — Unsigned comment by 169.145.3.13 (talk)

Ah, but that ruins the realism. Haskill at least has an excuse (he serves a Daedra lord). So, if kids are added to create more realism, then they are made invincible to reduce realism.... it's a never ending circle. Vesna 10:15, 4 June 2008 (EDT)
Murder is murder. Why are people freaking out about kids when the game has you kill grown-ups? — Unsigned comment by 71.120.219.161 (talk)
The devs figured it's easier to deal with a couple hundred gamer complains than face down a mob of thousands of angry parents (who never even played the game). Also, child murder/abuse is a much more immoral crime (nowadays) than normal murder. Vesna 14:26, 27 June 2008 (EDT)
Bethesda went the other way in Fallout 3 (invincible kids) and it is odd to say the least. It's almost weirder to have a game that allows repeated grenading and shotgun blasting of a kid without consequence than to have child murder/abuse. Of course it's ok to shoot pets and innocent adults in the head.--DoubleGrande 05:03, 12 March 2009 (EDT)
The reason why, in my opinion, that kids were in FO3, was because Bethesda knew that fans would be outraged if things present in all the other games were removed. They were walking on thin ice with all of the hardcore fallout 1/2 fans, and they knew it. If they screwed up and did something wrong and one of them took notice, it would spark an outrage against the large fallout fanbase. So basically, the only reason they did it in FO3 was because the fans would RAAAAAAGE if they didn't.— Unsigned comment by 67.234.122.23 (talk) on 21 June 2009
A very belated response, but I have an idea on how to add children. Why not do something like in Fable? Include them in a peaceful area where you won't have weaponry to attack them and fist attacks aren't effective. Like in Bowerstone in Fable 1 there where many children but as the guards confiscate weapons to maintain the peace they couldn't be killed. It won't take from the realism that a town simply doesn't want extra violence so they ban weapons. But that is just my two cents. Sn0L3prd 02:13, 10 September 2011 (UTC)

Maiq loves wine?Edit

From many posts of M'aiq's "Schedual", i didn't see anything about skingrad. But rarely, i would see him standing outside Skingrad. Not much, but i've seen him there. I'm on the 360 version, so mods or anything couldn't have effected him. Anyone else see this?

If you have your speed fortified above 100 you can actually follow him between the cities. I've followed him almost all the way to Skingrad from Anvil before and from Leyawiin past Pell's Gate, so I'd imagine you could randomly meet him along the road with the right timing.--DoubleGrande 05:06, 12 March 2009 (EDT)

Keep track of M'aiq (by M'aiq the Liar himself)Edit

Quite easy. simply duplicate about 200 calipers and drop them all in one go. Since he lacks the ability to select 20 to pick up, he collects them all and is over encumbered. Very useful if you want to hear his fantastic phrases and know where to find him. If you goad him into following you, you could even keep him in your house!

Nice try, but that doesn't really work. Over-encumbrance doesn't effect NPCs like it does to the Player, they just move slightly slower. The only reason he wasn't moving for you was because his schedule still fell under the "collect" segment. If you want to make sure that M'Aiq doesn't go anywhere, try applying Damage Strength to him multiple times. Bauglir100 03:14, 4 March 2012 (UTC)

Bravil?Edit

Seeing as my edit has sneakily been undone and I simply can't be bothered getting into an edit war, I'll be blunt. Where's this mention of M'aiq travelling to Bravil coming from? M'aiq has a simple script and 3 AI packages. He runs from Anvil to Leyawiin, and from Leyawiin to Anvil (which covers two AI packages and the script) and he searches for calipers (which covers the other AI package). Because he quite faithfully follows the roads (unless there are bandits on the path, whom he'll flee from), he'll pass Bravil on his way to Anvil/Leyawiin, but he doesn't travel there. I fast-travelled to the stables outside every city and back to Bay Roan Stables and never saw him there once (though I did see him outside both Anvil AND Leyawiin, which in all honesty I wasn't quite expecting). I even followed him on his run, starting from Leyawiin. I got a bit bored after we'd reached Skingrad, but by that point we'd long since passed Bravil. I can't see anything in the CS that suggests he will intentionally travel to and/or stop at Bravil, nor do I recall ever seeing him outside Bravil (not that I make regular visits there myself, to be fair) during my little bit of testing or through general play over the countless hours I've racked up on the game. --Dalimyr(TC) 20:29, 23 March 2009 (EDT)

Sorry about that. I was just re-adding the Bug. I'm not sure how the Bravil thing got put back; I used the "edit" tab at the top of the page. However it happened, I fixed it. --Debatra 22:06, 23 March 2009 (EDT)
Heh, sorry, a bit late in the day for me and I was a bit snappy. It wasn't directed solely at you either, actually; that stuff had been on the page for years and I simply don't understand why it's never been picked up before. --Dalimyr(TC) 05:09, 24 March 2009 (EDT)

Purpose? [Moved]Edit

Moved from the main article.

