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Skyrim:Proving Honor

< Skyrim: Quests: Companions
Claim a Fragment of Wuuthrad from Dustman's Cairn.
Quest Giver: Skjor
Location(s): Dustman's Cairn, Jorrvaskr
Prerequisite Quest: Take Up Arms, one radiant quest
Next Quest: The Silver Hand
Reward: A Skyforge Steel weapon,
Word for the Fire Breath shout
ID: C01
Suggested Level: 6
A fragment of Wuuthrad in Dustman's Cairn

Quick WalkthroughEdit

  1. After completing one Radiant Quest, talk to Skjor.
  2. Team up with Farkas and travel to Dustman's Cairn.
  3. Locate a Fragment of Wuuthrad.
  4. Participate in your own initiation.

Detailed WalkthroughEdit

The Trial of the WhelpEdit

After completing one radiant quest, your job providers, Aela the Huntress and Farkas, will point you towards Skjor when asked for more work: "Skjor was looking for you, earlier." When asked for a reason, their response will differ. Aela will answer: "He didn't say, but you'd better move fast. There's probably something I could find for you to do, but best to check with him.", while Farkas will say: "Don't know. He just said he needed to talk to you before you do anything else. I don't like making him angry, but there is some work for you if you want it."

Skjor will reveal that a scholar has discovered another fragment of the legendary battleaxe, Wuuthrad. He asks you to retrieve it and will direct you to Farkas who will serve as your Shield-Brother for the task, both helping you survive the quest and supervising you to ensure you complete the mission "honorably". When approached, Farkas becomes a temporary follower. If you already have a follower, they will return to your home or to their base location and await you there until you've completed the quest. If asked, Farkas will elaborate on the origins of Wuuthrad. Your destination is Dustman's Cairn, a barrow northwest of Whiterun. You can either have him follow you all the way or ask him to meet you there.

Dustman's CairnEdit

The place is crawling with draugr, so be prepared for a long trek. There is a Two-handed skill book The Battle of Sancre Tor in the first room. The second chamber contains an arcane enchanter and two thrones, with the only available path blocked by a gate. Locate the northernmost room and pull the lever, which will drop another gate and trap you inside, after which the lever will break. From the other side, Farkas says he will find a way to release you, then is unexpectedly confronted by a group of Silver Hand members, leaving you trapped to watch the scene unfold.

Eyes on the PreyEdit

Farkas transforming to fight the Silver Hand

The Silver Hand turns out to be there for a reason. While you watch, Farkas will transform into a werewolf and wipe out the opposition within seconds. After opening the gate, Farkas will reveal that only certain Companion members are blessed with the ability. Proceed forward through the linear cave system until you reach the entrance to the second zone, Dustman's Crypt.

Farkas fighting a Frostbite Spider

After continuing through the next door, you will cross the bridge where you can see the lower room you are headed towards. If you stand idle in this caged walkway, at least one archer will attack you from the room below. After crossing the bridge, you will go around a corner and be in a long down-sloped hallway. If you run ahead to attack the Silver Hand, or choose to follow Farkas, a few draugr will awaken from the crypts lining the walls and attack you from behind. Make your way through the crypt and fight all Silver Hand members and draugr. In the large chamber under the bridge, open the chest for the Dustman's Cairn Key and unlock the door to the north. A few skeevers will attack in the next tunnel. When you reach an alchemy lab, head east and fight the residing frostbite spiders, then head downstream using the small bridges and face the draugr. Follow the linear path through the catacombs and open the iron door.

A Fragment and a ShoutEdit

A Fire Breath word wall

The chamber ahead appears quiet at first, but the many sealed alcoves and coffins should hint at what to expect. Loot the many minor containers for treasure, then follow the map marker to the altar where the Fragment of Wuuthrad rests. Approach the word wall behind the altar to learn one of the words for the Fire Breath dragon shout. Finally, pick up the fragment and prepare as numerous draugr burst out of the coffins to attack you and Farkas. Additionally, the iron door will now be locked, preventing any strategic backtracking. After the battle, a path will open from the balcony above, so make your way to a tunnel initially inaccessible in the first zone, which will land you back near the entrance to Skyrim.

The InitiationEdit

Back in Whiterun, you will find Vilkas waiting for you just outside Jorrvaskr. He will then lead you around the building where the entire group of Companions will be gathered. Guild head Kodlak Whitemane will give a short speech and welcome you to the Companions, while Farkas will swear eternal loyalty to you. You are now an official member of the Companions, but will have to complete yet another radiant quest before your next major assignment. You will also be able to buy Skyforge Steel weapons from Eorlund Gray-Mane from now on, and he will give you one Skyforge Steel weapon of your choice for free.


