This is an archive of past Skyrim talk:Glitches discussions. Do not edit the contents of this page, except for maintenance such as updating links. |
Smoke Glitch
I've found that after playing for a few hours, smoke started coming out of my character, just like it happens for Steam Centurions, and it can only be fixed by turning into a werewolf and back into human, but it comes back as soon as you go into first person mode. Anyone else has this problem? — Unsigned comment by 189.4.53.30 (talk) at 19:37 on November 14, 2011
- Got the same glitch here but with frost coming off my feet. Goes away if i use 'sexchange' in the console, but comes right back soon as I go into first person mode. I'm guessing it's something to do with effect emitters for third person models accidentally being applied to first person models. Anyone know of a way to purge effects from first person models? 92.28.12.136 21:20, 17 November 2011 (UTC)
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- I've got this problem too, and I've tried the same fixes as you folks. It started sometime when I was sneaking around in Blackreach, and may have been related to the centurions I was sneak attacking with a dagger. I've tried using the player.sme (stop magic effect) to try removing any possible effects, whether they be PC or NPC-generated, but no success. Is there a way to change the player class to say, a centurion's, along with all accompanying visual effects, and then reverse it? I've been digging around in the console but the interface isn't too friendly. Here's a video of the glitch in action from another person with this problem. -- 72.234.51.250 14:04, 19 November 2011 (UTC)
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- Likewise, I'm suffering from the "frosty feet" effect after traversing the Blackreach. Can't seem to come up with the counter effect, since it's apparently not originating from a Frost Atronach (my follower's), Wisp, Wispmother, Falmer, or Steam Centurion, which were some of the creatures I encountered there. — Unsigned comment by 69.110.20.234 (talk) at 23:20 on November 21, 2011
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- I think I solved the problem. In the console, type player.addspell 00030fbe. This will essentially turn you into a Dwarven Centurion without changing your form. Then reverse the condition by using player.removespell00030fbe, and the steam should be gone. It'd probably work for the frost feet too, after you figure out what monster has that same effect -- I'm guessing a Frost Atronach? Use help atronach 0, hit Page Up until you find a line that starts with SPEL:, followed by something like "Frost Atronach Abilities" or "Frost Atronach FX" and try the hex values with the above commands. -- 72.234.51.250 16:06, 19 November 2011 (UTC)
- I had an issue with Storm Atronach which made me surrounded by smoke and lighting. After using the above find the Atronach list I used "player.addspell 000ED2FC" and "player.removespell 000ED2FC" it removed the effect. — Unsigned comment by 64.83.204.113 (talk) at 07:49 on January 4, 2012
- I was walking around with two ice spikes in my head for (several) hours after Mephala's quest. It was disturbing. Have any solution for that if it happens again? Can't imagine any monsters walk around with ice spikes in their head. I seem to remember someone in Whiterun mentioning trepanning... not the way I'd do it though. (Aresvallis 10:13, 22 November 2011 (UTC)
- I had an issue with Storm Atronach which made me surrounded by smoke and lighting. After using the above find the Atronach list I used "player.addspell 000ED2FC" and "player.removespell 000ED2FC" it removed the effect. — Unsigned comment by 64.83.204.113 (talk) at 07:49 on January 4, 2012
- I think I solved the problem. In the console, type player.addspell 00030fbe. This will essentially turn you into a Dwarven Centurion without changing your form. Then reverse the condition by using player.removespell00030fbe, and the steam should be gone. It'd probably work for the frost feet too, after you figure out what monster has that same effect -- I'm guessing a Frost Atronach? Use help atronach 0, hit Page Up until you find a line that starts with SPEL:, followed by something like "Frost Atronach Abilities" or "Frost Atronach FX" and try the hex values with the above commands. -- 72.234.51.250 16:06, 19 November 2011 (UTC)
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(←) I found the frosty feet effect came from an Ice Wraith. Using the same theory above I was able to remove it. (Use "player.addspell 000caf8a" and then "player.removespell 000caf8a") — Unsigned comment by 86.24.247.116 (talk) at 14:29 on November 25, 2011
- Unfortunately, it seems my case is more of a "steaming feet", and I've tried adding just about every creature ability/fx via those commands (some seemingly irreversible without reverting to a previous save), and have yet to fix it. It's becoming a terrible annoyance. Curse you, beautiful Blackreach. However, for anyone suffering from glowing eyes, it seems adding the Draugr abilities and removing them will work as intended. — Unsigned comment by 69.110.13.64 (talk) at 05:25 on November 30, 2011
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- I was also suffering from the "steaming feet" glitch. I found it was from a dwarven spider worker. I figured out that the effect hex code is 0004efc1. Plug that into the player.addspell and player.removespell command. That took care of it for me. — Unsigned comment by 76.0.7.84 (talk) at 15:42 on December 1, 2011
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- I tried that as well, and it doesn't seem to fix my problem. I'm assuming it's more of an environmental effect as none of the monster abilities appear to rid of it. — Unsigned comment by 69.110.3.219 (talk) at 07:59 on December 2, 2011
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- I'm having two character glitch issues as well. Every now and then my left eye disappears inside of my head, leaving an empty socket. It looks really disgusting. The eyelid will still blink but the eye completely disappears. Derkeethus' face will start to become disfigured after a few hours of gameplay. At first, he starts with a toothy grin, then his jaw starts dropping more and more, and his brows raise higher and higher. Eventually his jaw disappears into his neck and his brows were coming out the top of his hood I had given him. It got so bad I made him wear my nightingale hood. Here is my eye missing:
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- And here is Derkeethus being...weird.