This isn't a phrase but why is M'aiq the Liar even there in the game? He doesn't do anything but get calipers, and runs between Anvil and Lewaiin.— Unsigned comment by 71.214.44.117 (talk) at 03:24 on 28 July 2009 (UTC)

If you read the article, it will explain exactly why he is here. His main purpose is to put down the complaints offered up on the forums. --Elliot talk 03:24, 28 July 2009 (UTC)

Moved From ArticleEdit

"Werewolves? Where? Wolves? Men that are wolves? Many wolves. Everywhere. Many men. That is enough for M'aiq."
Another widely expected feature was were-creatures since werewolves made a stellar appearance in Morrowind's expansion "Bloodmoon". Because of development time related issues they did not include them in Oblivion, and they have not made an appearance in the expansion packs either.

"Also the line is from young freinkinstein"

Can anybody confirm this? --Mptrj - - 16:46, 11 April 2010 (UTC)

Not exactly; the Young Frankenstein lines are actually "Werewolf!" "(pointing) There wolf! There tree..." "Why are we talking like this?" "I don't know. I thought you wanted to."--TheAlbinoOrcGot_a_question? 17:12, 17 June 2010 (UTC)

SpeedEdit

I'd like to point out that my character's speed is 100 exactly, the same as M'aiq's is according to here, but I cannot keep up with him. I'm not sure that's worth noticing. — Unsigned comment by Tilde (talkcontribs) on 23 April 2010

If you're playing a male Bosmer, female Breton or female Khajiit, your player is shorter than average and will have a lower speed. If you are carrying any equipment, you will be encumbered and thus slower. There are several factors influencing speed - see this page. rpeh •TCE 14:19, 24 April 2010 (UTC)
Actually, being a Vampire helps you catch up. Spped is maxed and has a permanent +6 from Base Ring of speed here, and I can catch up to anyone. --207.164.79.6 18:53, 4 December 2010 (UTC)
Isn't his Athletics 100 too? Cause that should be why you still can't keep up. ~ Dwarfmp 20:06, 4 December 2010 (UTC)
Yes it is. rpeh •TCE 08:33, 5 December 2010 (UTC)

I thought he was a KhajiitEdit

If M'aiq is a Khajiit, then why is he in the creature faction? Isn't that only for animals? MrSensiBob 16:02, 17 June 2010 (UTC)

Not necessarily, Bandits are too and so are other NPCs that spend time outdoors. Basically, since he runs around the countryside, being part of the Creatures faction makes sure a wolf won't take a bite of him while's running about. :) --SerCenKing Talk 16:04, 17 June 2010 (UTC)
Ahhh... That make a lot of sense.... Thanks for clearing that up! MrSensiBob 21:49, 18 June 2010 (UTC)

It's funny though.Edit

Probably a waste of a comment, but, it's a little amusing that a lot of those features and more made it into the game anyway thanks to the modding community. Crossbows, advanced combat moves, companions, the *kaff* nudity. (I seriously don't get those breast mods, but that's neither here nor there.) Humm...wonder if there is a mod to add children. Sort of deflates M'aiq's comments a bit.

TES V reference?Edit

On the subject of dragons, M'aiq says something including the line "perhaps you will see one." Think about what we know about TES V...the return of the dragons? Is this the first reference we got to Skyrim, before we knew what was coming? --Somercy 00:35, 27 December 2010 (UTC)

