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Daggerfall:Imp

< Daggerfall: Bestiary
Imp
DF-creature-Imp.gif
Details
Level: 2
HP: 11-18
AC: 3
Damage: 2-15
Spell Points: 120
Attributes
Strength: 40 Intelligence: 65
Willpower: 70 Agility: 80
Endurance: 55 Personality: 50
Speed: 70 Luck: 50

Imps are flying creatures that cast spells at their foes. They can be hit by weapons of steel quality or higher.

AbilitiesEdit

  • Imps are able to detect camouflaged or invisible foes, so these spells provide no protection.

SpellsEdit

Fighting StrategiesEdit

Kill imps as quickly as possible, especially at low levels. Spell Reflection, Spell Resistance, or Spell Absorption are helpful. The Impish language skill can sometimes render Imps non-hostile.