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- (99.136.224.214 06:32, 14 December 2011 (UTC))
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- It seems like using player.setrace racename to change to the offending creature's race and back also works in several cases, namely draugr eyes. --216.106.51.62 06:41, 10 January 2012 (UTC)
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- My Smoking feet glitch was caused by flame atronach, solved with "player.addspell 0004BB4D" -> "player.removespell 0004BB4D". — Unsigned comment by 81.216.64.210 (talk) at 03:35 on January 12, 2012
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- People, I had both the steam centurion's smoke and the glowing eyes. They disappeared forever after I watched the battle against Alduin in the past, with the elder scroll. I think this is the only way to get rid of those graphical glitches on ps3 and xbox. Cridus 10:35, 13 January 2012 (UTC)
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One-handed enchant glitch
When wearing enchanted armor that increases one-handed damage, the attack of daggers will not increase. Swords, maces, and axes have their damage increase, but not daggers. PS3 — Unsigned comment by 98.186.161.165 (talk) at 08:47 on November 19, 2011
- This is not a glitch daggers do not scale with extra One Handed modifiers outside of perks. — Unsigned comment by 75.135.156.215 (talk) at 23:53 on November 25, 2011
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- ^ It's either a glitch or an oversight as using daggers does level up the one-handed skill, though they don't appear to gain anything from the one-handed damage perk. 94.11.95.123 13:19, 3 January 2012 (UTC)
Blocking and the "Slow Time" mechanic (Xbox, PC)
It's happened repeatedly that, when you have the Block perk that slows time when you are about to be "power struck", the game does not release the slow motion effect upon completion of the enemies attack, or even after you have killed the enemy/everyone in the dungeon/area.
The only two ways to fix this issue is to open your menu and go "up" to your skills lists, wait for the sound of any "constellation" to finish, and exit. If it happens constantly, exit to the dashboard and restart. It seems linked to the amount of time the game has been running, as if the game has been "active" for more then 6 hours it becomes an every enemy occurrence. — Unsigned comment by 75.71.114.55 (talk) at 14:14 on November 24, 2011
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- Loading a quicksave can sometimes fix this bug if it isn't removed by the Skills menu or Quicksaving function. The occurrence of this bug does not seemed to be related to duration of play-time of character or current up-time of client. This bug can persist despite loading a save on the PC, and, if that happens, the player can die upon loading from corpses and dropped weapons flying into the character at rapid speed (some physics malfunction) causing them to have to load an older save. --Toroxus 18:20, 1 January 2012 (UTC)
Bookshelf Glitch
When I click "remove all" on a bookshelf, it places the books into my inventory but they appear to remain on the shelf. When I hover over them their name appears, but I cannot read them. Also, the "activate bookshelf" option no longer works, rendering the bookshelf unusable. Occurs on all bookshelves.
