Morrowind talk:Main Quest

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Huge Morrowind Walkthrough Update[edit]

I've took it upon myself to update and clarify the Morrowind main quest walkthrough. I've created a little header at the beginning of the main quest page that states this walkthough is under construction. So far I have taken all the pages out of the "Main_quest" sub-namespace and given them better names. I have also revamped the menu system (Quest Navigation) to make it much, much easier to navigate from quest to quest. Last but not least, I have made some changes to the Report to Caius Cosades quest. I plan to revise most of the articles. ~ Aristeo 17:31, 24 April 2006 (EDT)

Note: Link for Deliver a Package in Aristeo's note was changed to point to "Report to Caius Cosades" by me, so it wouldn't point to a redirect anymore. Fushi 14:18, 5 May 2006 (EDT)
I have removed the "under construction" header; however, I plan to continue to continue to update the articles of this walkthough. If anyone wants to help, feel free to do so. Perhaps we can organize something in the IRC room, or in this discussion. ~ Aristeo 17:31, 24 April 2006 (EDT)
It appears that the work that is needed is a tad larger than expected. See Morrowind:Quests for details. --Aristeo 21:32, 25 April 2006 (EDT)
I have a few suggestions:
  1. Don't throw away the maps, they are very useful to plan your journeys.
  1. Where possible, use the same names for the pages as those that appear in the game journal. Like e.g. Report to Caius Cosades instead of Deliver a Package, or The Citadels of the Sixth House instead of Seven Ash Vampires. This will make a better connection between the game and the walkthrough.
  • Good idea. --Aristeo 15:45, 26 April 2006 (EDT)
Done where possible to the best of my ability. --Aristeo 19:36, 1 May 2006 (EDT)
  1. The navigation would be nicer with something like this:
Previous Quest    <<    Current Quest     >>      Next Quest
rather than a simple table. Also, a link to the main page here would be welcomed. --DrPhoton 04:08, 26 April 2006 (EDT)
  • Another good idea. I've converted the first two pages' quest navigation to match the Oblivion Main Quest navigation. Tell me what you think --Aristeo 15:45, 26 April 2006 (EDT)
Looking good, but don't delete any useful info already there, like the images. I have already uploaded images in the past without prob, but if you can't, the images can still be linked to the old pages, as they were in the previous version. Also, as I said, links to previous and main quest pages are desirable, as well as crossreferences to places, factions and other pages on the wiki. Still want to rename quests... --DrPhoton 03:25, 27 April 2006 (EDT)
Okay. The next thing I'll do is rename the quests to what they are in the journal. And I'm sure there is a way to put images on the page, so I'll be working on that as well as crossreferencing key words before I make any futher page conversions. =) --Aristeo 14:15, 27 April 2006 (EDT)
Images can linked directly to their location on the MW Old Main Quest pages (they will be there for a long time). Uploading images to the Wiki should work (have noticed a few problems) but may not be worth the effort involved. While I don't mind large changes like this make sure you don't lose any information from the old format. All the old pages were made solely by myself and have a huge amount of effort/time behind them. When in doubt prefer content over style. Thanks! -- DaveH 15:47, 27 April 2006 (EDT)
DaveH: Would you mind if the walkthrough was in the original style then? It may not agree with the style guide, but I want to preserve all the effort you've spent with the walkthough. I also care about the users of UESP, so in addition I can add some stuff that the users may need to know as well as "trim the hedges" with some of the unnessicary stuff. Perhaps we can talk about this in detail on #uesp. =) --Aristeo 21:11, 28 April 2006 (EDT)
I've meditated upon this for a while, and I think it would be best if the pages were back to the original style. It would be near impossible to follow the style sheet without loosing content, and DaveH was worked too hard on these pages for them to be altered as much as I origionally planned. So, my "Plan B" is to use the content from the old website on the first three pages, then continue through the rest of the walkthrough and add crossreferences, clean everything up a bit, and perhaps add articles to crossreference to. A revert will not be nessicary. Support and Oppose as desired. --Aristeo 10:58, 1 May 2006 (EDT)
Agreed. So you're changing back the first three quests? --DrPhoton 08:02, 2 May 2006 (EDT)
Simple answer: Yes. I'll still be modding it a tad for the viewers, but keeping the content in respect of Daveh. I'll start the work tomorrow. --Aristeo 23:50, 2 May 2006 (EDT)

