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Legends:Bthardamz

< Legends: Story / Isle of Madness
 
Plant false intel.
Episode: The Betrayal
Opponent Name: Bthardamz Defenses
Opponent Class: StrengthIntelligenceWillpower The Guildsworn
Starting Health: 30
Story Characters: Talym Rend
Previous Quest: Druadach Pass
Next Quest: Bthardamz Dungeon
Reward: Playsets of: Pointy Wall of Spikes, Mad Dash
 
Bthardamz

The Betrayal: BthardamzEdit

Bthardamz takes place in the Dwemer ruin of the same name, located in Skyrim

DialogueEdit

Before the start of the match:

Talym: "If I know Porcia, she could be here any minute. I need to get in, plant the false intel, and get out before she arrives."

After the Match:

Talym: "Made it just in time. There goes Porcia..."

Game SettingsEdit

NormalEdit

Ai starts with a Trip Wire in each lane.

MasterEdit

Ai starts with a Pressure Plate in each lane.


Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
2   Firepot Spider Creature (Fabricant) 1 1 1 1  Common Last Gasp: Deal 1 damage to all creatures in this lane.
2   Lurking Crocodile   Creature (Reptile) 2 3 2 1  Common Prophecy
2   Reachman Shaman Creature (Reachman) 2 2 2 1  Common At the start of your turn, give another random friendly creature +1/+1.
5   Trip Wire   Creature (Trap) 2 0 1 1  Common Prophecy, Guard
Last Gasp: It's a trap!
2   Verminous Fabricant Creature (Fabricant) 2 2 2 1  Common Summon: If you have a   card in play, Silence another creature.
1   Barded Guar Creature (Reptile) 3 3 3 1  Common Summon: Give a creature Guard.
1   Cast Out   Action 3 2  Rare Prophecy
Unsummon a creature.
1   Crushing Blow Action 3 1  Common Deal 3 damage.
2   Doomfang Ally Creature (Reachman) 3 3 3 2  Rare Summon: If the top card of your deck is...
 : +2/+0
 : Ward
 : Drain
 : Lethal
 : +0/+2
2   Forsworn Guide Creature (Reachman) 3 1 1 2  Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
2   Frenzied Witchman Creature (Reachman) 3 2 1 1  Common Summon: Give a creature +2/+1.
2   Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
2   Ageless Automaton Creature (Dwemer) 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
2   Alpha Wolf Creature (Wolf) 4 3 1 3  Epic Other friendly Wolves have +2/+0.
1   Fireball Action 4 2  Rare Deal 1 damage to all enemies.
1   Piercing Twilight Creature (Daedra) 4 4 4 3  Epic Guard
Summon: Choose a card in your opponent's discard pile. Banish all cards from your opponent's discard pile and deck with the same name as the chosen card.
5   Pressure Plate Creature (Trap) 4 0 4 1  Common Guard
Last Gasp: It's a trap!
1   Skirmisher's Elixir Support 4 2  Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
1   Sparking Spider   Creature (Dwemer) 4 2 3 1  Common Prophecy, Guard
2   Tusked Bristleback Creature (Beast) 5 5 5 1  Common
1   Immolating Blast Action 6 3  Epic Destroy all creatures except for one random creature on both sides of each lane.
Master
Quantity   Name Type (Subtype)         Ability
2   Firepot Spider Creature (Fabricant) 1 1 1 1  Common Last Gasp: Deal 1 damage to all creatures in this lane.
2   Lurking Crocodile   Creature (Reptile) 2 3 2 1  Common Prophecy
2   Reachman Shaman Creature (Reachman) 2 2 2 1  Common At the start of your turn, give another random friendly creature +1/+1.
5   Trip Wire   Creature (Trap) 2 0 1 1  Common Prophecy, Guard
Last Gasp: It's a trap!
2   Verminous Fabricant Creature (Fabricant) 2 2 2 1  Common Summon: If you have a   card in play, Silence another creature.
1   Barded Guar Creature (Reptile) 3 3 3 1  Common Summon: Give a creature Guard.
1   Cast Out   Action 3 2  Rare Prophecy
Unsummon a creature.
1   Crushing Blow Action 3 1  Common Deal 3 damage.
2   Doomfang Ally Creature (Reachman) 3 3 3 2  Rare Summon: If the top card of your deck is...
 : +2/+0
 : Ward
 : Drain
 : Lethal
 : +0/+2
2   Forsworn Guide Creature (Reachman) 3 1 1 2  Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
2   Frenzied Witchman Creature (Reachman) 3 2 1 1  Common Summon: Give a creature +2/+1.
2   Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
2   Ageless Automaton Creature (Dwemer) 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
2   Alpha Wolf Creature (Wolf) 4 3 1 3  Epic Other friendly Wolves have +2/+0.
1   Fireball Action 4 2  Rare Deal 1 damage to all enemies.
5   Pressure Plate Creature (Trap) 4 0 4 1  Common Guard
Last Gasp: It's a trap!
1   Skirmisher's Elixir Support 4 2  Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
1   Sparking Spider   Creature (Dwemer) 4 2 3 1  Common Prophecy, Guard
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
2   Tusked Bristleback Creature (Beast) 5 5 5 1  Common
1   Immolating Blast Action 6 3  Epic Destroy all creatures except for one random creature on both sides of each lane.


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