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|Count Andel Indarys
|Faction(s)||Cheydinhal Riverview; Nobility (Knight); Cheydinhal Citizens; Cheydinhal Castle|
Andel Indarys is the Count of Cheydinhal. He is an immigrant from the province of Morrowind, where he was a member of House Hlaalu. His wife was the late Lady Llathasa Indarys and he has one son, Farwil Indarys. Being a Dunmer, he is the only non-Imperial Count or Countess in all of Cyrodiil. Count Andel Indarys wears a blue velvet outfit and a pair of blue suede shoes. He carries keys to the exterior and interior sections of the castle. He also has a leveled piece of jewelry and a leveled amount of gold.
His wife died recently, apparently from falling down the stairs in the County Hall. The mysterious circumstances have led to rumors about the Count's involvement. The Thieves Guild asks you to steal a bust of Lady Llathasa from the chapel crypt. His son, Farwil, needs to be rescued from within an Oblivion gate. The Count will also sell you a house in Cheydinhal for 15,000 gold. It is said that the Count knows what's inside the Abandoned House in Cheydinhal but prefers not to speak of it due to bribes and threats.
The Count will be in attendance in the County Hall every day between 8am and 6pm. The only deviation occurs between noon and 2pm when he might get out of his throne and wander about the county hall, at times conversing with the other castle inhabitants. At 8pm he will attend the evening banquet until his bedtime at midnight. On Loredas he will go to Riverview for the weekly party at 8pm. His attendance at the party lasts for four hours.
When first greeted, he'll pompously introduce himself: "I am Andel Indarys, Count Cheydinhal. There is no more generous or just ruler in Cyrodiil, if I say so myself." When asked about Cheydinhal, he'll say, "Just look around. Is not Cheydinhal the model of civic rule? No... don't bow! I am just a humble servant of the people." He has a high opinion on High Chancellor Ocato: "The head of the Elder Council and a trusted servant of the Empire. No one is better suited to guide us through these troubled times."
When asked about the Knights of Thorn after they venture into the Oblivion Gate, he'll admit: "I think if you'd had the chance to speak to any of the knights, they were happy to follow Farwil into battle. I'll be having a very long talk with my impetuous son. I don't blame him directly for their deaths, but he must learn to do things the proper way. He must realize he'll be ruling Cheydinhal one day. That's a responsibility I aim to make him ready for." And when asked about Farwil, he'll admit: "Even though he may be a bit misguided, I'm still proud to call him my son."
When the Cheydinhal Oblivion Gate first opens his greeting changes to "I don't have time to chat right now. With that Oblivion Gate looming outside the city walls we're bracing for an attack. Perhaps we can speak later." If asked about the Oblivion Gate outside of his city he will explain: "Not long ago, one of those foul gates manifested itself just outside the West Gates of our city. Nothing's come out of it yet, but we fear the worst. My son, Farwil, has taken some knights and entered the gate bravely in hopes of meeting the enemy head-on. If you want to help, and we can use all the help we can get, head over to the gate and lend a hand to the guards."
If asked about Aid for Bruma as part of the main quest, Count Andel will initially say: "My first responsibility is to the people of Cheydinhal. They look to me for protection in these dark times. With an open Oblivion Gate just outside our walls, I cannot risk weakening Cheydinhal's defenses, even for such a worthy cause." Once you accept the quest he'll greet you with: "Please. Although I'm concerned about the safe return of my son and the closing of the gate, please see Amminus Gregori for all the details. With a possible attack looming, I must be free to make preparations. Good luck." after which he ends the conversation. Asking for aid after you've closed the gate and rescued his son will earn Bruma support from Cheydinhal with the comment "I will not forget your service to me and to Cheydinhal. Rescuing my son from the Oblivion Gate was a daring feat. With the Oblivion Gate closed, I can now gladly send aid to Bruma." If you failed to rescue Farwil (but did not murder him), the Count will agree to the request but will be more solemn. "I will not forget your service to Cheydinhal. Closing the Oblivion Gate outside the city was a daring feat. I do not blame you for my son's death. He brought that upon himself, as hard as it is for a father to admit. Since the immediate threat to Cheydinhal is now eliminated, I will grant your request and send reinforcements to Bruma." Any repeated dialogue on the subject after troops have been sent to Bruma will have him add: "My soldiers are brave and capable. They will do their duty."
