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Morrowind:Caius Cosades

Morrowind: People / Trainers
Caius Cosades (caius cosades)
(lore page)
Home City Balmora
House Caius Cosades' House
Race Imperial Gender Male
Level 25 Class Monk Service
Services
Training Hand-to-hand (70)
Speechcraft (70)
Unarmored (70)
Other Information
Health 201 Magicka 118
Alarm 90 Fight 30
Essential Yes
Faction(s) Blades 9(Grand Spymaster)
Caius Cosades

Caius Cosades is an Imperial monk and Grand Spymaster of the Blades in Vvardenfell. He resides at his home in Balmora, with an admitted skooma problem. Though he appears to be just an old man with a fondness for drink and narcotics, regular patrons of the South Wall Cornerclub have noticed that he holds his skooma better than even a Khajiit would. It has also been observed that people who judged him only on his appearance "aren't with us anymore". During the final conversation with him, he mentions his superiors being concerned about his "sugar". Nevertheless, there is an impressive amount of skooma, moon sugar, and paraphernalia in his house (and on his person). He wears cheap common pants with matching shoes and a belt. He also carries five samples of moon sugar.

As Grand Spymaster of the Blades, Caius Cosades is the most senior person in Vvardenfell in this organization, and will allow fellow members to use his bed for sleeping. After giving you the quest Mehra Milo and the Lost Prophecies, Caius is recalled to the Imperial City and permanently disappears from the game.

He is a major trainer in Hand-to-hand, Speechcraft, and Unarmored.

Aside from his natural charm and ability to absorb fatigue from others, he knows the spells Strong Resist Shock, Variable Resist Shock, Strong Resist Poison, Variable Resist Poison, Strong Resist Magicka, Variable Resist Magicka, Strong Resist Frost, Variable Resist Frost, Strong Resist Fire, Variable Resist Fire, Seryn's Blessing, Variable Resist Common Disease, Rilm's Gift, Absorb Spell Points [Ranged], and Absorb Health [Ranged].

Related QuestsEdit

Quest-Related EventsEdit

Caius Cosades is an important Main Quest character, which means he has a lot of unique dialogue regarding it. In addition, he also offers a great deal of information on the different factions in Morrowind. Your very first task once you are released from custody will be to find Caius Cosades. Although you will be given pointers to ask around Balmora to find him, you can simply head to his house when you are ready.

Report to Caius CosadesEdit

 
The unassuming house that is the Blades operations in Vvardenfell

When you first speak to Caius, he will initially play coy. Once you report to him with your orders, he will reveal his true identity.

  • Greetings:
    • "What? Yes. I'm Caius Cosades. But, what do you mean, you were told to "Report to Caius Cosades"? What are you talking about?"
    • "All right. You're %PCName. But who told you to "Report to Caius Cosades"?"
    • "Are you ready to join the Blades, and follow my orders, %PCName?"
    • "Are you here to discuss your orders, %PCName? Or is there something else you want?"
    • "You broke the rules. The rules are simple. Don't steal from the Blades. Don't attack the Blades. Break the rules, and you're out of the Blades. Forever. Get out of here. And don't come back. [This path to your destiny is blocked.]" Goodbye
  • Blades: "We're spies. We're the Emperor's hidden eyes and ears in the provinces. We watch the Emperor's enemies. We look for opportunities. We make reports. And, when the Emperor commands, we obey. But we're only one of many guilds and factions in Morrowind. You should know a little about Morrowind politics before you get involved with any of these other groups."
  • Caius Cosades:
    • (before joining the Blades) ""I'm just an old man with a skooma problem."
    • (after joining the Blades) ""I'm the Imperial Spymaster for Morrowind. And, since I'm the ranking Blades agent in Morrowind, you report to me. You follow orders, and we'll get along fine."
  • Fort Moonmoth: "Moonmoth Fort is the Imperial Legion garrison southeast of Balmora, just outside of town. Radd Hard-Heart is the Knight in charge. Between the Imperial Legions and Imperial cult staff, they have about a dozen service providers out there."
  • Orders:
    • (before choosing "Report to Caius Cosades") "What are you talking about? Nobody gave me any orders. Not that I know about."
    • (before joining the Blades) "Perhaps I wasn't sufficiently clear. First, we will take care of the "Report to Caius Cosades" business. Because until you have properly reported to me, and meekly agreed to follow my orders, then you won't be getting any orders from me. Is there any part of that you don't understand? Am I going too fast for you?"
    • (kicked out of Blades) "You broke the rules. The rules are simple. Break the rules, and you're out of the Blades. Forever."
    • (after joining the Blades)[≤ Level 3; 200 Gold has been added to your inventory.] "First thing, pilgrim. You're new. And you look it. Here's 200 drakes. Go get yourself a decent weapon. Or armor. Or a spell. And second thing... you need a cover identity. Around here, 'freelance adventurer' is a common profession. Sign on with the Fighters Guild, or Mages Guild, or Imperial cult, or Imperial legion, advance in the ranks, gain skill and experience. Or go out on your own, look for freelance work, or trouble. Then, when you're ready, come back, and I'll have orders for you."
    • (after joining the Blades)[≥ Level 4] "Well... one look at you, and anyone can see you're an experienced adventurer. That can be your cover identity. Around here, freelance adventurers are thick as fleas on a guar. You'll want to keep active in that line, just to avoid unwanted attention. So. I have orders for you, whenever you're ready."
  • Report to Caius Cosades:
    • (asking without the package in your inventory)[Disposition -10] "So. You say your name is %PCName, and you've been told to report to me and deliver a package. But... let me see if I have this right... you don't HAVE the package? So... come back to me when you HAVE the package. Simple, right? I'm not speaking too quickly for you, I hope. Goodbye." Goodbye
    • (asking with the package in your inventory)"So. You say your name is %PCName, and you've been told to report to me and deliver a package. Perhaps you'll let me look at it?" OR "So. Are you ready to give me the package?"
      • Yes [Package for Caius Cosades has been removed from your inventory.] "Yes. Very interesting. So. It says here the Emperor wants me to make you a Novice in the Blades. And that means you'll be following my orders. Are you ready to follow my orders, %PCName?" OR "Are you ready to join the Blades and follow my orders, as the Emperor commands?"
      • No [Disposition -10] "Then we have nothing to talk about... until you're ready to give me the package. Goodbye." Goodbye
        • Yes [Disposition +10] "Good. Welcome to the service, Novice %PCName. Now you belong to the Blades. We're the Emperor's eyes and ears in the provinces. You can use my bed if you need to rest, but leave my personal stuff alone unless I say otherwise. If you like, you can improve your modest skills with our Blades Trainers now. Or if you're in a hurry. I can give you orders right away. But don't forget to visit the Blades Trainers."
    • "So, %PCName. Are you looking for orders? Or did you have a question about the Blade [sic] Trainers?"
  • ash statue: (if you have an ash statue in your inventory) "That's a peculiar thing. Never seen anything like it. Let me ask around and see if anyone has seen anything like that before."
  • freelance work: "You can always just wander around and ask for work. Hunt monsters and sell their hides. Collect ingredients for alchemists. Prey on bandits and smugglers. Search ruins for loot. All you need are better skills and conditioning, and knowledge of Morrowind. And spend what you earn on equipment and training. Then come back a little less wet-behind-the-ears, and I won't have to worry so much about you when I send you out on a mission."
  • little advice:
    • "How do you judge a job's difficulty? Consider three things: location, opposition, and payoff. Long walks into the wilderness are usually tougher than local or town tasks. Tough opponents make tough jobs. Daedra, vampires, rogue Telvanni -- you'll learn which ones to look out for. And finally, if the reward offered is large, the dangers will be large, too."
    • ""How do you know when you've been given a task too tough for you? You have to decide. If it seems too tough, it probably is. Guild stewards and faction leaders don't really know how much you can handle. And some don't care. You have to look out for yourself. But as long as you haven't been given a deadline for completion, it's usually smart to wait and tackle those tough jobs after you're stronger and better equipped."
    • "About doing quests for factions. If you try to complete every task you're given, sooner or later you'll run into trouble. Don't assume that, just because someone gives you a job, you ought to be able to complete it. When you get a job that's over your head, be patient. Go do something else for a while, and come back when you're tougher, better skilled, and better equipped."
  • rules: "The rules for the Blades are simple. Follow orders. My orders. Don't steal from the Blades. Don't attack anyone from the Blades. Simple rules. Follow them, or you'll be expelled. And once you're expelled, you're out forever."
  • Services: "We have our own Blades Trainers, of course. And there're many public services available in Balmora. Members get better prices from Guild Services. The Balmora Fighters Guild and Balmora Mages Guild are across the river. You'll find contacts for the Balmora Thieves Guild in the South Wall up the street. And there's an Imperial Cult shrine at nearby Moonmoth Legion Fort."