This glitch also occurs when you simply take one book, rendering the bookshelf unusable in future. — Unsigned comment by Clarrisani (talk • contribs) at 09:37 on November 29, 2011
This has also happened on my xBox version of the game, first in my Whiterun house and then continuing over to my Markarth. — Unsigned comment by 142.163.160.192 (talk) at 20:22 on November 30, 2011
Same here. It affects all bookshelves in all of my savegames as far as I can tell. It only just began after I downloaded the new patch on 30 November. — Unsigned comment by 86.157.186.211 (talk) at 21:04 on November 30, 2011
This issue is currently affecting PC players as well, from what I'm reading, it's the result of their "fix" of the bookshelves with the last patch. Looks like I'm throwing all my books in my Solitude safe until the shelves get un-screwed. — Unsigned comment by 184.60.182.219 (talk) at 21:18 on November 30, 2011
Happened to me as well, only as of the Nov 30th update... my bookshelves in Whiterun and Solitude are all messed up. I was able to place books on one bookshelf in Proudspire Manor, the one next to the fireplace, and they're still readable/takeable. — Unsigned comment by 174.78.199.138 (talk) at 23:17 on December 1, 2011
Confirmed to affect PC users; bookshelf next to Alchemy Lab at Whiterun home. Patch 1.2. — Unsigned comment by 75.185.82.87 (talk) at 06:12 on December 2, 2011
Can't see any books added to the shelf in the Markarth home, except for the first one, as of Patch 1.2. They just disappear. Also, can't remove any of the books currently on the shelf. — Unsigned comment by 198.53.109.130 (talk) at 05:12 on December 3, 2011
hey try takeing all then rapidly pressing the activate button it has been dupeing my spell tomes nice money maker if u guys wanna try it ^_~
I got the same Glitch here and I've tried going back saves hoping that maybe something I did Glitched it Maybe we just have to wait for 1.3 patch or something if anyone figures out if it is fixable by other methods hit me up. — Unsigned comment by 174.70.158.223 (talk) at 01:41 on December 7, 2011
I have this issue too in Proudspre Manor. Tried to go back some saves but it did not help. I suppose the problem covers all bookshelves in the game. Patch 1.2. — Unsigned comment by Smurfa (talk • contribs) at 23:39 on December 8, 2011
- It seems patch 1.3 fixes this issue (at least on the PC).-WalB 12:10, 12 December 2011 (UTC)
This happened to me after I tried to add another book after the shelf was full. A dialogue appeared, saying the bookshelf cant hold any more, it returned the book to my inventory, and none of the books appeared on the shelf and all were gone from my inventory. I just keep a .txt file database of all books I collect in the world so I can always read them, regardless of whatever dumb glitches occur... — Unsigned comment by 204.111.112.142 (talk) at 00:25 on December 14, 2011
After installed last Skyrim update 1.3 for PS3, bookshelf in Whiterun house still glitchy and wont work. Not sure about bookshelfs in another houses or places. Same mess like before. Can't books read, take or even activate bookshelf menu. Strange, because Bethesda team promissed that, with this patch, problem with bookshelfs will be gone. It's not very big problem, but anyway sad and waiting for another updates. Update instalation date and time: 16/12/11 17:12 — Unsigned comment by 82.2.22.22 (talk) at 18:38 on December 16, 2011
You may need to make a new char for the book shelves changes to be noticeable. But I found that the very edges of book shelves are the only place I can 'active' them. Also sometimes trying along the bottom of the shelves for the lower one works too. Patch 1.3.5.0 69.63.236.200 15:29, 7 January 2012 (UTC)
Repeatedly resetting the book shelf (like when trying to get the books to respawn a different way) can make smaller books simply disappear. They weren't in my inventory or my bookshelf. For future reference, keep smaller books in chest. — Unsigned comment by 75.200.174.85 (talk) at 02:14 on February 18, 2012
Companion cannot pick up stacks of items
If you drop a stack of items, and ask your companion to pick it up, they will pick up the stack, but only have one of the items in their inventory. Any extras are lost. Happens every time I try (with different items) on the xbox. -Navik — Unsigned comment by 70.120.164.194 (talk) at 14:07 on December 14, 2011
Just drop stuff one at a time (if you have 6 or more). It's slow, though. Also, if you dump all your gear into a chest and then tell your companion to take all in the chest, they'll get it all without this glitch. This is much faster. 134.176.247.178 14:56, 3 January 2012 (UTC)Tim Bostick
Unable to move, and quest bug in winterhold.
I've experience the problem in two separate gamesaves, it has occured in two different spots as well, however my character would lock into place, and have the appearance of running, yet would not go anywhere. Even fast traveling would only have my character stuck at a different location. luckily, even AFTER this glitch has rendered my character immoveable, I found turning off my console (360), had restored my ability to move. just thought id let people know in case they experience a similar problem. Oh, and on an alternate note, In the winterhold college, i did the onmund mission before the anriel quest, and found that not only does it cause a bug to prevent the staff from going to enthir, but it also prevents you from progressing and getting Keening, which has made yet start yet another game due to bugs.....why must i be a perfectionist....sigh. -_- Sani Kiren 06:43, 20 December 2011 (UTC)Sani Kiren
- This has also happened to me. I went back to the Companions hall after finishing their story quests, and he was sitting at the table, could talk to me, and give me quests. Later, he was lying in his bed downstairs, but he was dead and searchable. -A.J., 10 January 2012 — Unsigned comment by 67.163.4.9 (talk)
My health & stamina numbers turned red and went up to 185 as I waited for the store to open?
