Furnishing Materials are materials used only in Furnishing Plans. They can be harvested from the same crafting nodes as regular materials, but not from the high-yield nodes revealed by a Survey. There is at least one material for each Profession (two for Clothing), but most plans, particularly higher quality ones, require materials from more than one profession. Plentiful Harvest increases harvesting quantities of materials from various Nodes and Master Gatherer decreases the time to harvest.
The amount of materials required is usually directly related to the skill level required as well as the quality of the item.
For example: The Formula: Bottle, Liquor is an Epic (Tier 4) plan that requires Solvent Proficiency VII (7) skill. Therefore, crafting the plan requires 4+7=11 Alchemical Resin.
- Potency Improvement IV (4) + Epic Plan (4) = 8 Mundane Rune
- Recipe Improvement III (3) + Epic Plan (4) = 7 Decorative Wax
Primary Furnishing MaterialsEdit
Each furnishing requires a certain number of the base material which is equal to the Skill level required to craft that item, plus an additional amount based on the quality of the item. The relevant skill and additional quantity are listed in the final column.
Material | Profession | Source | Quantity Needed | |||||
---|---|---|---|---|---|---|---|---|
Normal | Fine | Superior | Epic | Legendary | ||||
Alchemical Resin | Alchemy | Alchemy Reagent Nodes | Rank in Solvent Proficiency, plus: | |||||
+ 1 | + 2 | + 3 | + 4 | + 5 | ||||
Bast | Clothing | Raw Clothing Fiber Nodes | Rank in Tailoring, plus: | |||||
+ 1 | + 2 | + 3 | + 4 | + 5 | ||||
Clean Pelt | Clothing | Killing Various Creatures | Rank in Tailoring, plus: | |||||
+ 1 | + 2 | + 3 | + 4 | + 5 | ||||
Decorative Wax | Provisioning | Crates, Barrels, etc. where Food ingredients are found | Rank in Recipe Improvement, plus: | |||||
+ 1 | + 2 | + 3 | + 4 | + 5 | ||||
Heartwood | Woodworking | Raw Wood Nodes | Rank in Woodworking, plus: | |||||
+ 1 | + 2 | + 3 | + 4 | + 5 | ||||
Mundane Rune | Enchanting | Runestone Nodes | Rank in Potency Improvement, plus: | |||||
+ 1 | + 2 | + 3 | + 4 | + 5 | ||||
Ochre | Jewelry Crafting | Jewelry Crafting Seam Nodes | Rank in Engraver, plus: | |||||
+ 1 | + 2 | + 3 | + 4 | + 5 | ||||
Regulus | Blacksmithing | Raw Blacksmithing Ore Nodes | Rank in Metalworking, plus: | |||||
+ 1 | + 2 | + 3 | + 4 | + 5 |
Quality MaterialEdit
In addition, most furnishing plans above Normal quality (except for Alchemy Formulae) require a certain number of materials based on their quality.
Profession | Fine | Superior | Epic | Legendary |
---|---|---|---|---|
Blacksmithing | 9 Honing Stone | 6 Dwarven Oil | 3 Grain Solvent | 1 Tempering Alloy |
Clothing | 9 Hemming | 6 Embroidery | 3 Elegant Lining | 1 Dreugh Wax |
Enchanting | 9 Jejota | 6 Denata | 3 Rekuta | 1 Kuta |
Jewelry Crafting | 4 Terne Plating | 3 Iridium Plating | 2 Zircon Plating | 1 Chromium Plating |
Provisioning | 20 Flour | 3 Bervez Juice | 3 Frost Mirriam | 1 Perfect Roe |
Woodworking | 9 Pitch | 6 Turpen | 3 Mastic | 1 Rosin |
Special MaterialsEdit
Some furnishing plans require special materials, not used for anything else.
Name | Profession | Source | |
---|---|---|---|
Dwarven Construct Repair Parts | Enchanting | Weekly reward for completing Forging the Future in Normal or Veteran Halls of Fabrication |
NoteEdit
Decorative Wax also drops from Beetles, wasps and enemies that usually drop carapace, like mudcrabs.