Guilds and FactionsEdit

  • guilds and factions: "Groups favoring Imperial interests are the Blades, the Imperial cult, the Imperial Legion, the Fighters Guild, the Mages Guild, and the Thieves Guild. Groups favoring native Dunmer interests are House Redoran, House Hlaalu, and House Telvanni, the Temple, the Morag Tong, the Camonna Tong, and the Ashlanders."
  • Ashlanders: I don't know much about the Ashlanders. Most people say they are murderous savages. But most people are idiots. I know they hate their settled Dunmer cousins almost as much as they hate Westerners. They must be tough to live in the Ashlands. I don't think outlanders can become members of the tribes. I don't know why anyone would want to.
  • Camonna Tong: "The Camonna Tong is Morrowind's native criminal syndicate. They're tough and ruthless, and have connections in the higher ranks of House Hlaalu. The Camonna Tong compete directly with the Thieves Guild for control of illegal trade, and Camonna Tong will not tolerate competition. Compared with the Camonna Tong, the Thieves Guild is relatively decent and honorable -- certainly less brutal. They don't accept outlanders as members. Forget about it."
  • Fighters Guild: "The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. You'll have to start your service with Eydis Fire-Eye, the Balmora Guild Steward. She's new, and I don't know her well. Percius Mercius, the Ald'ruhn Guild Steward, I know and trust, but he only handles higher-ranking assignments."
  • House Hlaalu: "House Hlaalu is one of the three Dunmer Great Houses on Vvardenfell. They're loyal supporters of the Empire, open-minded in religious and cultural matters, and greedy and ambitious in the best Imperial tradition. It's difficult to rise in their ranks as an outlander, but the Great Houses hold the power in Morrowind. Talk to Hlaalu councilors if you want to become a Hlaalu retainer."
  • House Redoran: "House Redoran is one of the three Dunmer Great Houses on Vvardenfell -- a very serious and honorable bunch. It's difficult for an outlander to join and rise in their ranks, but the Great Houses are where the power lies in Morrowind. Talk to Redoran councilors if you want to be become a Redoran retainer."
  • House Telvanni: "House Telvanni is one of the three Dunmer Great Houses on Vvardenfell. Their nobles are thousand-year-old wizards. Telvanni are supposed to hate politics, foreigners, and just about everything else, but the Vvardenfell Telvanni are apparently more ambitious and adventurous than most. I don't know much about them, but they do hire Western mercenaries, and some even rise to higher ranks. Talk to Telvanni councilors if you want to be become a Telvanni retainer."
  • Imperial cult: "The Imperial cult worships the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and Tiber Septim, founder and patron of the Empire. In Morrowind, it's partly maintaining the faith for outlanders like us, and partly a missionary cult, bringing enlightment to the heathen Dunmer. You can see Somutis Vunnis at Fort Moonmoth to join, but you have to go to Ebonheart if you want to become a lay servant."
  • lay servant: "Lay servants serve the Imperial cult by doing various tasks. Not a lot of excitement, but safe, honorable, and rewarding. First you have to join the Imperial cult, then go to the Imperial Chapels in Ebonheart to get work. See Synnolian Tunifus to become a lay healer. See Iulus Truptor to become an almoner -- a fund raiser. See Kaye to become a shrine sergeant -- they do the more dangerous jobs."
  • Imperial Legion: "The Imperial Legion has several fort garrisons here on Vvardenfell. The lower ranks handle law enforcement, escorts, rescues, dangerous predators, diseased and blighted beasts, and so forth. Only one fort accepts recruits -- Fort Darius in Gnisis. Gnisis is a frontier outpost, isolated, a little rough. But good experience. If you're interested, see General Darius in Gnisis."
  • Mages Guild: "It's a guild for the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you want to be a wizard, join and work your way up the ranks. The Mages Guild here is a better bet than the Fighters Guild. Ranis Athrys is the guild steward, so talk to her if you want to join up. She's got a chip on her shoulder, but her apprentice, Ajira, seems okay for a Khajiit."
  • Morag Tong: "The Morag Tong is a guild of executioners and assassins, completely legal, and guided by a strict code of conduct. It's an ancient Dunmer society, steeped in tradition, but I know and respect a few Westerners who belong to the Morag Tong. They are nothing like the Dark Brotherhood. I have no idea how to join them."
  • Temple: "The Tribunal Temple is the native religion. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The Temple.' They're narrow-minded and superstitious, but I find a lot to admire -- particularly their concern for the poor. They accept outlanders as members, but few outlanders join except for the services. Talk to Feldrelo Sadri at the Balmora Temple if you're thinking about joining."
  • Thieves Guild: "In the rest of the Empire, the Thieves Guild is a more-or-less organized group of local criminal syndicates governing illegal trade in their communities. Here in Morrowind, the Thieves Guild is the newcomer. The established local crime lords are called the Camonna Tong. The Thieves Guild doesn't advertise, partly because to avoid the law, and partly to avoid the Camonna Tong, who have sworn to destroy the upstart Thieves Guild. Sugar Lips Habasi over at the South Wall is the local Guild Boss."

