Mezeluth | |||
---|---|---|---|
Location | Crypt of Hearts II | ||
Race | Spiderkith | Gender | Female |
Health | 785,8602,077,908 | Difficulty | |
Reaction | Hostile | ||
Drops | |||
Mezeluth's Ring |
Mezeluth is a spiderkith boss in the Crypt of Hearts II. She serves as the fifth boss that must be defeated to progress. Her unique drop is Mezeluth's Ring. She will be found in the last chamber, and will teleport in front of the portal to Nerien'eth before the fight, summoning hordes of skeletons and spiderkith where she first was.
Related QuestsEdit
- Edge of Darkness: Release the Crypt of Hearts from Mephala's grip.
- Pledge: Crypt of Hearts II: Prove you are truly Undaunted by clearing the Crypt of Hearts II.
Skills and AbilitiesEdit
Mezeluth uses all of the time bomb mage class abilities, as well as two others. As a daedric creature, Mezeluth is particularly vulnerable to Fighters Guild abilities. Mezeluth is a static boss.
- Away Off
- Before her fight, she summons a large wave of Spiderkith enemies while she positions herself in the center of the arena.
- Flare
- A basic ranged attack that does moderate flame damage.
- Fire Runes
- Mezeluth places pools of fire around the room that do moderate fire damage over time as indicated by red circles.
- Void
- The enemy summons a purple orb from the sky that explodes when it hits the ground splitting into three projectiles dealing moderate magic damage. This skill then sends out magic AoEs across the floor called Void Bursts. This attack can be interrupted.
- Void Burst
- These AoEs are released after Void lands, the smaller AoEs deal minor magic damage.
- Magelight
- Mezeluth summons a mote of magelight, revealing stealthed and invisible players around herself for 5 seconds. Exposed players cannot return to stealth or invisibility for 3 seconds.
- Rise and Fall/Fulminating Void
- Mezeluth pulls all players towards herself and places red circles around their feet; these red circles move with the player and explode after a while, dealing damage and applying a stun. At the same time, smaller stationary red circles will appear around the room. If a player is within two red circles at the point of the explosion, they will immediately die. Thus, players have to roll outwards to prevent overlapping the circles around themselves, as well as avoid the smaller red circles around the room. The circles under the players' feet deal moderate magic damage while the static circles on the floor always deal more than the player's health as Oblivion damage.
DialogueEdit
When she is approached, she will say:
- Mezeluth: "You're nothing to me."