I was about to walk into Bits and Pieces in Marthal, and I sat and waited till daylight for them to open. Then, as the wait finished, I was enveloped in a blue light and my sight on the game blurred. And now my health and stamina (which I don't rarely level up on because I usually level up on magic) number count to the side of the bar is red and it's saying 185 when I only had maybe 100 or 110? Anyone else have this happen? — Unsigned comment by 198.228.196.84 (talk) at 08:49 on December 31, 2011
- You are a Vampire. Health does not drain while in the sunlight, it simply gets a chuck taken out at each stage while in the sunlight. Go inside or wait till night and it will be back to normal.
69.63.236.200 15:14, 7 January 2012 (UTC)
Skyrim Bug List v2
The original on Bethesda's was locked after hitting 1000 posts so the version 2 of the list can be found here
So if can someone can edit the main page with the new link then that would be great since the main page of Glitches is locked.
---Sean- 18:04, 1 January 2012 (UTC)
No fall damage glitch
So I was trying to replicate the Oblivion glitch where you fall from a big height, save right before you hit the ground and reload your save and survive, only it didn't work and I died. So when my save reloaded I opened up my inventory as quickly as I could and dropped several items. I still took damage, but I survived because I landed on my items instead of on the ground. — Unsigned comment by 76.90.79.202 (talk) at 22:03 on January 1, 2012
Whiterun smiths daughter glitch
I traveled across skyrim to level my smithing by buying iron ingots to make iron daggers, and after i traveled gathering iron ingots the smiths daughter outside disappeared and when i walk in his shop he says i should bash your face in but i didnt kill her??? — Unsigned comment by 69.37.68.24 (talk) at 22:16 on January 1, 2012
it's his wife not his daughter, and she died no problem unless he won't sell to you any more or something similar, also did you do Either of the "battle for whiterun" quests?
Recharging Enchanted Items
- I've been reading reports from people that have trouble recharging weapons and such after changing the controls. In my case (PS3) I found out that, even though the contextual help says to push R2 (equivalent to RT on 360) to recharge, the actual button is whichever you have assigned to activate the SHOUT power. For example, I have remapped my shout to 'circle' (equivalent of B in 360), so that's what I push to recharge the weapon. — Unsigned comment by 68.7.147.236 (talk) at 09:19 on January 2, 2012
Movement/teleport glitch
While going through the Honingbrew cellars during the associated quest, I decided to level my armor/blocking skills a bit, so I let 4 Skeevers attack me while only blocking and casting healing spells every once in a while. They were pushing me towards a wall and after a few attacks, I got a "blue screen" (underwaterish) and was pushed out into a completely different area of the dungeon in a direction not related to my last pushed-position (where I immediately was attacked by two more Skeevers, tracking back I found they were not the original ones as I at first presumed). --Ulkomaalainen 11:08, 2 January 2012 (UTC)
Follower not entering combat
I just fast-traveled to Hall of the Vigilant to check a claim made on the corresponding page, and ventured out in the open, getting attacked by a Saber Cat, which did not bother my follower Aela at all. Then the Cat turned on her, she did not care, going down after a couple of strikes but never fighting back. Only after directly ordering to kill the cat, she took action. (Yes, I'm kind of a gentleman that I did not kill the Cat for her, but since they are no threat anymore to me I found it too interesting to engage myself). Anyone else encountered this? --Ulkomaalainen 01:50, 3 January 2012 (UTC)
I seem to have this issue after I tell a follower to pick something up, and they are close to or over their carrying capacity. I never thought to tell them to attack. Other fixxes include fast travel and sometimes entering a new cell if they aren't over carrying capacity.
Mountain goats + Horse = Giant's club fly-off effect
That happened to me, randomly. I was riding my horse and than I saw some goats, I ran into one, and I got thrown in the air while on my horse.
I didn't tried it again...but it might be possible. — Unsigned comment by Poodleinacan (talk • contribs) at 19:14 on January 3, 2012
Unawared Draugr boss
If you sneak (must be good enought) in a Draugr boss's room, his coffin door will open, but he will not move, until you do something to get noticed. — Unsigned comment by Poodleinacan (talk • contribs) at 19:21 on January 3, 2012
- This is not a glitch but a direct effect of an intended mechanic of the game. "The sneak skill" — Unsigned comment by 24.4.51.222 (talk) at 23:36 on January 11, 2012
- I believe OP's point is that the coffin door opens instead of remaining closed. Why would it open if your character hadn't been noticed, is the point. Please be more respectful. SkoomaManiac 18:52, 13 January 2012 (UTC)
- As far as I know, coffin doors opening are triggered by you entering a certain zone, not by you being noticed. Can't really tell, because I usually have 4 guys following me around who will get noticed after that, but I might give it a try in a barrow one of these days. --Ulkomaalainen 19:17, 13 January 2012 (UTC)
- I believe OP's point is that the coffin door opens instead of remaining closed. Why would it open if your character hadn't been noticed, is the point. Please be more respectful. SkoomaManiac 18:52, 13 January 2012 (UTC)
Water Glitch
I've encountered a glitch where a part of a body of water is just "cut out" of the game. I can see through the water and everything under it as clear as on land. I can also see the fish swimming under the water. Lucien LachanceDB 02:31, 4 January 2012 (UTC)
- I have a similar problem. I'm in the river near Riverwood, near the small waterfall. When my weapon is sheathed, there is no water. When I unsheathe it, the water comes back.