Blades TrainersEdit

 
Meet the team

Caius will provide you information on Blades agents you can see for training:

  • Blades Trainers: "These Blades agents offer training... not free, of course, but cheap for a fellow agent. Look for Rithleen, Tyermaillin, and Nine-Toes here in Balmora. In Caldera, see Surane Leoriane. In Ald'ruhn, see Gildan. Sjorvar Horse-Mouth lives in a hut west of Ald'ruhn. And Elone the Scout can be found at Arrille's Tradehouse in Seyda Neen."
  • Elone: "Elone the Scout can usually be found at Arrille's Tradehouse in Seyda Neen. You know where that is. You arrived in Seyda Neen by boat."
  • Gildan: "Nightblade Gildan lives in Ald'ruhn, the Redoran district seat north of here, beyond Caldera. Gildan is in the southeast corner of town, in a house to the right of the steps up to the temple."
  • Nine-Toes:
    • "To get to Hunter Nine-Toes, leave my door facing south. Go right, down the steps, then turn left and head south, looking for his door on your left."
    • "You may have heard that he is a murderer. I have known Nine-Toes for many years. I do not believe he could be the real murderer. Why not see for yourself? From my house go down the steps to your right. His house is the first on your left."
  • Rithleen: "Warrior Rithleen lives two houses south, upstairs."
  • Sjorvar-Horse-Mouth: "Master-at-Arms Sjorvar Horse-Mouth lives in a guar herder's hut in the middle of nowhere west of Caldera. I've only been there once, and couldn't give your directions. Go look for him if you feel like a little hike."
  • Surane Leoriane: Mage Surane Leoriane is in Caldera, the next town north. Her half-timber-and-stone house north sits between the twin towers of the North Gate and the Governor's Hall."
  • Tyermaillin: "Healer Tyermaillin lives two houses south, downstairs."

Antabolis InformantEdit

 
Get information from Hasphat

To proceed with your work with the Blades, ask Caius for orders. If he says he has orders for you whenever you are ready, you can ask him about it again to get your first actual assignment.

  • Orders:
    • "Ready for orders? Good. Go talk to Hasphat Antabolis at the Balmora Fighters Guild. Ask him what he knows about the Nerevarine secret cult and the Sixth House secret cult. You'll have to do him a favor first. Probably an ugly favor. But do it. Then get the information from Antabolis and report back to me." Continue "By the way... Hasphat is a student of Morrowind history. Take the chance to get a little education. And I have a few history books in here. Help yourself. You're welcome to them. No point in being part of history if you're too ignorant to understand it."
    • (if you had already killed Hasphat)"WHAT?! You KILLED Hasphat Antabolis? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE!" [This path to your destiny is blocked.]
    • (asking again without receiving the information from Hasphat)"Get the information about the Nerevarine secret cult and the Sixth House secret cult from Hasphat Antabolis, like I told you."
    • (asking again without the notes Hasphat gave you)"So. You say Hasphat Antabolis gave you notes to give to me? But you don't actually HAVE the notes? Perhaps... I hesitate to suggest it... you might go get the notes and bring them to me?"
    • [Disposition +10; Hasphat's notes for Cosades has been removed from your inventory.] "These notes are from Hasphat Antabolis? Excellent. I trust he didn't work you too hard for them. I'll look them over in more detail later, but now, I have some new orders for you."
  • Greeting if Hasphat Antabolis is dead: "WHAT?! Hasphat Antabolis is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
  • Hasphat Antabolis: "He's Drillmaster of the Balmora Fighters Guild. He's lived in Morrowind all his life, knows the natives, and talks a lot with backcountry mercenaries. He thinks of himself as a scholar, and he's particularly interested in Dwemer ruins and artifacts."
  • Morrowind history:
    • [A Short History of Morrowind has been added to your inventory.] "Jeanette Sitte's little book is a good place to start. I have a copy here. Take it. You might also look for 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."
    • "As I said, Jeanette Sitte's little book is a good place to start. And I also recommend 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."
  • Morrowind history: "Some Dunmer believe that an orphan and outcast, a youth born on a certain day to uncertain parents, will one day unite all the tribes of the Dunmer, drive out the invaders of Morrowind, and reestablish the ancient laws and customs of the Dark Elven nations. They call this orphan and outcast the "Nerevarine," and say the Nerevarine will be a reincarnation of the long-dead Dunmer General and First Councilor, Lord Indoril Nerevar."
  • Nerevarine prophecies: "The illiterate Ashlanders pass down their customs and history in the form of poetic verses. Among the things they preserve in verse are the dreams and prophetic visions of their wise women, in particular the verses that foretell the coming of the Nerevarine. But I don't know much about it. That's why I'm sending you to find out."
  • Sixth House: "A trusted informant says they're a secret cult associated with some strange events recently, and, more important, my informant thinks these recent disturbances are related in some way to the Nerevarine Prophecies."