Urshilaku Nerevarine[edit]

Urshilaku Nerevarine needs to be moved down to the same line in the chart as the other three. --Brf 22:17, 5 June 2008 (EDT)

Hmmm... I moved the Ursh Nerevarene, so it wasnt looking like you had to do it before the Hortitor ones, but dont you have to do it before the other camps still? The dialog implies it would be easier that way, but I didnt know if it was manditory.--Brf 00:29, 6 June 2008 (EDT)
Yeah, it is recommended, but not mandatory. --BenouldTC 01:02, 6 June 2008 (EDT)
Ah. I thought I remembered one of the Wise Women mentioning the Teeth as proof of the story, but I am betting that the Moon-and-Star is all that is neccessary. I will have to try it out this weekend and see if the dialog is any different without the Teeth. --Brf 07:54, 6 June 2008 (EDT)
Yup you are correct. The other three tribes will all name the Nerevarine before the Ursh. --Brf 20:55, 6 June 2008 (EDT)

Idea for Quest Finishers[edit]

It would be nice to know if there is anything you can do post quest. For those wanting to get the most out of the game. I'm very close to finishing and would like to know. --OOAnubisOo 20:40, 21 December 2008 (EST)

You can always complete every side quest (requires massive planning in order to complete the every quest and side quest without screwing up and killing someone required for a side quest), as well as get every Master training side-quest done, and complete all guild lines. You can even do what I've been doing and try to collect every item in the game and store them in the vault at Frostcrag Spire (or your own house if you used the construction set to build your own castle/house) DaedryonTCE 20:52, 21 December 2008 (EST)
That's for Oblivion. In Morrowind you can carry on playing with no problems after the main quest is finished. There are still other quests such as the ones for the guilds and great houses, plus dozens of others. You can also explore all the locations you hadn't bothered looking into before. –RpehTCE 04:41, 22 December 2008 (EST)

Excellent! I was afraid of finishing the main quest for fear of seeing credits! D: TY OOAnubisOo 23:52, 26 December 2008 (EST)

House Quests[edit]

Sorry if this is a silly question, but after completing the main quest (and thus being named Hortator by all three Great Houses) is it still possible to do their quests, if you haven't joined yet? I'm asking because I've just gotten past Mehra Milo's rescue mission and I'd like to give Telvanni a look-in on this file. Thankyou :) — Unsigned comment by (talk) on 20 dec 2010

I do not think so. Most of the quest givers do not give you quests once you have reached the highest rank in their faction. The great houses equate you being Hortator with being the highest rank as far as quests are concerned. --Brf 15:15, 20 December 2010 (UTC)
That is incorrect. Hortator is not a rank an actual in any of the Great Houses. You can start a Houses questline after the Main Quest. There may be small changes though, as some House rank requirements are fulfilled while becoming Hortator. Look at the House pages for more info. --DKong27 Talk Cont 16:13, 20 December 2010 (UTC)
It is correct that Hortator is not a faction rank, but I never said it was. I said, "The great houses equate you being Hortator with being the highest rank as far as quests are concerned." When I was checking quests for House Redoran the last few days, I saw where the Councilors at least would not give you any quests if you were Hortator. I do not remember if Neminda and the other lower rank ones would or not. --Brf 16:21, 20 December 2010 (UTC)
I take that back. It was only default greeting5, and it was after the quest greetings. There should be nothing to prevent you from doing house quests. --Brf 01:19, 21 December 2010 (UTC)
I so totally told yo--Naw, joking. I'm no Morrowind Master. :þ But anyway, there's some more information on Morrowind:Glitches#Joining_Multiple_Great_Houses about an interesting glitch related. --DKong27 Talk Cont 02:23, 21 December 2010 (UTC)
I've just checked this out. I completed the MQ without joining any house, all of them still offer to recruit without any issues. Beyond the obvious paradox that the war-leader is running around doing tasks for new recruits, everything is fine. (It's the guy who asked the question here, by the way.)
You can sign your comments by adding four tildes (these things: ~ ) to the end of your comment. It makes life a whole lot easier! --Somercy 10:58, 21 December 2010 (UTC)

