Legends:Grove of Mara

Legends: Story / Isle of Madness
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
Take the flowers by force.
Episode: The Betrayal
Opponent Name: Priests of Mara
Opponent Class: WillpowerEndurance Spellsword
Starting Health: 30
Story Characters: Talym Rend, Porcia, Priestess of Mara
Previous Quest: Bthardamz Dungeon
Next Quest: Bthardamz Secret Passage
Reward: Playset of: Blessing of the Grove

The Betrayal: Grove of MaraEdit

Grove of Mara takes place in the area of the same name. Porcia seeks to get the flowers from the area to make potions for the Reachman toxin


Before the start of the match:

Priestess of Mara: "Absolutely not. Our order has guarded this grove for generations. We will not allow its sacred flowers to be used for war."
Porcia: "The Doomfang clan is coming here to kill you and burn the grove!"
Priestess of Mara: "Then we will die. Better that than to surrender the flowers."
Talym: "We'll have to find another way then."
Porcia: "No, these people are dead either way -- and those flowers mean life for our troops."
Talym: "Porcia, you don't want this on your conscience."
Porcia: "For the Empire, I will bear the guilt. We attack. And may the gods forgive us."

After the Match:

Porcia: "Divine mother, forgive me."
Talym: You did what you have to do. Let's collect the flowers and go."

Game SettingsEdit


Lane: Monastery/Shadow
Player starts with a Blademaster Porcia on board.


Lane: Monastery/Shadow
Ai starts with a Elixir of Vitality on board.
Ai starts with a Makeshift Defenses in left lane.
Player starts with a Blademaster Porcia on board.

Opponent DecklistEdit

Both Normal and Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Endurance Healing Hands Action 0 1Common Common Heal a creature, then give it +1/+1.
1 Willpower Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
2 Willpower Cleric of Kyne Prophecy Creature (Nord) 2 2 1 1Common Common Prophecy
Summon: Give a creature +0/+2.
2 Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
2 Willpower Priest of the Eight Creature (Imperial) 2 2 1 1Common Common Summon: Draw a card if you have two other Willpower creatures.
2 Willpower Priest of the Moons Prophecy Creature (Khajiit) 2 2 2 1Common Common Prophecy
Summon: You gain 2 health.
1 Willpower Stand Watch Prophecy Action 2 1Common Common Prophecy
Give a creature Guard. Draw a card.
1 Willpower Vivec City Pilgrim Creature (Nord) 2 2 2 1Common Common Drain
Exalt 3:
1 Willpower Dawnstar Healer Creature (Nord) 3 3 3 3Epic Epic After an enemy rune is destroyed, you gain 3 health.
2 Endurance Plea to Kynareth Action 3 2Rare Rare Heal all friendly creatures in a lane, then give them all +1/+1.
1 Willpower Two-Moons Contemplation Support 3 2Rare Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
1 Willpower Auridon Paladin Creature (High Elf) 4 4 4 1Common Common When you play an action, Auridon Paladin gains Drain this turn.
1 Willpower Blessing of the Grove Action 4 1Common Common Gain 2 health for each friendly creature.
1 Willpower Riften Lawkeeper Creature (Nord) 4 4 4 1Common Common Breakthrough
Summon: you gain 4 health.
1 Willpower Cauldron Keeper Creature (Imperial) 5 3 5 3Epic Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
1 Willpower Ebonheart Oracle Creature (Imperial) 5 3 5 4Legendary Legendary Drain
Double the amount of health you gain.
1 Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
2 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Willpower Snowhawk Detachment Creature (Imperial) 5 3 5 1Common Common Guard
Summon: +1/+1 if you have another creature with Guard.
1 Endurance Watch Commander Creature (Imperial) 5 4 4 2Rare Rare Summon: Give all friendly Guards +1/+2.
1 Willpower Immolating Blast Action 6 3Epic Epic Destroy all creatures except for one random creature on both sides of each lane.
1 Willpower Dawn's Wrath Action 8 4Legendary Legendary Destroy all creatures in a lane.

Prev: Bthardamz Up: Isle of Madness Next: Bthardamz Secret Passage
Note: This article is a stub. You can help by expanding it.