You can discuss a disturbing dream with Caius after you receive one:

  • disturbing dreams: "You're worrying me, %PCName. You're not going loopy on me, are you? A word of advice. In Morrowind, if you have disturbing dreams, the Temple says you are crazy. And they want to lock you up. And if you have disturbing dreams, and think they MEAN something, then the Temple thinks you're a prophet or witch. And they want to lock you up. So take my advice, and keep a lid on it."
  • Soul Sickness: "That's the Temple name for being crazy. The Dunmer are humorless bastards. They don't like strange behavior. It makes them nervous. Eccentric isn't charming to them. It's dangerous. The natives are very tight-cheeked, and you will be too, if you want to avoid unwanted attention."

Gra-Muzgob InformantEdit

 
Get information from the necromancer

Once you deliver Hasphat's notes for Cosades, he will put aside the notes to offer you your next task. By asking about orders again, you will continue your work.

  • Orders:
    • "I've glanced at Hasphat Antabolis' notes. They cover the Sixth House admirably, but not the Nerevarine cult. Hop on over to the Balmora Mages Guild. It's right next to the Balmora Fighters Guild. Get Sharn gra-Muzgob to tell you what she knows about the Nerevarine. She'll have some silly errand for you. Do what she asks. And report back when she's given you the information."
    • (asking again without receiving the notes)"Get the information from Sharn gra-Muzgob at the Balmora Mages Guild like I asked you, and report back."
    • (asking again after receiving the notes but not having them in your inventory)"Oh, dear. Sharn gave you notes on the Nerevarine cult. But you can't GIVE them to me. Because you don't HAVE them. Well? What are you waiting for? Go get the notes. Bring them to me. Fly like the wind."
    • (asking again with the notes, while below level three)"And these are Sharn's notes on the Nerevarine cult? Excellent. I'm promoting you to Blades Apprentice, %PCName. Now give me some time to think how this fits in with the Emperor's plans for you. And I'd like to see you at a higher level of conditioning before I send you out again. So take some time to polish your skills and enhance your cover story with a little freelance adventuring. Then, when you're at the level of performance I want to see, I'll have new orders ready for you."
    • (asking again with the notes, and are at least level three)[Disposition +14; Nerevarine cult notes has been removed from your inventory.] "And these are Sharn's notes on the Nerevarine cult? Excellent. I'm promoting you to Blades Apprentice, %PCName. I'd like some time to think how this fits in with the Emperor's plans for you. So if you'd like to get in a little freelance adventuring, go ahead. But whenever you're ready, I'll have new orders for you."
    • (asking again after turning in the notes, while still below level three)"I'm not ready for you yet. And you're not at the level of performance I'm looking for yet. So, as I said, take some time to polish your skills and flesh out your cover story with a little freelance adventuring. Then, when you've gotten some exercise and loot, come back, and I'll have some new orders for you."
  • Greeting if Sharn gra-Muzgob is dead: "WHAT?! Sharn gra-Muzgob is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
  • Sharn gra-Muzgob: "Very smart. For an Orc. An unhealthy interest in the dark arts, perhaps, but very smart. She's always worried that the Temple will bust in and stick her in a fire. And worried with good reason."

After turning in this the notes, you can ask about being a Blades Apprentice for your promotion:

  • Blades Apprentice:
    • [Scroll of Divine Intervention has been added to your inventory; Scroll of Almsivi Intervention has been added to your inventory.] "I'm promoting you to Apprentice Rank, effective immediately. And here's a little present -- two spell scrolls. The Divine Intervention will recall you to the nearest Imperial shrine, and the Almsivi Intervention will recall you the nearest Temple. They come in handy for a quick getaway. No, no, %PCName. No thanks needed. You're doing great work. Now, get out of here and let me read."
    • (asking about it again after obtaining this rank)"Yes. Congratulations. Just get on with it."
    • (asking about it again after being sent to meet Sul-Matuul)"Those were the good old days, eh? Believe it or not, I was an Apprentice once, too. But that was a LOONG time ago."

Vivec InformantsEdit

 
Visit Vivec

Your next task will require you to work with contacts outside of Balmora, and Caius will expect more from you before he will let you go. He will not assign you this task until you are at least level three.