  • Farkas, like many other followers, is incapable of sneaking properly. This makes this quest tougher for sneaky players.
  • The draugr in the closed tombs lining the walls of the final room can be killed off before picking up the fragment, making the final battle much easier.
  • Two of the Silver Hand that attack while you are trapped have a short exchange regarding which Companion they have found:
First Silver Hand: "Which one is that?"
Second Silver Hand: "It doesn't matter. He wears that armor, he dies."
This is ironic, since Farkas is the only male member of the Circle who is not wearing the Wolf Armor of the Companions.
  • If you have already learned the first two words of Fire Breath, the Word Wall may contain a word you already know.
  • At one point, it was intended that either Farkas or Aela could accompany you, but this was changed to Farkas only before the game was released (see this section for details).


  • Farkas can be a crippling liability because of his defective class specification. Regardless of level, he has 15 Heavy Armor and 25 Two-Handed, rendering him useless at higher levels.
  • When Farkas transforms into a werewolf, he drops his Skyforge Steel Greatsword, and has to use a noticeably weaker iron one instead.
    •   The Unofficial Skyrim Patch, version 1.0, fixes this bug.
    • Although you can't trade items with him, you can still fix this by simply putting him into command mode (target him and hold Activate until the cursor changes) then targeting the sword or a Silver Great Sword and pressing Activate again. The Skyforge Sword will do a little more damage against human enemies, but the Silver Sword will do considerably more damage against the swarms of draugr in the word wall room.
    • This transformation also causes him to level up correctly in his class, increasing his health by several hundred points at higher levels: his skills will still be broken, but it does make him capable of surviving a few more hits.
  • After pulling the lever and getting trapped behind the gate, the game may freeze or crash at the point when Farkas is supposed to transform into a werewolf and then free you.
    • Reloading an earlier save and entering the location again may work.
    •   Use the Console command disable, exit and re-enter the console, the use enable to get him unstuck.
    •   Use the Console command kill, followed by resurrect on Farkas to reset him can also work.
    • Hitting Farkas with Unrelenting Force before triggering the lever may put him in a position where he is able to overcome the freeze.
  • While inside the locked alcove trap, Farkas may not help you.
    •   This can be caused due to a Draugr being in Farkas' detect enemy range. After trapping yourself, go into the Console and enter tai, next enter tfc, exit console mode, follow the tunnel until you encounter the first Draugr, enter Console mode and click on the Draugr, enter kill 1a693, either click the Draugr again or double click on any object to clear the reference, enter tfc, enter tai, leave Console mode. Farkas should now kill the Silver Hand fighter, return to human form, and go throw the release lever.
    •   He may simply return to an earlier part of the dungeon and stay there, not realizing you are trapped. This seems more likely to happen if you have brought another follower with you. Reload an earlier save, return to the switch-trap alcove, and just outside of it do prid 1a693 then moveto player in the Console, then go flip the switch while he's still within visual range. He may nevertheless take some time to notice you are trapped (perhaps a minute) and trigger the werewolf scene. This tip and the above one can be combined (in reverse order), to first return him to the right area, then to trigger the werewolf scene if he just stands around or leaves again.
    • Alternatively, restart outside Dustman's Cairn, leave any other followers outside, enter with Farkas, and ensure you kill all Draugr on your way to the switch-trap alcove (many are slumbering in their wall niches) and try again. Make sure Farkas is in the room with this alcove before you throw the trap switch.
    •   Another option is to use tcl in the Console (click first until you are highlighting nothing in the Console at all, or the command won't work) to escape the trap, and just go do the rest of the dungeon by yourself. You'll need to fight your way through a number of Silver Hand, but the undead at the end can simply be run away from, if you get your Fire Breath shout off the wall, and the fragment of Wuuthrad. It is the taking of the latter that triggers the fight, so you can explore and plunder the area and discover the exit tunnel before taking that item (doing so is also what locks the original entranceway).
  • Farkas may not stand up from a crouching position, even if you do. This only appears to happen after Farkas transforms into a werewolf.
  • Or he may remain in werewolf form, emitting werewolf breathing sounds, but return to talking as a human. This will fix itself after a cell transition, e.g. to the inner crypt or back out again. ?
