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Online:Cut Content/DLC

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This page lists cut content that was initially planned to be included in various DLCs, but cut at some point in development.

Imperial CityEdit

The Imperial City went through major changes during development. In an article on the official website, the developers stated that they determined there were too many quests during internal employee playtests: the overall story was difficult to follow, thus the amount of quests available was cut down to seven.

  • The Memorial District was initially called the Market District, as it was called in Oblivion.
  • There were Dark Anchors located in the Market, Nobles, and Arboretum districts.
  • These would apparently be closed by entering a portal to Coldharbour and finding a way to close them.
  • A Dark Anchor would have to be closed before the district would be capturable by the player's alliance faction. Only the aforementioned districts could be captured.
  • The sewer boss Lady of the Depths was initially named Lady of the Deep.
  • Dredaza the Ringmaster was called The Games Master.
  • The Gray Vipers would have had some sort of presence in the City.

The full breadth of changes can be found here.

OrsiniumEdit

The full breadth of changes can be found here.

Thieves GuildEdit

 
Abah's Landing on Cybiades

Characters originally had different names like Gwenneth (Quenneth), Vexa (Velsa), and Nicholas (Nicolas). It originally involved Nocturnal, her Skeleton Key, the "Violet Lodge", and Frikkhild Coldheart, and was set on Cybiades. No Shira Citadel was also called Hiradirge Citadel. A large amount of documentation is found on the Imperial Library.

The full breadth of changes can be found here.

Dark BrotherhoodEdit

The full breadth of changes can be found here.

Clockwork CityEdit

 
Operational Dwarven Delver

The Clockwork City DLC was originally intended to take place in the swamps of southern Morrowind. It was later changed to the Celestiodrome, a pocket dimension confined to the vaults below Mournhold, with the swamp aesthetic being preserved only in Mire Mechanica. Concept art and early previews from ESO Live Episode 1/21/15 depict the original rendition of Clockwork City. An operational Dwarven Delver was also shown in the preview.

Spiral SkeinEdit

The Spiral Skein was planned as an entire zone back in 2015, but was eventually scrapped. Concept art and early previews from ESO Live Episode 1/21/15 depict the original rendition of Spiral Skein, which featured spider daedra, Greyfallen, and the first appearance of Iron Atronachs. Its assets were repurposed in various places throughout the game, such as the Mephala, The Webspinner being an asset originally shown in the zone.

SummersetEdit

The ruins of Karndar Watch were datamined in the files before the release of Summerset, named twice as "Kandar [sic] Watch" and "Karndar". When Summerset was released, many map files for the location were found, showing that the interior descended deep into the depths of Summerset. The exterior location still remains on the map with a main road leading directly to it, but the entrance door was removed and it is unmarked.

MurkmireEdit

Murkmire was originally planned to be an Adventure Zone located immediately south of Shadowfen, in the area around Gideon. The region would eventually be placed around Lilmoth, while the area around Gideon became part of Blackwood.

The full breadth of changes can be found here.

HarrowstormEdit

  • Numerous instances of "Frost Giant^M" were added to the lang.csv file in Update 25, yet no Frost Giants appeared. They were likely intended to show up on Icereach, given where they are placed in the file.

Lost DepthsEdit

  • Drowned Ravagers were intended to be enemies in Graven Deep, but were cut before testing. Their names remain in the files.
  • Drowned Icemages were renamed to Drowned Frost Mages.