- If you go down to headish height in a body of water the murky water effect is cut out and you can see the other end of the body of water as clear as day, you just need to keep swimming up and down until you find the right spot, made finding maven's quill much easier. --Mattrimkevx 04:09, 5 February 2012 (UTC)
Same thing happens to me all the time.
Dragonreach attack
when i walked into dragonreach and walked up the stairs as soon as everyone near the jarl saw me they drew theirs weapons and attacked me. i didn't have any bounty and only when i get near the guards near the entrance after everyone else attack me then they draw their swords to do so as well. why are they attacking me, they would continue to do so even after i died and reloaded the file, the only reason i can think of for this is i might have skooma in my inventory/system (i took it in case a merchant didn't want to sell to me). please advise. — Unsigned comment by 67.187.216.110 (talk)
- that happened to me too, i don't know what the cause was i just left and came back later and it was better (Eddie The Head 13:37, 5 January 2012 (UTC))
- that happened to me too, but i realized it was because i was wearing the Ebony Armor. The 5 yard poison range was hitting everyone. I took of the armor upon reload and it was solved. This could be your solution / problem — Unsigned comment by 146.163.58.145 (talk) at 21:07 on January 5, 2012
- happened to me as well. I think that it might be Hrongar, because I came back later when he was on the porch and everyone was fine.184.146.168.50 22:58, 5 February 2012 (UTC)
Weapon Plaques Glitching Weapons
I found this out on the version, so I would like confirmation from the games of others & on different consoles before adding this in. I attempted to place a bow on my weapon rack in the bedroom of Breezehome after placing a shield & another weapon on it. When I tried adding a bow to it, it just took the bow without making it appear, as if it was storing it: as it is not a container that can bring up a menu, it effectively made the bow vanish, rather than making it appear on the plaque or simply saying that the weapon could not be placed there. --Arpaleggia 00:12, 6 January 2012 (UTC)
- Look, it's easily fixed. You have to get arrested and sent to jail within the city. Go pickpocket a guard OUTSIDE or punch one and sheath your weapon. Serve the jail time and it should fix the problem. — Unsigned comment by 74.184.13.37 (talk) on January 12, 2012 17:04
I have a ps3 and everything floats in the air when I use the weapon rack in white run also somehow I obtained 12 oghma infiniums
-A similar thing happened to me in the same house. I tried putting different weapons on the racks in the first floor of the house, over the door, and to the right of it. Whenever I put, lets say a sword, on one of those racks, it'll glitch and be suspended in the air behind my character. If I leave the house and come back in, the item(s) will still be there, and prevent my character from using that space, causing him to fall through the floor for a second before resetting closer to the door. -GreyFox
Fast paced attacks
I found out that if you start sprinting, and then attack with a weapon, you can repeatedly attack with the same weapon at an increased rate. (you need to keep attacking though) You will also continue sprinting even after your stamina is depleted. Only works with right hand. if you use your left then you move forward while attacking, stop, then do it again. However the righthand results in constant movement. The attacking seems to be sped up when dualweilding, but i also have dual flurry 2/2.
May be only on xbox, and i havnt tried with great swords or other 2 handing weapons.--199.44.18.65 00:08, 8 January 2012 (UTC)
edit: i realized this is more effective for fast movement than attacking as you are sprinting while attacking.--199.44.18.65 00:08, 8 January 2012 (UTC)
Dragon not dying
As i roamed the world of Skyrim, i stumbled across the dragon lair lost tongue overlook. Just before i killed the dragon, he perched on a word wall. When i killed him it displayed no health bar but was still alive in the sense that it was still perched, unable to move, and still took damage. Also as it didnt register as dead i did not absorb a soul. I could have easily used this to "boost my skills" but i'd rather have the dragon soul. Happend to anyone else?
