Open main menu

UESPWiki β

Legends:Grove of Mara

< Legends: Story / Isle of Madness
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
Take the flowers by force.
Episode: The Betrayal
Opponent Name: Priests of Mara
Opponent Class: WillpowerEndurance Spellsword
Starting Health: 30
Story Characters: Talym Rend, Porcia, Priestess of Mara
Previous Quest: Bthardamz Dungeon
Next Quest: Bthardamz Secret Passage
Reward: Playset of: Blessing of the Grove

The Betrayal: Grove of MaraEdit

Grove of Mara takes place in the area of the same name. Porcia seeks to get the flowers from the area to make potions for the Reachman toxin


Before the start of the match:

Priestess of Mara: "Absolutely not. Our order has guarded this grove for generations. We will not allow its sacred flowers to be used for war."
Porcia: "The Doomfang clan is coming here to kill you and burn the grove!"
Priestess of Mara: "Then we will die. Better that than to surrender the flowers."
Talym: "We'll have to find another way then."
Porcia: "No, these people are dead either way -- and those flowers mean life for our troops."
Talym: "Porcia, you don't want this on your conscience."
Porcia: "For the Empire, I will bear the guilt. We attack. And may the gods forgive us."

After the Match:

Porcia: "Divine mother, forgive me."
Talym: You did what you have to do. Let's collect the flowers and go."

Game SettingsEdit


Lane: Monastery/Shadow
Player starts with a Blademaster Porcia on board.


Lane: Monastery/Shadow
Ai starts with an Elixir of Vitality on board.
Ai starts with a Makeshift Defenses in left lane.
Player starts with a Blademaster Porcia on board.

Opponent DecklistEdit

Both Normal and Master
Quantity   Name Type (Subtype)         Ability
2   Healing Hands Action 0 1  Common Heal a creature, then give it +1/+1.
1   Sunhold Medic Creature (High Elf) 1 1 1 1  Common Summon: Give a creature +0/+2.
2   Cleric of Kyne   Creature (Nord) 2 2 1 1  Common Prophecy
Summon: Give a creature +0/+2.
2   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
2   Priest of the Eight Creature (Imperial) 2 2 1 1  Common Summon: Draw a card if you have two other   creatures.
2   Priest of the Moons   Creature (Khajiit) 2 2 2 1  Common Prophecy
Summon: You gain 2 health.
1   Stand Watch   Action 2 1  Common Prophecy
Give a creature Guard. Draw a card.
1   Vivec City Pilgrim Creature (Nord) 2 2 2 1  Common Drain
Exalt 3:
1   Dawnstar Healer Creature (Nord) 3 3 3 3  Epic After an enemy rune is destroyed, you gain 3 health.
2   Plea to Kynareth Action 3 2  Rare Heal all friendly creatures in a lane, then give them all +1/+1.
1   Two-Moons Contemplation Support 3 2  Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
1   Auridon Paladin Creature (High Elf) 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
1   Blessing of the Grove Action 4 1  Common Gain 2 health for each friendly creature.
1   Riften Lawkeeper Creature (Nord) 4 4 4 1  Common Breakthrough
Summon: you gain 4 health.
1   Cauldron Keeper Creature (Imperial) 5 3 5 3  Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
1   Ebonheart Oracle Creature (Imperial) 5 3 5 4  Legendary Drain
Double the amount of health you gain.
1   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
2   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Snowhawk Detachment Creature (Imperial) 5 3 5 1  Common Guard
Summon: +1/+1 if you have another creature with Guard.
1   Watch Commander Creature (Imperial) 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.
1   Immolating Blast Action 6 3  Epic Destroy all creatures except for one random creature on both sides of each lane.
1   Dawn's Wrath Action 8 4  Legendary Destroy all creatures in a lane.

Prev: Bthardamz Up: Isle of Madness Next: Bthardamz Secret Passage
Note: This article is a stub. You can help by expanding it.