I think it was decided somewhere that it was most likely a reference to the Avatar of Akatosh. --DKong27 Talk Cont 01:05, 27 December 2010 (UTC)
With all due respect, that decision was made at that time with the information we had. Now, we know dragons are coming. With added information, is it possible the conclusion has changed? --Somercy 01:06, 27 December 2010 (UTC)
It is doubtful that M'aiq the Liar is foreshadowing anything from TES V. Remember that his lines were written years ago, before TES V was even planned. The script that runs him is part of the real world, not something out of a fantasy, where characters can foretell the future. --Brf 01:17, 27 December 2010 (UTC)
You are right, M'aiq can't see the future, but Bethesda Softworks can. Remember Geilir the Mumbling? He gave a reference to the plot of Oblivion roughly three years before it was released. I'm not agreeing with Somercry here and I won't unless Bethesda confirms the link (like they did with Geilir's prophecy) but it is possible. I doubt it but it is within the realm of reason. We'll have to wait and see I guess. Alpha Kenny Buddy 03:23, 9 January 2011 (UTC)
In Morrowind M'aiq said there will be no horses and yet here they are. As far as I got it, in Skyrim children will run around, so M'aiq is revisioned again. That doesn't matter though, since Skyrim is set 200 years after Oblivion, so he will be long gone. Rest in Peace... --79.194.21.160 08:49, 20 March 2011 (UTC)
Wrong. He said there are no horses, not that there wouldn't be any. He refers almost exclusively to the events of the game he's in, not the future ones, except for cases like this one. Also, I'd say that Somercy is correct here that it's possible, and thus it should be added as a possibility.--Ghurhak gro-Demril or TAOYes? 23:02, 20 March 2011 (UTC)

Protection RequestEdit

Let's take a walk down memory lane shall we?

(→M'aiq's Phrases: Adding Hidden Note (Better alternative to protecting page, but if it continues it should be protected))

(Undo revision 636249 by 220.237.8.60 (Talk); which bit of "Do not add speculation that this quote may be involving TES V" is confusing)

Undo revision 636534 by 82.215.28.52 (Talk) please refrain from speculation such as this)

(Undo revision 640817 by 58.111.80.58 (Talk) nononono... again.)

(Undo revision 655889 by 122.150.203.93 (Talk) Face, meet palm)

These are just a few of the reverts we've done to this page. In fact currently the majority of the edits to this page only add or remove speculation about that certain phrase about dragons. I think it is time to semi-protect this page as we are clearly are not going to get people not to re-add the speculation. Though it is sad that we have to protect any page that can be loosely associated with Skyrim it appears that we will have too. This is unless we are willing to add the notes ourselves (Though I hate to add speculation). --AKB Talk Cont Mail 15:11, 9 April 2011 (UTC)

The comment on dragons is clearly referring to the Main Quest ending and the gripe about the absence of 'real' dragons from the game. If it had anything to do with Skyrim, it would be the only one in the game (not counting that vague Greybeards rumour). I agree that the page needs to be semi-protected, because obviously some people are adamant about adding the Skyrim speculation to a page where it really isn't appropriate. Besides, I hardly think an anonymous user would be participating in the OBNPCRP. Although if someone thinks that could be a problem, maybe we should wait until the page is finished before protecting. Legoless 15:20, 9 April 2011 (UTC)
I forgot about this request, but I agree it is necessary to semi-protect M'aiq's page and the corresponding talk page, simply to avoid the ton of speculation this guy suffers. Consider it done. --Krusty 05:39, 12 April 2011 (UTC)

M'aiq on "Fast Travel"Edit

I just thought I'd point out that Morrowind is the only game in the main series to not feature fast travel. The article makes it sound like Oblivion "introduced" fast travel. Should this be changed?--Kalis AgeaYes? Contrib E-mail 00:28, 9 June 2011 (UTC)

I made a slight change to remove the word "new". Is that any better? Legoless 00:48, 9 June 2011 (UTC)
Thanks, Legoless. Sounds just fine to me! That one part just threw me off a moment (I thought, Hey! There was fast travel before Oblivion!) Anyways, I'm good now.--Kalis AgeaYes? Contrib E-mail 00:59, 9 June 2011 (UTC)
The meaning of the term changed. There's good information on Morrowind's fast travel network here. rpeh •TCE 06:55, 9 June 2011 (UTC)

so he eventually runs into Valenwood territoryEdit

Normally you have to stop, but if you turn borders off in the .ini, you could keep following him. I assume he just stops running after a while, but did anyone try it? Makes me wonder what would happen if you have a mod that adds an actual Valenwood area.--201.10.32.238 20:01, 27 October 2012 (GMT)

He never said any of this to meEdit

I had the PS3 version and I only ever got the "Mai'q knows much, tells some" line... :/ Was this a bug? --77.103.93.175 18:08, 21 July 2013 (GMT)

He always uses that line when you initiate dialogue with him. You have to ask him about rumors to get one of the unique responses. If you are saying that he does not provide you with any of this dialogue when asked for rumors, this does happen occasionally if I recall correctly (he will just give a standard rumor such as, "The Emperor and his three sons dead..."). If this is happening in multiple different encounters, I don't really know why he would never provide you with his unique rumors. Forfeit (talk) 19:02, 21 July 2013 (GMT)
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