Dragon Disappears but still able to absorb soul
I was fighting a dragon in winterhold, and after using dragonrend on the dragon, it landed on the roof of one of the parts of the college. The mages finished him off while he was still on the roof (an accessable place too), so I ran through the college to get up there. After going through the doors in and out of the college, I arrived on the roof, and the dragon had disappeared. However, after I started to walk around the roof area, My character absorbed the dragon soul. I could not take any of the dragon's items because it was invisible, but I still collected the soul. — Unsigned comment by SteevoKidd (talk • contribs) at 02:06 on January 8, 2012
Most likely the mage incinerated him with a shock spell i do it all the time just look for an ash pile. ^.~
shop keeps chests and do not delete
whilst useing the various methods to go through walls to get to the merchant chests wich hold all there stuff in in some places you can all so find a box labeld "do not delete" with out knowing exactly where to post this i decided id post it here but...what exactly are these chests for? what do they do as they seem to have no phisiscs applied to them but are yet worth 500gold im assumeing there importent as there labeld do not deleteThe sorrow 18:33, 11 January 2012 (UTC)
- I seen a video of those "Do Not Delete" chests on YouTube. From what it looked like in the video that they just float wherever they are dropped, making them good items to reach high places. I was wondering where I might get one of these on the Xbox? I have really only seen them in video's with PC users. Lucien LachanceDB 06:02, 15 January 2012 (UTC)
Gauldar's Amulet exploit
Unless I'm doing something terribly wrong, like not wearing any armor, this exploit doesn't work on PS3 version with 1.3 patch installed — Unsigned comment by Artemis Enterei (talk • contribs) at 16:20 on January 13, 2012
- Equip the Gauldur Amulet, then a second necklace. The game will not remove the Gauldur Amulet. Save and reload the game, then put on a third necklace. The Gauldur Amulet should be replaced, instead of the second one. 24.156.216.144 11:27, 26 February 2012 (UTC)
Spiderhorse
I believe I've discovered a glitch. If you're riding a horse and have to climb down a mountain, if you really slowly edge forwards off the cliff, your horse turns vertical and climbs down the wall. You have to keep nudging forward though. It's certainly interesting a very useful. Also amusing. - KnuXles 02:03, 16 January 2012 (UTC)
Sprinting in combat and enemy NPC responses
Fairly minor thing, but it seems that if you sprint during combat and bump into an enemy NPC, they will often say the standard bump comments like "Be careful!" or "What's the hurry?". However, these comments are clearly only meant to be said by friendly NPCs (when you're not in combat). --83.245.160.14 16:16, 17 January 2012 (UTC)
item killing me
Hey thought id put something on here bought this but i was puting books on a shelf and one of the books flew off the shelf hit me like 1000 times killing me rapidly then continuing to fly around the room as my guy lay there Lol! Funny right? ;) — Unsigned comment by KingOfWorms (talk • contribs) on January 17, 2012 21:19
A New Oghma Infinium Glitch
Hello, everyone, I'm going to try to explain my discovery as best as possible despite it's difficulty. This glitch, instead of merely retaining the Oghma Infinium, multiplies it. I hope that it will continue to work even if the other remaining glitches involving the OI are fixed. This can theoretically also be done with any other book.
First, find a bookshelf. For reproduction purposes, I used the upper shelf on the bookcase on the landing outside of the bedroom upstairs in the Solitude house. This is easiest to do when the bookshelf is empty, as you must know exactly where the OI will appear. When you are ready, look at an empty spot that you know the OI will appear in, but also allows you to open the bookshelf menu. Click to open the shelf, and deposit the OI. Now exit out, and before the book appears, go back into the menu. Wait for the OI to appear, then take the book from the shelf. As soon as the menu is closed, you will have a VERY small window where you can tap A (for Xbox 360 users), X (for PS3 users), or E (for PC users) and read the book. As with other methods, select use later and take the book. This will add another copy to your inventory. This means you will have the copy you removed from the shelf by menu, and the copy you removed by reading, doubling your initial copy. This must be done one at a time, as the window is very short. If you must change your view to grab the OI, you will merely get the tone informing you nothing happened, the small click noise.
As of writing this, I have four OI's in my inventory, and have not tested this glitch with any other book or attempted to do the glitch that allows you to retain the OI while attempting to multiply it. I have, however, used two OIs at the same time while using the retention glitch successfully, effectively doubling my speed. It is 10:00 Central time on January 18, 2012 as I finish this.
Lol i noticed that too ive got like 500 jamed into 1 bookcase Cuz of it lol
-MrWezleigh (unregistered)-
A faster way to dupe it involves wearing multiple sets of armor, and serving multiple jail sentances. A friend of mine found the one with the bookshelf but couldn't figure out what he did, and I figured it out. Then I started performing the glitch to wear multiple sets of armor. After a few trips to jail and serving my time, my 64 OI turned into over a thousand! Each time it happens the number in your inventory doubles, though I'm not sure at what point it begins to duplicate. Though I do know it multiplies exponentially!
