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Legends:Streets of Riften

< Legends: Story / Return to Clockwork City
 
Get arrested
Episode: The Lost Treasure
Opponent Name: Riften Lawkeeper
Opponent Class: WillpowerAgility Monk
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Play as Swims-at-Night, Crime Spree, opponent starts at 40 health, opponent begins with Septim Guardsman, Imperial Might, and Prized Chicken in play.
Story Characters: Swims-at-Night
Previous Quest: Ragged Flagon
Unlocks Quest: Mistveil Dungeon
Reward: Playset of: Riften Lawkeeper
 
Streets of Riften

The Lost Treasure: Streets of RiftenEdit

The Streets of Riften are a location available in The Lost Treasure, unlocked by completing Ragged Flagon. You and Swims-at-Night will have to commit enough crimes to be arrested. When you begin the match, you'll be told to "Defeat the Riften Guard or complete a Crime Spree and get arrested." You will begin with Crime Spree in play, and you'll play as Swims-at-Night. Completing the battle earns you a playset of Riften Lawkeeper.

DialogueEdit

Pre-match:
Swims-at-Night: "All right, hear me out. If we commit a brazen enough crime, the guards will take us right to Sails-Through-Storms. And luckily, brazen is my specialty."
Swims-at-Night:

As Swims-at-Night, you'll have access to his emotes:

Hello: "Well, look what the tide dragged in."
Oops: "Not my finest move."
Good Game: "Now that was a battle!"
Nice Play: "Neat trick!"
Implore: "Here goes nothing…"
Thank you: "You have my undying gratitude."
Taunt: "You're no match for the greatest smuggler in Tamriel!"
Sorry: "You'll have to excuse an old smuggler"

When you complete your crime spree, you'll be told to "Stop right there!".

Post-match:
Swims-at-Night: "Curses. You've caught us. But there's no prison in the world that can hold us!"
Riften Lawkeeper: "We'll see about that."

Game SettingsEdit

NormalEdit

Ai starts with an Imperial Might on board.
Ai starts with a Septim Guardsman, a Prized Chicken in left lane.
Player starts with a Crime Spree on board.

MasterEdit

Ai starts with 2 Septim Guardsman, a Prized Chicken in left lane.
Ai starts with a Divine Conviction, an Imperial Might on board.
Player starts with a Crime Spree on board.

Provided Player DeckEdit

Decklist
Quantity   Name Type (Subtype)         Ability
1   Curse Action 0 2  Rare Give a creature -1/-1.
1   Move in Shadows Action 0 2  Rare Move a friendly creature. It moves again at the end of the turn.
1   Murkwater Goblin Creature (Goblin) 0 0 1 1  Common Murkwater Goblin has +2/+0 on your turn.
1   Paralyze Action 0 1  Common Shackle an enemy creature.
2   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
1   Barter Action 2 3  Epic Trade a card in your hand for a random card in your opponent's hand.
2   Caravan Enforcer Creature (Khajiit) 2 2 2 1  Common When Caravan Enforcer moves, he gains +1/+1.
1   Dune Stalker   Creature (Khajiit) 2 3 1 2  Rare Prophecy
Summon: Move another friendly creature in this lane.
1   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
1   Finish Off Action 2 1  Common Destroy a Wounded enemy creature.
1   Lockpick Action 2 2  Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
2   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
2   Arenthia Swindler Creature (Khajiit) 3 2 2 3  Epic Summon: Steal all items from an enemy creature.
2   Dune Smuggler Creature (Khajiit) 3 3 1 2  Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
2   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
2   Murkwater Guide Creature (Goblin) 3 4 2 1  Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
2   Thieves Guild Shadowfoot Creature (Khajiit) 3 2 2 2  Rare Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket.
1   Murkwater Shaman Creature (Goblin) 4 3 3 3  Epic At the start of your turn, put a Curse into your hand.
3   Vicious Dreugh Creature (Dreugh) 4 3 4 2  Rare Summon: Destroy an enemy support.
1   Ransack   Action 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.


Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Improvised Weapon Item 0 2  Rare Breakthrough
+1/+1
1   Makeshift Defenses Creature (Defense) 0 0 2 1  Common Guard
1   Maple Shield Item 0 1  Common +0/+3
1   Septim Guardsman Creature (Imperial) 0 1 2 2  Rare Guard
1   Elixir of Vitality Support 1 1  Common Uses: 3
Activate: Gain 2 health.
1   Execute Action 1 1  Common Destroy a creature with 2 power or less.
2   Imperial Grunt Creature (Imperial) 1 1 1 1  Common
1   Cathay-raht Veteran Creature (Khajiit) 2 1 5 1  Common
1   Kvatch Soldier Creature (Imperial) 2 2 3 1  Common Guard
1   Legion Shield Item 2 2  Rare Guard
+1/+3
2   Rallying Stormcloak Creature (Nord) 2 2 2 1  Common
1   Horned Helm Item 3 1  Common +2/+3
1   Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
1   Quicksilver Crossbow Item 3 1  Common +1/+1
Summon: The wielder deals 1 damage.
1   Shield Breaker Item 3 1  Common +2/+2
Summon: An enemy creature loses Guard.
1   Two-Moons Contemplation Support 3 2  Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
2   Candlehearth Brawler Creature (Nord) 4 2 5 2  Rare Charge, Guard
1   Grappling Hook Item 4 1  Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
1   Imperial Camp Support 4 2  Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
2   Riften Lawkeeper Creature (Nord) 4 4 4 1  Common Breakthrough
Summon: you gain 4 health.
1   Whiterun Trooper Creature (Nord) 4 6 2 1  Common
1   Battlefield Scrounger Creature (Redguard) 5 3 3 2  Rare Charge
Slay: Put a random item into your hand.
1   Graceful Myrmidon Creature (Imperial) 5 4 4 1  Common
1   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
1   Snowhawk Detachment Creature (Imperial) 5 3 5 1  Common Guard
Summon: +1/+1 if you have another creature with Guard.
1   Arrest Action 7 2  Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
Master
Quantity   Name Type (Subtype)         Ability
1   Improvised Weapon Item 0 2  Rare Breakthrough
+1/+1
2   Maple Shield Item 0 1  Common +0/+3
1   Relentless Raider Creature (Nord) 1 2 1 4  Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
1   Solitude Stalwart Creature (Imperial) 1 2 2 1  Common
2   Steel Scimitar Item 1 1  Common +2/+2
2   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
1   Helgen Squad Leader Creature (Nord) 2 0 3 3  Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
1   Kvatch Soldier Creature (Imperial) 2 2 3 1  Common Guard
1   Legion Shield Item 2 2  Rare Guard
+1/+3
2   Priest of the Eight Creature (Imperial) 2 2 1 1  Common Summon: Draw a card if you have two other   creatures.
1    Rift Thane Creature (Nord) 2 2 2 3  Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
1    Crusader's Assault Action 3 2  Rare Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.
1   Horned Helm Item 3 1  Common +2/+3
1   Shield Breaker Item 3 1  Common +2/+2
Summon: An enemy creature loses Guard.
2   Candlehearth Brawler Creature (Nord) 4 2 5 2  Rare Charge, Guard
1   Dawnbreaker Item 4 4  Legendary +4/+4
Slay: Banish the slain creature if it's Undead.
1   Orcish Warhammer Item 4 2  Rare Breakthrough
+3/+3
2   Riften Lawkeeper Creature (Nord) 4 4 4 1  Common Breakthrough
Summon: you gain 4 health.
1    Ulfric's Housecarl Creature (Nord) 4 3 3 3  Epic When an enemy rune is destroyed, draw a card.
2   Divine Fervor Support 5 3  Epic Ongoing
Friendly creatures have +1/+1.
1   Arrest Action 7 2  Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
1   Legion Praefect Creature (Imperial) 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.


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