  • Orders:
    • (if any of the informants are already dead) "I was going to send you to speak with Addhiranirr/Huleeya/Mehra Milo in Vivec. But Addhiranirr/Huleeya/Mehra Milo is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
    • [200 Gold has been added to your inventory; Mission to Vivec -- from Caius has been added to your inventory.] "I've thought it over, and I want you to interview three informants in Vivec City concerning the Nerevarine and the Sixth House. First, I want you to speak with Addhiranirr, a Khajiit Thieves Guild operative. Second, I want you to speak with Huleeya, an Argonian in the Morag Tong. Finally, I want you to speak with Mehra Milo, a Temple priestess. Here. I've written the details down, so you won't forget. And here are 200 drakes. For bribes and other expenses."
    • (asking again)"Like I said, I want you to interview three informants in Vivec City concerning the Nerevarine and the Sixth House. First, I want you to speak with Addhiranirr, a Khajiit Thieves Guild operative. Second, I want you to speak with Huleeya, an Argonian in the Morag Tong. Finally, I want you to speak with Mehra Milo, a Temple priestess. I gave you the details on paper. Go read them."
    • (if you have not received the information you need from all three informants yet)"Did you speak with Addhiranirr/Huleeya/Mehra Milo yet? Make sure you've gotten everything he/she can tell me about the Sixth House cult and the Nerevarine cult. Then report back."
    • (if you have all the information from the informants, but do not have a copy of Progress of Truth)"If Mehra Milo says I must have a copy of 'Progress of Truth,' then I must have one. Go get a copy and bring it back to me. Buy a copy if you can. The 200 drakes I gave you for expenses should cover it. Now get moving."
    • (miising Huleeya's notes)"Where are the notes Huleeya gave you? Whatever you did with them, get them and bring them to me."
    • (reporting back with all required resources)[200 Gold has been added to your inventory.] "I have your report, and I'll make copies of your notes from Huleeya and the 'Progress of Truth.' Give me time to read and digest all this. In the meantime, I'm promoting you to Journeyman. You're doing good work. And here are 200 drakes. Go out and treat yourself to a new pair of shoes. And go do some jobs for the guilds, or other freelance work, just to keep your cover story current. Or get some training. Then, when you're fit and rested, come back, and I'll have new orders for you."
  • Greeting if Addhiranirr/Huleeya/Mehra Milo is dead: "WHAT?! Addhiranirr/Huleeya/Mehra Milo is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
  • Addhiranirr: "Addhiranirr is a Khajiit, and a Thieves Guild operative. You'll find her in St. Olms Canton in Vivec. Be careful what you say, and use common sense. People in the cantons are suspicious of outsiders; you may have to win... or purchase... their confidence."
  • Huleeya: "Huleeya is an Argonian and a Morag Tong assassin. You'll find him in Vivec, at the Black Shalk Cornerclub in the Lower Waistworks of the Foreign Quarter. In addition to his other skills, Huleeya is also known around Vivec City as a student of history and a lover of books and old things."
  • Mehra Milo: "Mehra Milo is a Temple priestess who works in the libraries at the Hall of Wisdom and Justice. She's a friend, so be careful, and don't get her in trouble. The Temple is suspicious of outlanders, and wouldn't be happy to find Mehra talking with you about religious matter. She'll be easy to spot. Look for the priestess with the copper hair and copper eyes."
  • Vivec: "Vivec City, named for Vivec, a living god of Morrowind, is the largest settlement on Vvardenfell, and one of the largest cities in the East. Take the silt strider from Balmora to Vivec; it's fast, cheap, and safe. Or, if you're feeling adventurous, walk the road south from Balmora, past Pelagiad, through the Ascadian Isles to Vivec. Be careful. It's easy to lose the road or blunder into beasts when traveling by night or in bad weather. Travel by day to avoid getting lost. Or killed."

You can also choose to report being attacked while sleeping to Caius, after it occurs:

  • attacked while sleeping: "That's worrying. The Sixth House does exist. And, for some reason, they want you dead. Perhaps it is not safe to sleep in town. Makes it too easy for them to find you. Word of new outlanders gets around fast here. Maybe camping out in the backcountry is safer. Or maybe you should take the fight to them. They might have a base nearby."

Zainsubani InformantEdit

 
Make a new contact

Caius will need a day to study all of the information you have provided him, and trying to talk to him again before a day has passed will have him not offer you any new orders. Once a day has passed, your next task will be slightly different. Instead of meeting with an existing contact, you will be asked to establish a new one.

  • Greeting (returned too early): "Are you back already? I'm not finished yet."
  • Orders:
    • [100 Gold has been added to your inventory.] "We need an Ashlander informant. I have heard of a fellow in Ald'ruhn named Hassour Zainsubani, an Ashlander who left the Wastes to become a wealthy trader. They say the Ashlanders like to give and receive presents. Take these 100 drakes. Find out what Zainsubani likes, and get him a gift. Then give him the gift, and see if he will tell you about the Ashlanders and the Nerevarine cult. Then report back to me."
    • (asking again)"Did you speak with Hassour Zainsubani yet? Make sure you've gotten everything you can about the Ashlanders and the Nerevarine cult. Then report back."
  • Greeting if Hassour Zainsubani is dead: "WHAT?! Hassour Zainsubani is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
  • Ald'ruhn: "To reach Ald'ruhn from Balmora on foot, take the road north from Balmora to Caldera. Exit Caldera through the northwest gate. Though Ald'ruhn is nearly due north as the racer flies, the road swings far to the west to avoid the ash wastes, curving around at last to the east, even southeast, before approaching Ald'ruhn. It is a long trip through desolate lands, and easy to get lost if you leave the road. Alternatively, pay for passage on a silt strider."
  • Hassour Zainsubani: "Hassour Zainsubani is an Ashlander who left the Wastes to become a wealthy trader in Ald'ruhn. I'm not sure where to find him, but I'd try the Ald Skar Inn in Ald'ruhn first. That's a more respectable place than The Rat in the Pot or the Council Club.

Once you report back with the required notes, Caius Cosades will tell you to keep the notes this time. He will also decide it is time to reveal what you are truly working towards, and immediately give you your next assignment.

