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Legends:Bthardamz Secret Passage

< Legends: Story / Isle of Madness
 
Attack the Reachmen.
Episode: The Betrayal
Opponent Name: Doomfang Chieftain
Opponent Class: IntelligenceWillpower Mage
Starting Health: 30
Story Characters: Talym Rend, Porcia Loran
Previous Quest: Grove of Mara
Next Quest: The Betrayal
Reward: Playsets of: Seething Flesh Golem, Syl, Duchess of Dementia
 
LG-loc-Bthardamz Secret Passage.png

The Betrayal: Bthardamz Secret PassageEdit

Bthardamz Secret Passage takes place in the Dwemer ruin of the same name, located in Skyrim

DialogueEdit

Before the start of the match:

Porcia: "Our alchemists have managed to refine the flowers into a gas that, if our intelligence is accurate, should negate the poison. But we don't have much of it. We have to contain the situation."
Talym: "There's a secret passageway that will allow us to attack the ruin. I think it's the only way to move our troops in, but I'd bet they know about it."
Porcia: "Then it's settled. You and I will guide the troops into the passage. My guess is that they'll wait until we've committed the bulk of our forces to release the poison. and that's when we'll deploy the antidote."
Talym: "And if the antidote doesn't work?"
Porcia: "My intelligence was sound. It will work. It has to."
Talym: "Let's go then."

During the Match, after you fill your lane and the poison is released:

Porcia Loran: "They've released the poison. Quickly, use the antidote!"
Porcia Loran: "They're reacting but... Something's wrong. No! Get down!"

Game SettingsEdit

NormalEdit

Ai starts with a Dwarven Sphere in each lane.
Player starts with a Flood the Pass, a Blademaster Porcia on board.

MasterEdit

Ai starts with a Dwarven Sphere in each lane.
Player starts with a Flood the Pass on board.


Opponent DecklistEdit

Both Normal and Master
Quantity   Name Type (Subtype)         Ability
1   Execute Action 1 1  Common Destroy a creature with 2 power or less.
2   Firebolt Action 1 1  Common Deal 2 damage to a creature.
3   Gearwork Spider   Creature (Dwemer) 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2   Reachman Shaman Creature (Reachman) 2 2 2 1  Common At the start of your turn, give another random friendly creature +1/+1.
2   Reflective Automaton Creature (Factotum) 2 2 3 1  Common Reflective Automaton has all creature types.
2   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
1   Crushing Blow Action 3 1  Common Deal 3 damage.
2   Doomfang Ally Creature (Reachman) 3 3 3 2  Rare Summon: If the top card of your deck is...
 : +2/+0
 : Ward
 : Drain
 : Lethal
 : +0/+2
2   Dwarven Sphere Creature (Dwemer) 3 2 3 1  Common Summon: Shackle an enemy creature.
2   Frenzied Witchman Creature (Reachman) 3 2 1 1  Common Summon: Give a creature +2/+1.
2    Mage's Trick Action 3 2  Rare Deal 1 damage, gain 1 health, and draw a card.
2   Ageless Automaton Creature (Dwemer) 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Brass Arquebus Creature (Dwemer) 6 3 3 3  Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
1   Dwarven Ballista Creature (Dwemer) 6 5 5 1  Common Breakthrough
1   Dwarven Centurion Creature (Dwemer) 7 6 8 3  Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
1   Spirit Knife Action 7 1  Common Deal 7 damage to a creature. Draw a card.


Prev: Grove of Mara Up: Isle of Madness Next: The Betrayal
 
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