Solving Spell effect's showing incorectly
A while back some of my spell effects started showing incorrectly, ea wall's of fire only giving a few sparks and area of effect spells not showing at all, for some reason this stopped happening after I installed [3]
Item stack glitch
This is a bit complicated. I was forging iron daggers. I started at the smith in markarth where I made 60 daggers(stack A). I then left them on the roof by the barracks in a single stack. I fast traveled to solitude, then whiterun. I smithed 111 more daggers there, but became overencumbered, so I left 55 of them in a single stack. The 56 that I had with me I will call stack B, and the 55 I left are stack C. I went back to markarth, picked up stack A, and in doing so, combined it with stack B to make stack AB. I then dropped AB in a single stack of 116. I fast traveled back to whiterun and picked up stack C, then back to markarth. I picked up stack AB and saved my game. then, I proceeded to drop all 171 daggers one at a time on the roof. I didnt notice anything odd at first, but when I went to pick them up later, there were only 116 of them. I reloaded and paid attention this time. I dropped one knife. it appeared in front of me. I dropped a second. it appeared in the next 'drop space' and the first one disappeared. I dropped a third one, which appeared in the third spot, and the second one vanished. repeat until 55 daggers have vanished. the remaining 116 behaved normally when dropped. I reloaded again and decided to try dropping them all in one stack. two stacks appeared; one with 116 daggers in it, and one with 55. I picked them both up, and my inventory only showed that I had 117(not 116) daggers. I reloaded, dropped enough stuff that I could carry all the knives, and fast traveled to whiterun and tried dropping them all as one stack, but got the same result.
Similarly, I was earlier dropping 38 torches one at a time. when I collected them all, I had 38, but when I dropped them all at once, they came out as a stack of 37(lit) and one(unlit). at the time I assumed the single one was one I had used and was separated from the rest for having been partly depleted. now, Im not so sure. this leads me to believe that it may happen with any object.
Please do not ask why I was dropping things one at a time on the roof. I just was. Playing on Xbox 360
Werewolf Glitch
Idk how this happened and I wish to figure out.
What happens is when I turn into a Werewolf, I stay in my wolf form for as long as I pleased and I'll regenerate health normally. I can turn back to human by waiting 1-5 hours. This is on the Xbox 360.
You feed on humans a lot. Happens to me too if I eat 5-10 humans in werewolf form, the duration is increased and I thing there is no cap to it. It's vaslid for the PC version too.
Vendor gold glitches
This is something of which I haven't yet seen mention, but that seems like a major problem and easily noticed. Perhaps, I've run into it a number of times while most players haven't experienced it at all, so I'd like to see if anyone else can confirm this.
The glitch (or two related glitches, actually) is related to vendor gold amounts. What I've repeatedly had happened to me is that, after selling items to a vendor and subsequently loading an autosave (and this may be conditional, as in what vendors and actions I may have accessed shortly before this, and may not happen with regular saves) to access the same vendor, his/her gold amount will be the same as if I'd already sold all those items to him/her (with my inventory still containing all the items), or will be a fraction of the normal amount he should have before buying my items. This can really kill immersion when you know that's not the amount of gold he should have, and can be frustrating as selling lots of expensive items is already laborious enough.
In a different glitch, after selling a number of items and having a general store npc's gold down to ~130 (also may be circumstantial), I exited his cell and, upon return, found his gold to be a fraction of what I'd left him with...
You can deal with this role-playing style, I suppose, imagining the vendor realised he doesn't really want to be offering that much gold any longer, but this can be quite disappointing as you know that it's a glitch and it's obviously abnormal to occur. If anyone has seen this or can confirm this on a console other than the 360, I'd appreciate it. They seem very circumstantial and not a constant problem, whatsoever (they've only happened to me on a few instances such as those above, and I've seen them only a few times) but should be noted and a section made for them if they're confirmable, once this page is up to snuff.
My two cents.
- I have noticed that occasionally as well. It will eventually get added but the game is so big and it has only been out for 2 months. Thanks for bringing this to our attention though. Just on that note, if you invest in Lucan valerius in Riverwood he will have an extra 10,000 gold instead of 500 just in case that helps you in any way.RIM 19:57, 21 January 2012 (UTC)
I got one - On PS3, another glitch I've noticed: While buying all the apparel from Colette Marence's inventory, her gold went to 40596+. At that point any item I tried to sell to her resulted in the item being removed from my inventory, added to her's but with no exchange in gold; the merchant's gold and my gold remained the same. I can keep purchasing items from Colette and her gold continues to increase, however I cannot gain any gold by selling to her. But interestingly enough, my Speech skill continued to improve. After a day or so of travelling around, her gold reset to 500 and selling was normal. Maybe someone else can try this with Colette and other merchants, I don't feel like wasting another 40,000 just right now. I noticed Faralda could handle around 14,000 gold and I could still sell back to her.
