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Skyrim:Finn's Lute

< Skyrim: Quests: Bards College

This article is about the quest. For the item, see Finn's Lute (item).

 
Return an invaluable lute to Inge Six Fingers.
Quest Giver: Inge Six Fingers
Location(s): Stony Creek Cave
Prerequisite Quest: Tending the Flames
Reward: +1 point to all Stealth skills
Disposition: =1 (Inge Six Fingers)
ID: BardsCollegeLute
Suggested Level: 6
 
Finn's Lute

Quick WalkthroughEdit

  1. Talk to Inge Six Fingers.
  2. Locate Finn's Lute in Stony Creek Cave.
  3. Return for your reward of a 1-point increase to all Stealth skills.

Detailed WalkthroughEdit

A Unique LuteEdit

Right after the Burning of King Olaf ends the quest Tending the Flames, talking to the otherwise authoritarian Inge Six Fingers will be somewhat wistful. When asked, she will tell you that a year ago, thieves broke into the College and stole her most precious item: the very first eight course lute ever created, namely Finn's Lute. As the Dean of Lute, Inge has been devastated ever since, but recently learned the location of the thieves, specifically Stony Creek Cave, a cave in southeastern Eastmarch.

Stony Creek CaveEdit

A small pond hides the entrance to the cave, complete with a dock and a boat. Upon entering, the sight of a waterfall and a dead Breton hanging from a tree trunk hints at things to come. Follow the only available path upstream and fight the expected bandits trying to protect their treasure. When the path splits in two, head right and beware of the swinging mace trap right before the chamber with the bandit leader. Pick the fight and search the body for Treasure Map X, then look around the area for interesting items, including a copy of the Illusion skill book Mystery of Talara, Part 4, an unusual gem, along with a few ingredients and an alchemy lab. Finally, open the chest and claim the lute and some valuable loot.

An Unexpected LessonEdit

Before exiting the cave, it is possible to investigate the rest of the cave which will net you another fight against a bandit, along with a locked treasure chest, two moonstone veins and a waterfall hiding a shortcut from Kagrenzel. Exit the mine the way you came and return to the Bards College. Back at the College, Inge Six Fingers will be overwhelmed with joy. As she is unable to pay what the lute is worth, she will instead teach you a few tricks she has picked up over the years, and raise each of your Stealth skills by one point. This includes Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak, and Speech.

BugsEdit

  • After you turn in the quest, the lute will remain in your inventory, still marked as a quest item.
    • The Official Skyrim Patch, version 1.4, fixes this bug.
    •   You can remove the quest item using the Console and the following console code: Player.removeitem 000DABAB 1
  • Finding the lute before the quest is assigned may result in the lute being stuck your inventory as a quest item even after finding Inge Six Fingers and telling her you have found it.
  • Finding the lute early may also result the quest objective becoming stuck in your journal, even after returning the lute and receiving your reward.
    •   The Unofficial Skyrim Patch, version 1.2.1, fixes this bug.
    • To resolve this, click on the "I've found Finn's Lute" option in dialogue when you speak to Inge, rather than the "Why are you sad?" option. It works out just as if you had accepted the quest and then found it.
    •   Alternatively, you can use the console code setstage BardsCollegeLute 40 after accepting the quest, which will update it to telling you to give Inge the lute, allowing the quest to proceed as normal.

Quest StagesEdit

Finn's Lute (BardsCollegeLute)
Stage Finishes Quest Journal Entry
20 Thieves stolen [sic] Finn's Lute from the Bards College over a year ago. Inge Six-Fingers has asked me to recover the lute from their stronghold.
Objective 20: Find Finn's Lute
40
Objective 40: Give Finn's Lute to Inge
200 Finishes quest 
  • The following empty quest stages were omitted from the table: 0, 15.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage BardsCollegeLute stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest BardsCollegeLute.