Open main menu

UESPWiki β

Morilye
Location Temple of Sul, Zuuk
Race Ayleid Gender Female
Health 39,959
Reaction Friendly
Other Information
Condition Spirit
Morilye

Morilye is an Ayleid spirit found in the Temple of Sul at Zuuk. She is aware of the eradication of the Kothringi population by the Knahaten flu, and the sole survivor.

Related QuestsEdit

Quest-Related EventsEdit

Morilye appears before you after you unlock the door

Morilye: "Another looter come to steal Ayleid treasures?"

She admonishes you for inspecting the ruins.

"Be gone from this temple, there is nothing for you here."
I'm looking for the keystone. Where is it?
"The keystone was stolen, absorbed by a Kothringi named Drillk.
The Knahaten flu killed the rest, but somehow he was immune. Did he send you here?"
Drillk said I could find the keystone in this temple.
"The Kothringi sent you to steal more Ayleid treasures! If only the flu had worked!
Do not take me for a fool, thief. You shall not leave this tomb alive!"
[Lie] I don't know anyone named Drillk.
"Really? Then how did you break the ward on the temple? Drillk was the one who sealed me in here!
You shall not leave this tomb alive!"
Did the Ayleids create the Knahaten flu?
"I don't answer to you. You are standing on hallowed ground, heathen!"
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
Morilye
Location Temple of Sul, Zuuk
Race Ayleid Gender Female
Health 60,370
Reaction Hostile Class Necromancer
Other Information
Condition Spirit

No matter how you answer her, she teleports to the room's entrance and becomes hostile.

Morilye: "This temple is sacred. You shall pay for your insolence!"

During combat:

Morilye: "Pay for your choices with your life."

When she is close to defeat:

Morilye: "The Sedormis keystone belongs to the Ayleid! Drillk must return it!"

Skills and AbilitiesEdit

Necrotic Spear
A basic ranged attack that does minor magic damage.
Summon the Dead
The necromancer often begins combat by summoning a zombie, a bloodfiend, a bloodfiend reaver, a Bone Reaver or a Bone Flayer. If the summoned creature killed, another one will be summoned to replace it. The summon scales with the difficulty, faction, and location of the summoner. The summoned creature will have around the same health as the current health of their summoner. Necromancers are vulnerable while a summon is active.
Empower Undead
The necromancer channels a buff on a nearby undead (e.g. skeletons, zombies, and even Bone Colossi and vampires) that increases the physical and spell resistance of the target. This spell appears as a green glow around the hands of the buffed enemy as well as those of the necromancer. This spell can be interrupted to knock the enemy off balance.