Depending on your success in rescuing his son from Oblivion, he has multiple possible greetings, rewards, and future dialogue choices based on the your actions during the quest. The worst possible result would be attained if you murdered the heir "You have some nerve addressing me after slaying my son. You're lucky I didn't have you executed on the spot! Now get out of my sight!" At this point, a normal conversation with the Count is impossible.
If you closed the gate but failed to save Farwil's life, Count Andel will reply with mixed feelings: "I'm pleased to meet the savior of Cheydinhal. And although the death of Farwil saddens me, I know you did the best you could. I realize he was trying at times, and he spoke before he thought, but he was still my son and I adored him greatly. I'm sure he was difficult to travel with, and I respect your patience. Whereas others would have left him to die, I'm sure you fought at his side. Your actions are duly noted, and your reward will be in gold." If you offer your condolences, he will take them kindly and asks if you retrieved his son's signet ring: "I thank you for your sympathy. You're truly a noble individual. Were you able to retrieve anything from him before Oblivion took him?" If you failed to retrieve it, he'll be disappointed: "That's unfortunate, but I understand how difficult it must have been in that place. Again, I thank you on behalf of all the citizens of Cheydinhal. May Arkay guide you." If you've retrieved it, however, you can return it to the Count: "Thank you. You are truly worthy of all the praise being given to you. I salute you. I'll keep the ring as a reminder of... hmmm... On second thought, you keep it. You were the last to travel with him, and I feel you deserve it as a memento of your achievement. I won't take no for an answer. I want you to keep it. I thank you on behalf of all the citizens of Cheydinhal. May Arkay guide you."
If you've saved Farwil from Oblivion, the Count will be extremely pleased: "I'm pleased to finally meet the savior of Cheydinhal. I'm also overjoyed that you saved my son's life. I realize he is trying at times, and he speaks before he thinks, but he's still my son, and I adore him greatly. I'm sure he was difficult to travel with and I respect your patience. Most would have given him up for dead rather than deal with his ego. Anyway I digress. I'm sure you wish to hear of your reward. I'm in possession of two fine weapons. They're both heirlooms of the Indarys family, held in the castle for several generations. I'd take great pleasure in bestowing one of them upon you. Please, choose the Thornblade or the Staff of Indarys." When you pick any weapon, he will hand it over with his thanks: "The Staff of Indarys/Thornblade it is. Again, I thank you on behalf of all the citizens of Cheydinhal, and I especially thank you as an elated father. Farewell, and may Arkay guide you."
If you ask information on a house for sale in Cheydinhal he will say elatedly: "Yes, in fact, I do have a home for sale! It's a typical Cheydinhal home. It's in decent shape, although largely unfurnished." If you agree to buy the home the Count will say: "My steward will draw up the papers for me to sign. Here is the key to your new home. You can find it in the southwest corner of the city. Oh, I almost forgot, Borba gra-Uzgash at Borba's Goods and Stores will have everything you need to make the place more livable. Sorry, but as it stands now, the place is fairly bare. Enjoy!" If you tell him the price is too high, he'll remark: "Don't take too long raising the funds. I have several other interested buyers." If you simply decline the offer, he'll get irritated: "Really? Then you shouldn't have brought up the subject."
The other Counts and Countesses of Cyrodiil will occasionally spread rumors about the Count Andel Indarys:
- Andel Indarys may or may not have killed his wife, and it may or may not have been an accident. And I doubt we'll ever know for sure.
- How did a Dark Elf become Count Cheydinhal? King Helseth and Barenziah have considerable influence, and Helseth and Indarys are cronies. Get it?
- Andel Indarys is an intemperate, bibulous philanderer. And a Dark Elf. Other than that, he is perfectly suited to be a count.
- It's been twenty years or more since the Count married Llathasa. She was a beautiful Elven bride. She remained young while he aged. Not too long ago she was found slain. It's all hush-hush. Nobody knows exactly what happened.
- Her tomb is in the northern croft. It's a pity about her highness. She died so young, at least for an elf. Rumor has it that there were strange circumstances with her death, if you know what I mean.
- Andel Indarys doesn't help his case by having a prat for a son, and a wife that dies in very suspicious circumstances.
- The Wayward Knight: You must escort Farwil and his fellow knight through the Oblivion gate to retrieve the sigil stone to close the gate.
- Allies for Bruma: You are asked to bring in reinforcements for Bruma from the other towns.
- Buying a house in Cheydinhal: Purchase a large house in the exclusive end of Cheydinhal.