Back Door[edit]

Nice flow chart. Maybe the back door should appear somewhere? Karl1965 15:34, 21 September 2011 (UTC)

Fast track to nerevarine[edit]

I discovered quite a long time ago that it is possible to complete the main quest without doing any of it, whatsoever, except the citadels of the sixth house. From the beginning of the game, it is possible to obtain keening and sunder, go to red mountain, and destroy dagoth ur. It works perfectly normally, the heart is destoryed, azura speaks to you, you gain 10 reputation, the sleepers awaken, the ash vampires perish, etc. The only drawback is that you take large amounts of damage from keening and sunder while they are eqipped, but this can be survived. This method of defeating dagoth ur was never patched, and may even have been intentional. If you try to go back and complete the main quest afterwards, you only get as far as that orc at the balmora mages guild. She refuses to tell you about the nerevarine cult, stating that you must now be an expert on the cult. So I want to know, should I create a page highlighting this complete main quest skip?--Playerjjjj 22:37, 1 July 2012 (UTC)Playerjjjj

Main Quest "time limit"?[edit]

I've read about the "time limit" to do the Main Quest, years ago... but cannot find anything about it now. It's a very long amount of game-time that is allowed before you get a message similar to killing an essential NPC... something like having taken too long so you must "persist in this doomed world" or whatever, blah.

Just doing MW again and trying to leave the MQ for later this time. Having finished other guilds/houses, I don't want to risk timing myself out of the main quest as a level 73+ or doing TR/BM before having even stepped into Caius' house.

Maybe this info should be added to the MQ page, as an FYI... TIA :) — Unsigned comment by Trep35 (talkcontribs) at 14:46 on 18 November 2012

No Elder Scrolls site or forum says there is a time-limit. Our old site, last updated in 2005, also says there is no time limit Silence is GoldenBreak the Silence 14:53, 18 November 2012 (GMT)
Really? Well, if that's true, so it is. I could've sworn, having been a Morrowind'er for 9 years, that there was some sort of very-long limit to complete the Main Quest, even if it were years in game time. I'll progress on, so thanks The Silencer. — Unsigned comment by (talk) at 15:33 on 18 November 2012
You may remember the fame limit. If you reach level 20 and 50 fame you can skip most of the main quest and meet with Vivec about defeating Dagoth Ur right away. Some NPCs have a dialogue about "prophecy gone wrong" in that situation. --Alfwyn (talk) 15:42, 18 November 2012 (GMT)
Only way I could see that this might appear to have happened is if somehow an essential NPC gets themselves killed without you noticing. Like somebody who lives outdoors, and falls victim to wild creatures or other hostiles. Since the world is essentially frozen unless you're nearby, it would only happen if by chance you lured some hostiles into a populated area, possibly without knowing it. Likely candidates are the Ashlander camps - if any Ashlander in the 4 major camps dies, it can break the main quest, even if you're not the one that killed them. Most other essential characters live safely in indoor locations. Since NPCs can't use doors in Morrowind, it'd be almost impossible for them to die by accident. TheRealLurlock (talk) 20:36, 18 November 2012 (GMT)


What is wrong with the quest chart ? --The Hlaalu (talk) 17:23, 27 January 2014 (GMT)

It is pretty old. The functionality of the chart functions may have changed. To be honest, one of the few things I understand not at all is these charts. Hopefully it's just a spacing issue. Jeancey (talk) 17:28, 27 January 2014 (GMT)
It was an issue with Chrome, which should be fixed now. --Alfwyn (talk) 12:29, 29 January 2014 (GMT)