  • Orders:
    • "Thanks for your report. But keep Zainsubani's notes on the Ashlanders. You'll need them. I'm promoting you, and sending you to the Urshilaku camp to speak with Sul-Matuul and Nibani Maesa. But before you go, I think it may be time to tell you what's going on.
"The Emperor and his advisors think you have the appearance of meeting the conditions of the Nerevarine prophecies. That's why you were pulled out of prison on his Majesty's authority and sent to me. So you could satisfy the conditions of the Nerevarine prophecies and become the Nerevarine. Here. This is a decoded copy of the coded package you gave me when you arrived. Read it later. It should explain everything.
"As you'll see in the decoded message, the Emperor and his counselors say you have the 'appearance' of satisfying the conditions of the prophecy. Do you REALLY satisfy the prophecy? Are you REALLY the prophesied Nerevarine? At first, I thought we were just supposed to create a persuasive impostor. Now I don't know what to think. But I am sure of one thing. This is not just primitive superstition, and we will treat it seriously, just as his Majesty commands.
"So. Zainsubani says Sul-Matuul and Nibani Maesa at Urshilaku camp are the heads of the Nerevarine cult. So I'm sending you to speak with them. Tell them your story, and have them test you against the Nerevarine prophecies. As heads of the Nerevarine cult, they can best judge whether you satisfy the prophecies. When you've spoken with them, report back to me. Here's 200 drakes for expenses. And pick up essential supplies at Fort Moonmoth."
    • (If Sul-Matuul/Nibani Maesa are dead) "I was going to send you to speak with Sul-Matuul/Nibani Maesa at Urshilaku camp. But Sul-Matuul/Nibani Maesa is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
  • Nerevarine: "The Emperor and his advisors want you to satisfy the conditions of the Nerevarine prophecies. Will that make you the Nerevarine? It sounded stupid to me. It still sounds like hokey superstition. But it does seem... spooky. Is this how history works? Who knows. Who knows."
  • Nerevarine prophecies: "The package you gave me described the prophecy's conditions, and you seem to match them. 'An orphan and outcast.' 'A youth born on a certain day to uncertain parents.' Standard vague prophecy stuff. I can see how it would be nice to have a Nerevarine in our pocket. Just in case. But the Emperor and his advisors seem to think this prophecy is genuine -- whatever a 'genuine' prophecy is -- and we're going to take it seriously. AREN'T we, %PCName?"

Meet Sul-MatuulEdit

 
meet the Nerevarine Cult

Although he already gave you your next assignment after completing your previous one, you can ask him about orders again in case you forgot.

  • Orders:
    • (asking again)"As I said, go to Urshilaku camp to speak with Sul-Matuul and Nibani Maesa. Tell them your story, and have them test you against the Nerevarine prophecies. As heads of the Nerevarine cult, they should be able to judge whether you might be the Nerevarine. When you've spoken with them, report back to me."
    • (after completing your tasks)"You've spoken with Sul-Matuul and Nibani Maesa, and, from what they say, it sounds like you could really be the Nerevarine. That's just incredible. But I'll have to get used to the idea. Let me try to get word to Mehra Milo. Maybe she can find out whether the Dissident Priests have any lost prophecies. But in the meantime, I have a very tough assignment for you. Do you think you're ready?"
    • I'm ready for anything. "Hmm. Don't get over-confident. But it so happens that I agree -- you're ready. But just in case I'm going to give you 400 drakes. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And remember: if you get in trouble, back off, rest up, and go back fresh. Don't get cocky. I think this will be a tough one."
    • I'm willing, but cautious (below level six) "I'm cautious too. So I recommend you take time to improve your skills. Do a few jobs for the guilds, cash in some loot, and upgrade your equipment. Here're 400 drakes that might come in handy. And when you're ready, come back to me, and I'll give you your next mission."
    • I'm willing, but cautious (at least level six) "Good. Cautious is smart. I'm going to give you the mission. But I'm going to give you 400 drakes. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And if you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one."

If you say you are cautious, Caius will hold off on giving you your next assignment until you reach level six, or feel confident in yourself. Considering the consequences of this quest, it is a very good idea to hold off until you are ready. You can ask him about orders again whenever you want to proceed.

  • Orders: "Good to see you back. I trust you've worked on your skills and your outfit. As I said before, I have a very tough assignment for you. Do you think you're ready?"
  • I'm ready for anything. "Good. I'm going to give you the mission. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And if you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one."
  • I'm willing, but cautious. (below level six) "Hmm. Maybe you're still not ready. Why don't you go back out and do some freelance work. And put everything you earn back into training and equipment. Come back to me when you're ready, and I'll give you your next mission."
  • I'm willing, but cautious. (at least level six) "Hmm. Maybe you're still not ready. But I have to give you the mission anyway. You'll just have to be careful. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. Remember! If you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one."

Regardless of the path to get there, whenever you reach the point where he says he will give you your next assignment, he will continue on in the same manner:

"Here's your mission. Fort Buckmoth sent a patrol to Gnaar Mok, hunting smugglers with Sixth House connections. They found a Sixth House base, a Sixth House shrine, and a Sixth House priest named Dagoth Gares. Speak to Champion Raesa Pullia at Fort Buckmoth; she'll tell you about the patrol and the Sixth House base. Your orders: find that Sixth House base, kill Dagoth Gares, and bring me a full report on the Sixth House base."
(if Raesa Pullia is dead) "I was going to send you to speak with Raesa Pullia at Buckmoth Fort. But Raesa Pullia is DEAD! And you were responsible! Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
  • Greeting if Nibani Maesa/Sul-Matuul/Zabamund is dead: "WHAT?! The Urshilaku wise woman/ashkhan/gulakhan Nibani Maesa/Sul-Matuul/Zabamund is DEAD? And you were responsible? Now Sul-Matuul/Nibani Maesa/Sul-Matuul and Nibani Maesa will never speak with you. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
  • essential supplies: "Before you go to Urshilaku camp, see Somutis Vunnis and Crulius Pontanian at Fort Moonmoth. I've asked them to put aside some potions and scrolls for you. Courtesy of the Emperor. In particular, you'll want the cure potions; I hear the blight is very bad up north. And use the Divine Intervention scroll if you find you're over your head. It will get you safe to an Imperial cult shrine, where you can heal, refit, and try again."
  • lost prophecies:
    • "This sounds like something that Mehra Milo can help me with. I'll have to be careful. I don't want to risk getting her in trouble. But she may be able to find out whether the Dissident Priests do have any records of Ashlander Nerevarine prophecies, and, if so, how we might get a look at them. It may take some time. But I'll let you know when I find out."
    • "Mehra Milo says the Dissident Priests do have records of Ashlander Nerevarine prophecies, and she has an idea how we might get a look at them."
  • Nerevarine: "The Emperor and his counselors say you have the 'appearance' of satisfying the conditions of the Nerevarine prophecy. I'm still skeptical. But it's hard to believe this is all just coincidence."
  • Urshilaku camp: "Zainsubani says the Urshilaku camp lies close to the Sea of Ghosts, north of the village of Maar Gan, on the northern coast of Vvardenfell. The fastest, smartest way to reach Maar Gan is to take a silt strider from Balmora to Ald'ruhn, and from Ald'ruhn to Maar Gan. In Maar Gan, look for a scout named Nuleno Tedas at Maar Gan Outpost. She'll be able to tell you how to reach Urshilaku camp."

