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Legends:Druadach Pass

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Intercept the Reachmen Courier's intelligence.
Episode: The Betrayal
Opponent Name: Doomfang Courier
Opponent Class: StrengthIntelligence Battlemage
Starting Health: 100
Story Characters: Sheogorath, Talym Rend
Previous Quest: Episode 4 Intro
Next Quest: Bthardamz
Reward: Playsets of: Lady Syl's Cruelty, Cyriel
   

The Betrayal: Druadach PassEdit

Druadach Pass takes place in Skyrim, near the Dwemer ruin of Bthardamz. In it, a courier is intercepted for their intelligence.

DialogueEdit

Before the start of the match:

Cyriel: "So what's the plan?"
Talym: "Porcia's whole life is her work. So if she's trying to get intelligence from the Reachmen, so are we. And as luck would have it, I see one of their couriers coming now."

After the Match:

Cyriel: "This letter -- if I'm reading this right, the Reachmen have created a deadly poison gas! They're going to send it into battle on the back of some of those Dwemer machines. Talym, we've got to tell the Imperials about this."
Talym: No, our target is Porcia. We've got to make sure she fails. We'll plant false intelligence, maybe something about a false antidote. I believe I once heard about a sacred flower growing nearby..."
Cyriel: You can't be serious! That entire army could die!"
Talym: "And? We don't have time to find the perfect plan -- Sheogorath saw to that with his little 24-hour whim. And I would sacrifice a hundred armies -- a thousand! -- to save my son. Do you understand me?"
Cyriel: Yeah. I understand. But I won't be a part of it, no matter what Sheogorath promised or threatened. Goodbye, Talym. Here's your stupid coin purse back."

Game SettingsEdit

Player starts with a Kill the Messenger on board.


Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
2   Blackreach Rebuilder   Creature (Dwemer) 1 0 1 1  Common Prophecy, Guard
Summon: Gain 2 health.
1   Firebolt Action 1 1  Common Deal 2 damage to a creature.
2   Firepot Spider Creature (Fabricant) 1 1 1 1  Common Last Gasp: Deal 1 damage to all creatures in this lane.
3   Gearwork Spider   Creature (Dwemer) 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2   Steel Scimitar Item 1 1  Common +2/+2
3   Forsworn Looter Creature (Reachman) 2 1 1 3  Epic Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power.
2   Ice Spike Action 2 1  Common Deal 2 damage to your opponent.
Draw a card.
3   Reachman Shaman Creature (Reachman) 2 2 2 1  Common At the start of your turn, give another random friendly creature +1/+1.
2   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
2   Spider Worker   Creature (Dwemer) 2 0 1 1  Common Prophecy
Summon: Draw a card.
1   Steel Sword Item 2 1  Common +3/+0
2   Assassin's Bow Item 3 2  Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
2   Burning Touch   Action 3 1  Common Prophecy
Deal 2 damage to a creature.
3   Cast Out   Action 3 2  Rare Prophecy
Unsummon a creature.
3   Forsworn Guide Creature (Reachman) 3 1 1 2  Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
3   Frenzied Witchman Creature (Reachman) 3 2 1 1  Common Summon: Give a creature +2/+1.
1   Stone Throw Action 3 1  Common Destroy an enemy creature if you have a creature with higher power.
1   Fireball Action 4 2  Rare Deal 1 damage to all enemies.
1   Orcish Warhammer Item 4 2  Rare Breakthrough
+3/+3
2   Sparking Spider   Creature (Dwemer) 4 2 3 1  Common Prophecy, Guard
1   Winter's Grasp Action 5 3  Epic Shackle all enemy creatures.
2   Brass Arquebus Creature (Dwemer) 6 3 3 3  Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
2   Dwarven Ballista Creature (Dwemer) 6 5 5 1  Common Breakthrough
2   Dwarven Centurion Creature (Dwemer) 7 6 8 3  Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
1   Mighty Conjuring Action 7 4  Legendary Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
1   Awakened Imperfect Creature (Automaton) 8 8 8 2  Rare Breakthrough, Guard
2   Dwarven Colossus Creature (Dwemer) 11 11 11 3  Epic Summon: Summon a Power Sphere in each lane.
9   Reachman Intelligence Action 20 1  Common Reachman Intelligence deals 20 damage to you.
When you discard Reachman Intelligence, play it.
Master
Quantity   Name Type (Subtype)         Ability
1   Crown Quartermaster Creature (Redguard) 1 2 1 1  Common Summon: Put a Steel Dagger into your hand.
2   Firebolt Action 1 1  Common Deal 2 damage to a creature.
1   Ghostgate Defender Creature (Dark Elf) 1 1 3 2  Rare Guard
Exalt 3: Deal 2 damage to a creature.
2   Ald Velothi Assassin Creature (Breton) 2 1 2 2  Rare Lethal, Rally
1    Sorcerer's Negation Action 2 2  Rare Silence a creature, then deal 2 damage to it.
2   Wardcrafter Creature (Breton) 2 2 1 2  Rare Summon: Give a creature a Ward.
2   Wind Keep Spellsword Creature (Breton) 2 2 2 1  Common Ward
2   Daggerfall Mage Creature (Breton) 3 2 2 4  Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
1   Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
1   Bleakcoast Troll Creature (Troll) 4 5 5 2  Rare Slay: +1/+1
2   Icy Shambles Creature (Skeleton) 4 2 3 1  Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
2   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
2   Preserver of the Root Creature (Argonian) 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
2   Royal Sage Creature (High Elf) 4 4 4 2  Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
2   Gnarl Rootbender Creature (Spriggan) 5 5 4 2  Rare When an action targets Gnarl Rootbender, draw a card.
1   Hallowed Deathpriest Creature (Skeleton) 5 3 5 3  Epic Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.
1   Shadowfen Priest Creature (Argonian) 5 4 4 3  Epic Summon: Silence another creature, or destroy an enemy support.
2   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1   Spine of Eldersblood Creature (Dragon) 6 6 6 2  Rare Summon: Gain +1 max magicka.
1   Tel Vos Magister Creature (Dark Elf) 6 5 4 3  Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
2   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1   Night Talon Lord Creature (Vampire) 9 8 8 4  Legendary Drain
Slay: Summon the slain creature.
7   Reachman Intelligence Action 20 1  Common Reachman Intelligence deals 20 damage to you.
When you discard Reachman Intelligence, play it.


NotesEdit


Prev: Episode 4 Intro (Isle of Madness) Up: Isle of Madness Next: Bthardamz
 
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