  • There is a chance the leveled enemies in Dustman's Cairn will not generate at your current level. At low levels you may fight regular and Restless Draugr throughout most of the dungeon, but may unexpectedly be swarmed by Draugr Scourges and Deathlords in the word wall room, easily overwhelming you and Farkas.
  • Farkas may disappear if you visit some locations, like the Whiterun Hall of the Dead, while this quest is active. ?
    •   Use the Console to bring Farkas to you. Enter prid 1A693 and then moveto player. Farkas will reappear and resume normal scripting. If you were heading to Dustman's Cairn, be sure to do this while you are still outside. If you cleared Dustman's and were returning to Jorrvaskr, be sure to do it before following Vilkas to the gathered Circle. You will see Farkas actually run to his correct spot.
  • When returning to Whiterun and taking part in the ceremony inducting you into the Companions, the other participants in the ceremony may stop talking, causing the quest to not complete.
    • Talk to Vilkas upon your return to Jorrvaskr and have him lead you to the induction ceremony. The stop dialogue issue seems to happen when you start the ceremony without him.(If Vilkas won't move sprint into him to push him closer to the left side of Jorrvaskr)
    • Using the Wait command for one hour after the dialogue stops unfreezes the companions and completes the quest.
    • Commit a minor crime in front of a guard, such as punching an NPC, before the ceremony begins. Afterwards, a guard will confront you about your crime, allowing you to leave by being taken to jail. Once you serve your jail time or escape, return to Jorrvaskr and talk to Kodlak to complete the quest.
  • When returning to Whiterun and taking part in the ceremony inducting you into the Companions, some of the other participants in the ceremony may not be in place and therefore the cutscene will not activate.
    •   Stand in the general area of the gathering (the sparring area) and use the Console to bring the missing NPCs to you (Vilkas should be summoned last because he actually starts the cutscene). First use prid <RefID> then moveto player. The RefIDs for the Companions are: Farkas (0001A693), Skjor (0001A691), Aela (0001A697), Kodlak (0001A68F), Vilkas (0001A695).
  • The game might get stuck after you follow Vilkas to the meeting.
    • Attempting to Wait during the dialogue may allow it to complete.
  • When returning to Whiterun and taking part in the ceremony inducting you into the Companions, if you have Automove active when the cutscene starts, you may continue to move during the cutscene. ?
  • Vilkas may not appear in front of Jorrvaskr and the game won't give you the objective Follow Vilkas. You don't need to activate this objective to finish the quest.
    • To fix this, go into Jorrvaskr and talk to him and he will give you the objective.
  • When returning to Jorrvaskr Vilkas does not appear outside, he is inside doing his usual daily routine. Instead, the quest marker points to Skjor. After turning in the shards, the quest ends and the companions questline simply stops. The quest log has the miscelaneous quest "Talk to the companions leaders for work", but they never offer work, and the "Proving Honor" quest is marked as completed and grayed out, despite that the last objective (return to Jorrvaskr) is left incomplete, and the Companions questline simply ends at that point, with no possibility of continuing on without console commands to initiate the next quest in the series. Also, there is no free weapon given by Eorlund, he will not sell Skyforge Steel, and will not train in Smithing.
    • Try entering Whiterun through the main gate instead. This may trigger the Vilkas event.
    • While outside Whiterun, enter the console command 'SetStage C02 1' to trigger the initiation event when you next enter the city and approach Jorrvaskr. (You may not be offered a Skysteel Weapon as usual, but will be able to continue the questline after you complete an additional Radiant quest.)
  • If you tell Farkas to meet you at Dustman's Cairn, then proceed to enter the crypt without talking to him first, he will not follow you. If you proceed to pull the lever trap, you will get stuck.

Quest StagesEdit

Proving Honor (C01)
Stage Finishes Quest Journal Entry
10 The Companions leaders say they don't have any more work for me, but that I should speak to Skjor about "the next steps."
Objective 10: Speak to Skjor
20 The Companions have given me one final challenge before inducting me. I'm to retrieve a fragment of Wuuthrad, the Blade of Ysgramor, from <Alias=Dungeon> while Farkas judges my valor.
Objective 20: Speak to Farkas
Objective 30: Retrieve the fragment
Objective 40: Return to Jorrvaskr
200 Finishes quest  I successfully retrieved a fragment of Wuuthrad, the Blade of Ysgramor, to earn my place in the Companions.
Objective 110: Follow Vilkas
  • The following empty quest stages were omitted from the table: 0, 1.
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage C01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest C01.
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