Sixth House BaseEdit

 
Confront the House Unmourned

With your assignment to take the fight to the enemy and report back on the Sixth House, you begin the journey into the true heart of this endeavor. At this stage, it may be a good idea to wait to finish other tasks for now, as once you kill Dagoth Gares you will be restricted from doing many activities until you progress farther along the main quest. You can also ask Caius to repeat his orders or about any other available topic before going.

  • Orders: "Your orders were to find that Sixth House base near Gnaar Mok, kill the Sixth House priest Dagoth Gares, and bring me a full report on the Sixth House base. Don't come back until you've completed the mission."
  • Greeting if Raesa Pullia is dead: "WHAT?! Raesa Pullia, the Champion of Fort Buckmoth, is DEAD? And you were responsible? Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
  • ash statue: (after completing the quest and while holding an ash statue) "You know how people have started going crazy in the streets, attacking people for no reason? I've heard they've been finding these statues nearby and in their houses."
  • Fort Buckmoth: "Fort Buckmoth is the Imperial Legion's garrison for Redoran District. The fort lies south of Ald'ruhn, a short walk from Ald'ruhn's south gate."
  • Sixth House base: "Champion Raesa Pullia at Fort Buckmoth says a patrol found a Sixth House base in a cave the locals call Ilunibi. However, the one trooper who escaped to report has died of corprus disease. Before he died, the trooper reported fighting with monsters and cultists, and something about a powerful Sixth House priest called Dagoth Gares. But go talk to Raesa Pullia at Fort Buckmoth. She'll have all the details."
  • Sleeper attacks: " "Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory." That's what they say. There've been several attacks recently, and these Sleepers all say the same thing."

Corprus CureEdit

 
Cure your corprus

After completing your assignment and returning to Caius, he will be worried about your health, but believes he has a lead on how to cure corprus disease:

  • Orders:
    • "With Dagoth Gares dead, the Sixth House shrine is no longer a threat. You've more than earned a promotion to the rank of Traveler. I'm very worried that you have corprus disease. But I have some good news in that department.
Continue
I canvassed my informants for possible treatments, just in case you contracted the disease during your mission. I learned from Fast Eddie that your best chance of getting cured is Divayth Fyr, an ancient Telvanni wizard who runs a Corprusarium for victims of the disease.
Continue
[Dwemer Coherer has been added to your inventory. 1000 Gold has been added to your inventory. 3 Quality Rising Force Potion has been added to your inventory.] Here. Take this Dwemer artifact and 1000 drakes, and go to Tel Fyr. Divayth Fyr will like the Dwemer artifact. A gift may sweeten his disposition. The gold is for expenses. And here're a couple of Levitation potions. I hear you'll need them in Telvanni towers, because wizards don't use stairs. So get moving, and get that corprus disease cured. Then hurry back. I think I know how to get the lost prophecies Nibani Maesa asked for."
  • Greeting if Divayth Fyr is dead: "WHAT?! Divayth Fyr is DEAD? And you were responsible? He was your only hope for a cure for corprus. Get OUT OF HERE! And don't come back! I don't CARE what the Emperor wants! I don't CARE about your excuses! GET OUT OF HERE! [This path to your destiny is blocked.]"
  • corprus disease:
    • "I don't know much about it. I've never seen a case myself. You can get it from contact with the Red Mountain monsters they call 'corprus beasts'. I think it's like a blight disease, only worse. It usually drives victims mad, and causes terrible, deformed growths on the body. I'll check my informants, and find out how to cure it. In the meantime, just follow your orders. I don't know what else to do."
    • "You have corprus disease. It's a rare disease that usually drives victims mad, and causes terrible, deformed growths on the body. I don't know much about it. I'll check my informants, and see how to cure it. In the meantime, we can discuss your orders."
  • Corprusarium: "The Temple sends victims of corprus disease to the Corprusarium. The Corprusarium is beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. I asked Fast Eddie what it was like. 'It's a swell place. Full of doomed crazy people with bloated bodies. You'll love it.'"
  • Dwemer artifact: "Fast Eddie says Divayth Fyr collects Dwemer artifacts. Yes, I know it's treason to trade in Dwemer artifacts, but don't worry about it. I'm a big-shot Imperial Spymaster, remember? And, yes, it's worth a fortune. But you're worth it. The cash is for expenses, and just in case. Good luck."
  • Fast Eddie: "Edd Theman, also 'Fast Eddie', also 'Eddie the Rat', is a rare commodity, a former Telvanni wizard who has gone Imperial and joined the Mages Guild. A colorful but unreliable character, but he is an invaluable source of inside information on Great House Telvanni. He has a small house here in Balmora."
  • guild guide: "A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora."
  • Tel Fyr:
    • "Tel Fyr, Divayth Fyr's tower, is southwest of Sadrith Mora, on an island on the southwestern edge of Zafirbel Bay. Here. Let me mark it on your map. There's a dock, but no boat service, so you must water-walk or swim from Sadrith Mora. Use the Guild Guide service at the Balmora Mages Guild to reach Sadrith Mora. At Sadrith Mora, find Wolverine Hall, Fighters Guild, and ask the scout Sondryn Irathi for detailed directions to Tel Fyr."
    • "I told you. Tel Fyr is southwest of Sadrith Mora, on an island. Look at a map. There's a dock, but no boat service, so water-walk or swim from Sadrith Mora. Use the Guild Guide service at the Balmora Mages Guild to reach Sadrith Mora. At Sadrith Mora, find Wolverine Hall, Fighters Guild, and ask the scout Sondryn Irathi for detailed directions to Tel Fyr. And remember: Telvanni wizards don't use stairs in their towers, so bring levitation potions."

