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Oblivion:Factions

< Oblivion

Almost all NPCs and creatures in Oblivion belong to one or more factions. These faction memberships control the dispositions of all NPCs and creatures, both toward you and toward one another. In addition, NPC dialogues can be determined by faction memberships, as can some game scripts.

In Oblivion, your character can be a member of more than one guild or faction at a time. You can even be in every faction at the same time, without penalty (this is in contrast to Morrowind, which involved both prohibition and disposition penalties for faction membership; part of 100% Completion in Oblivion is achieving the highest rank in every faction).

Faction memberships (your character's and those of the NPC) fundamentally determine who will attack you (or one another), and who will act as allies. This is accomplished via the faction disposition modifiers. Most factions have predetermined disposition modifiers toward various other factions: positive modifiers for factions toward whom the faction is friendly (including members of the same faction), and negative modifiers for enemy factions.

Another purpose that factions serve is giving ownership to various items. For example, when you join the legal guilds (Fighters Guild and Mages Guild), you will gain ownership of most of the guilds' possessions, and may take them right underneath the guild members' noses. NPCs also have factions so that large numbers of people may enter and exit doors without trespassing.

Frequently, the game storyline or NPC dialogues also provide information about a character's guild memberships. However, at times the story-based guild memberships are different from the faction memberships defined for that character in the Construction Set. In particular, most NPCs associated with the Arena and Dark Brotherhood have significant discrepancies between their faction memberships and the game storyline. The faction memberships listed on the site are always the character's official faction memberships as taken from the Construction Set, because these are the only memberships that will affect the NPC's behavior. Any discrepancies with the game storyline will be described in the notes on that NPC's page.

Major GuildsEdit

These are the five main guild factions that you can join; many NPCs also belong to one of these factions. Each faction has an associated questline. Completing the quests allows you to advance in rank through the guild. On the Xbox 360 version of Oblivion, with the rank advancements come achievements.

  • Arena — A team competing in the Imperial City deathmatch-style Arena.
  • Dark Brotherhood — A secret guild dedicated to hired killings.
  • Fighters Guild — An Imperially chartered guild dedicated to serving the people of Cyrodiil.
  • Mages Guild — An Imperially chartered guild dedicated to the study of magicka.
  • Thieves Guild — A secret guild dedicated to thievery.

Minor GuildsEdit

These are the only other factions that you can join during the game. Membership is typically obtained as a reward for completing a quest. Most of these guilds offer some sort of benefit but no additional quests.

Other FactionsEdit

A full list of all factions (including those not available to you), along with their members and interrelationships, can be found at the pages below:

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z