Artifact: Dwarven Black Bow of Fate (xx02c01a) |
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Type | Bow | |||
Added by | Dragonborn | |||
Editor ID | DLC2KagrumezFateBow01 | |||
Statistics | ||||
Damage | 13 | |||
Speed | 0.75 | |||
Weight | 10 | Value | 1446 | |
Tempering | Ebony Ingot | Perk | Dwarven Smithing | |
Enchantment | ||||
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Charge/Cost = Uses | 2500/109=22 |
The Dwarven Black Bow of Fate is a unique Dwarven bow found in the Dwarven ruin of Kagrumez after completing all three puzzles. The bow has a similar structural shape to a regular Dwarven bow, except that it is made of ebony and its color scheme is much darker. It does one more point of base damage than other Dwarven Bows, putting it on par with Elven and Nordic.
Its enchantment gives a 50% chance of absorbing 25 points from the target's Health, Stamina, and/or Magicka, meaning that on any given strike you may absorb points for none, one, two, or all three (similarly to Chaos Damage). It can be tempered with an Ebony Ingot with the Arcane Blacksmith perk unlocked, and benefits from the Dwarven Smithing perk.
Related QuestsEdit
- The Kagrumez Gauntlet: Survive the Kagrumez trials to claim a unique prize.
NotesEdit
- The Arcane Archer Pack Creation adds matching black Dwarven arrows called Soul Stealer Arrows, which can be found next to the bow and can subsequently be crafted.
- HendraheimCC and Myrwatch's galleryCC contain a special holder for this item.
- This item cannot be disenchanted.
- When the bow is equipped and drawn, there are orange, glowing designs around the grip which resemble the patterns on the casings of Elder Scrolls. There are also intricate patterns that appear to be constellations near the grip, as well.
- Harkon's sword is one other weapon in the game with a similar enchantment, though its enchantment only works if the wielder is a vampire, and all three attributes are absorbed at once, not the chance absorption that there is with the Black Bow of Fate.
BugsEdit
- You might get a notification on the top left of your screen when using the bow, stating "[enemy] resisted [absorb magicka/health/stamina]" even if said enemy isn't resistant to magic, such as an Argonian or Khajiit bandit. When this happens, you will absorb nothing, and there doesn't seem to be a way of preventing this bug from happening. ?