Mehra Milo and the Lost PropheciesEdit

 
Caius Cosades' House, without Caius Cosades

When you return to Caius, having done what was thought to be impossible by conquering corprus, Caius will sadly reveal he can no longer help you with your mission, as he has been recalled. Before leaving, he will give you his final orders, the authority to continue pursuing the prophecy as you see fit, and any resources he has available to help you:

"%PCName. Thank you for your report. I'm very happy you've been cured. Unfortunately, I've had a bit of bad news. I've been recalled to the Imperial City. You'll be promoted to Operative, and will head the Blades here in Vvardenfell until I return. I've only waited here to give you your final orders before I go."

  • Orders:
    • "Continue pursuing the Nerevarine prophecies, as the Emperor commands. First, go to the Hall of Wisdom and Justice, and get Mehra Milo to help you find the lost prophecies. She's being watched; if something has gone wrong, find her private quarters; she'll leave you a message there under the code word 'amaya.' Then take the lost prophecies to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."
    • (asking again)"You know what to do. Get Mehra Milo to help you find the lost prophecies. Then take those lost prophecies to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."
    • Greeting:"You're on your own now. Just do what I've told you. Get Mehra Milo to help you find the lost prophecies. Then take those lost prophecies to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."
  • head the Blades: "There's nothing to it. Each agent has his own assignment, and reports directly to Cyrodiil. You're promoted to Operative mostly to preserve your independence. You're no fool. The days of the Empire are almost over. When the Emperor dies, nine hells're going to break loose. Forget about the Imperial City. Think locally. Worry about the Sixth House and Dagoth Ur. And squabbles between the Great Houses and the colonists. The rest of the political nonsense doesn't amount to a plate of scuttle.'"
  • promoted to Operative:
    • [750 Gold has been added to your inventory. Caius' Black Pants has been added to your inventory. Caius' Black Shirt has been added to your inventory. Caius' Ring has been added to your inventory.] "That makes you the ranking Blades agent here in Vvardenfell district. As far as I know. There may be other Blades agents here I don't know about. It wouldn't surprise me. I may be gone a while, and you'll have expenses. Here's some gold. And you can use the house until I return. And I won't be needing these blacks or the ring while I'm in Cyrodiil. Maybe they'll come in handy. Take good care of them."
    • "Yes. That makes you the ranking Blades agent here in Vvardenfell district while I'm gone. And I may be gone a while."
  • recalled: Internal politics. Some concern about my sugar. I thought about refusing the recall. But they have members of my family back in the capital. I'm afraid it may have something to do with the problems with the succession. As the Emperor's health declines, factions are maneuvering for advantage. I may be gone a while -- that's why you're promoted to Operative.

Once you leave, Caius will do the same. You will not meet him again.

RumorsEdit

Multiple individuals will comment on the spymaster over the course of your adventures.

"Report to Caius Cosades in Balmora. I can't tell you where to find him, but you are to go to the South Wall Cornerclub and ask for him. Someone there can direct you to him." --Sellus Gravius
"No idea where he is. In trouble. Or in the skooma, most likely." --Thieves in Balmora
"The old fellow in trouble again, eh? He has a number of bad habits -- like forgetting to pay the Man in a timely manner. I don't know where he is. But he hangs out at the South Wall Cornerclub. Ask for him there." --Rogues in Balmora
"I'm happy to tell my friends about Caius Cosades. But you're not my friend." --People in the South Wall Cornerclub if your disposition is below 30
"That old sugar tooth? I'm not sure where he's living now. But ask Bacola Closcius, the owner... he'll know." --People in the South Wall Cornerclub if your disposition at least 30
"What? Do I look like his mother? That I should know where he is? I might know, yes. I might tell my pals, yes. But you are not my pal." --Bacola Closcius if your disposition with him is less than 30
"Old Caius rents a little bed-and-basket just up the hill on the north edge of town. Go out the front door -- NOT the upper door to the terrace -- then right up the stairs, then left at the top of the stairs and down to the end of the street." --Bacola Closcius if your disposition with him is at least 30
"I don't know what your business with him is, but be careful. Caius Cosades may appear to be a pathetic old man, but don't judge by appearances. Some people made that mistake a while ago, and now they're not with us anymore." --Only-He-Stands-There
"The old greyhair gobbles sugar like scuttle. Chirranirr is surprised he still walks. But it doesn't affect him. That is the mark of a long-time user." --Chirranirr
"Interesting old fellow. Been in Balmora a long time, since before the District reorganization. Been in some trouble, but he apparently knows some people. Goes off for a while, then comes back. He's a veteran, I think -- has friends over at Fort Moonmoth. Don't know where he gets his money, but I wouldn't be surprised if it wasn't legal." --Tappius Esdrecus
"Caius is a dear friend. Like me, he admires the best traditions of the Temple, charity for the poor, education for the ignorant, protection for the weak. He is a Westerner, but he has come to love our land and our people. But like me, he distrusts the arbitrary power of the Ordinators, and like the Dissident priests, he suspects the Temple is hiding something. He serves the Emperor, but he also loves Morrowind, and he sees the failing virtues of the Temple as a threat to Morrowind's political stability." --Mehra Milo
"Caius has gone back to the Imperial City? He says he's been recalled? I wonder. I never know what he's thinking. I think he's involved in something secret, something dangerous. I was hoping he might help us. Now he's gone. I don't know what to think." --Mehra Milo after Caius leaves
"He's okay. Sour. A worrier. But he knows his job, and leaves us alone to do ours." --Blades Agents
"We hear he's gone back to the City. But he'll be back. Our reports still go through the courier as usual." --Blades Agents after Caius leaves

NotesEdit