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Legends:Mistveil Dungeon

< Legends: Story / Return to Clockwork City
 
Break out of jail
Episode: The Lost Treasure
Opponent Name: Mistveil Guard
Opponent Class: WillpowerEndurance Spellsword
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Start with 3 lockpicks in your hand, Dungeon Cell.
Story Characters: Swims-at-Night, Sails-Through-Storms
Previous Quest: Streets of Riften
Unlocks Quest: Forelhost Front Gate
Reward: "The Escape Artist" title, Playset of: Mistveil Warden
   

The Lost Treasure: Mistveil DungeonEdit

The Mistveil Dungeon is a location available in The Lost Treasure, unlocked by completing Streets of Riften. When you begin the match, you'll be told to "Use your Lockpicks to free Sails-Through-Storms." You will begin with the Dungeon Cell support in play, which requires you to use all your lockpicks to summon Sails-Through-Storms, and the aforementioned 3 Lockpicks in your hand.

DialogueEdit

Pre-match:
Sails-Through-Storms: "Well, look at what the guards dragged in. Welcome to paradise."
Swims-at-Night: "We won't be here long. We've come to free you."
Sails-Through-Storms: "Really? Why?"
Swims-at-Night: "We hear you know something about Barilzar's Mazed Band."
Sails-Through-Storms: "I might. Get me out of here and we'll talk."
Post-match:
Sails-Through-Storms: "Thanks for the assistance. I don't have the ring, but I do have this journal. It belonged to a great adventurer who claims to have hidden the ring in the most dangerous place they could find. It's sealed inside a Dragon Cult tomb."

Game SettingsEdit

NormalEdit

Player starts with 3 Lockpick in hand.
Player starts with a Dungeon Cell on board.

MasterEdit

Ai starts with a Mistveil Warden in left lane.
Player starts with 3 Lockpick in hand.
Player starts with a Dungeon Cell on board.

Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Maple Shield Item 0 1  Common +0/+3
3   Septim Guardsman Creature (Imperial) 0 1 2 2  Rare Guard
1   Cheydinhal Sapper Creature (Imperial) 1 1 3 1  Common Drain
1   Execute Action 1 1  Common Destroy a creature with 2 power or less.
2   Sunhold Medic Creature (High Elf) 1 1 1 1  Common Summon: Give a creature +0/+2.
1   Cathay-raht Veteran Creature (Khajiit) 2 1 5 1  Common
1   Elixir of Vigor Support 2 2  Rare Uses: 3
Activate: Give a creature +0/+1.
1   Enchanted Plate Item 2 1  Common +0/+3
Summon: Draw a card.
1   Kvatch Soldier Creature (Imperial) 2 2 3 1  Common Guard
1   Oldgate Warden Creature (Breton) 2 0 5 1  Common Guard, Regenerate
1   Yew Shield Item 2 2  Rare Guard
Summon: +1/+1 for each enemy creature in this lane.
1   Bruma Armorer Creature (Imperial) 3 2 2 2  Rare When you summon another creature, give it +0/+2.
1   Imperial Armor Item 3 1  Common +0/+6
1   Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
3   Mistveil Warden Creature (Imperial) 3 2 4 1  Common Treasure HuntGuard: Give the Guard +1/+2.
1   Penitus Oculatus Agent Creature (Imperial) 3 2 3 2  Rare Summon: Steal a creature's Keywords.
1   Riverhold Escort Creature (Khajiit) 3 1 6 2  Rare Guard
Pilfer: Move.
1   Lion Guard Strategist Creature (Breton) 4 2 3 3  Epic When you summon another creature in this lane, give it a Ward.
1   Restoration Tutor Creature (Imperial) 4 3 4 1  Common Summon: Heal a creature.
1   Stonetooth Scrapper Creature (Orc) 4 4 5 1  Common
1   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
1   Snowhawk Detachment Creature (Imperial) 5 3 5 1  Common Guard
Summon: +1/+1 if you have another creature with Guard.
1   Praetorian Commander Creature (Imperial) 6 3 3 3  Epic Summon: Give creatures in your deck +1/+1.
1   Legion Praefect Creature (Imperial) 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
1   Renowned Legate Creature (Imperial) 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Master
Quantity   Name Type (Subtype)         Ability
1   Septim Guardsman Creature (Imperial) 0 1 2 2  Rare Guard
1   Encumbered Explorer Creature (Imperial) 1 2 3 2  Rare Shackle Encumbered Explorer after he attacks.
1   Execute Action 1 1  Common Destroy a creature with 2 power or less.
1   Solitude Stalwart Creature (Imperial) 1 2 2 1  Common
1   Bruma Profiteer Creature (Imperial) 2 3 2 2  Rare When you summon another creature, you gain 1 health.
1   Enchanted Plate Item 2 1  Common +0/+3
Summon: Draw a card.
1   Kvatch Soldier Creature (Imperial) 2 2 3 1  Common Guard
2   Wind Keep Spellsword Creature (Breton) 2 2 2 1  Common Ward
1   Dawnstar Healer Creature (Nord) 3 3 3 3  Epic After an enemy rune is destroyed, you gain 3 health.
3   Mistveil Warden Creature (Imperial) 3 2 4 1  Common Treasure HuntGuard: Give the Guard +1/+2.
1   Tree Minder Creature (Argonian) 3 1 1 1  Common Guard
Summon: Gain +1 max magicka.
1   Emperor Titus Mede II Creature (Imperial) 4 1 4 4  Legendary At the end of your turn, give the top creature of your deck +1/+1 and Guard.
1    Emperor's Blade Creature (Imperial) 4 4 5 3  Epic Guard
Slay: You gain 3 health.
1   Hive Defender Creature (Kwama) 4 3 6 2  Rare Guard
1   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2   Riften Lawkeeper Creature (Nord) 4 4 4 1  Common Breakthrough
Summon: you gain 4 health.
1   Divine Fervor Support 5 3  Epic Ongoing
Friendly creatures have +1/+1.
2   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
1   Phalanx Exemplar Creature (Imperial) 5 5 6 2  Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
1    General Tullius Creature (Imperial) 6 2 2 4  Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
1   Golden Saint Creature (Daedra) 6 4 4 2  Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
1   Arrest Action 7 2  Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
1   Renowned Legate Creature (Imperial) 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
1   Auroran Sentry Creature (Daedra) 8 5 7 4  Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
1   Mantikora Creature (Mantikora) 10 6 6 3  Epic Guard
Summon: Destroy an enemy creature in this lane.


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