Above glitch happens every time when gold reserve of any merchant hit 32k or above. I don't know the exact number when the glitch happens, but you'd generally want to keep it down below 32k.
Mammoth from Heaven
While clearing a Giant camp, I saw a mammoth fall from the sky, hit the ground and die, right in front of me. This was very entertaining. Lucien LachanceDB 00:08, 26 January 2012 (UTC)
Bounty Glitch
The following happened on my very first playthrough of Skyrim on the Xbox 360. The game had never been in my console prior to this.
When I first started playing Skyrim a month or so ago, I had just escaped from Helgen and headed to Riverwood for the very first time. I was exploring the town, went into the Inn and when I came out, three Bounty Hunters found me and tore me apart. I reloaded my saved game, and this happened time and time again. Eventually, I killed them by getting them stuck on different things/areas and slowly dealing minimal damage. I then found a Contract on one of their corpses that reads:
"Here is the agreed upon amount. I expect you to faithfully carry out my request to teach a lesson to that thief, (name). You need not kill him, but I have no qualms about it if you deem it necessary.
--Moira"
I eventually found out that Moira is the Hagraven in Witchmist Grove from the quest "A Night to Remember." lol, Is it even possible to steal from her? Maybe if you go there before the quest? I mean, obviously I had never been there at the time, but I'm curious if it's at all possible to steal from her if she isn't hostile towards you.
Shadow Hado 01:07, 29 January 2012 (UTC)
Fire Arrow Glitch
You know that glitch that allows you to get invisible arrows that ends up being Fire Balls? I figure out if you collect like 10 and shoot all 10 at your follower (Make sure they stay alive, unless you have a Quest-Follower), they'll have these arrows and actually use them when they have no other arrows. I wanted to say this because this can easily be used to help the player a lot and was wandering is someone can add this to the glitch's article so people may know about it.
- Ive tried to reproduce this glitch and I managed to get my follower (lydia) to shoot one but she reverted to her default arrows after. The glitch arrows dont seem to be infinite, on Lydia at least. Perhaps this works with followers who do not have an infinite supply of default arrows. Ill test with different followers later.
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- This is the 5th time I'm typing this out! Keep failing because other people keep editing something.. Anyways, I figure out that sometimes your follower wont have infinity amount of arrows and can eventually run out. My one follower had done this with Orcish Arrrows. I also figure out that if your follower has Fire Arrows, they will use them but if the enemy is close enough (Not too close for melee) that they may switch to their Iron until they enemy moves away.
Store glitch
Hey i was wondering if any1 has the same problem as me cuz i cant fix it but whenever i goto sell to any1of the npcs they say there little "take a look" thing then nothing happens id really like some help here I'm kinda screwed right now KingOfWorms 14:44 January 29th
TWO Staves of Magnus
I don't know how this happen but when I killed that Dragon Priest during the quest, I got two staves of Magnus. One he was wielding and another he wasn't. Anyone knows why this happened and if it can be done again? Should count as an exploit like the Dawnbreaker Duplicate.
- I've had a similar thing happen with another staff, where it was mentioned in the page notes here as well. Damned if I could find it. Anyway, not an exploit as such, since you probably cammot trigger it, it just happens or not. --Ulkomaalainen 09:57, 30 January 2012 (UTC)
Fun with Chickens and Wheelbarrows! Dead dragons too!
I don't know if this qualifies as a glitch or bug as it is a physics thing inside of Skyrim, but it's fun to do anyways! Plus I really don't know where else to put this.
I was just screwing around in one of the small towns and I found a wheelbarrow. Knowing I could kick it around, I decided to create a little mischief with it. I nudged a wheelbarrow next to a chicken and ran into it, tossing the wheelbarrow halfway across the town and killing the chicken in the process. I repeated the process with other chickens and succeeded in killing them as well, but my wheelbarrow disappeared. I later found it across one of the bridges leading into town. I didn't receive a bounty or anything, Then I tested it out against a cow and found it to be a little more difficult, but eventually succeeded there too (the cow ended up at the bottom of a waterfall, just don't ask how). Then I tried it against a guard, but it turned out that it's even harder as they tend to walk around too much and I only got as far as hurting them a little. Still no bounty! The trick with the larger targets is that you have a better chance when they are against a wall or other objects. I don't know why, but I found this funny.
Then, out of nowhere, a dragon attacked and was killed rather easily. Afterwards, I decided to try the wheelbarrow thing with it, but found the wheelbarrow only goes through any corpses. So I threw a fireball at the dead dragon and it flew faster than it did alive! That was extremely funny! Pointless, but funny!
So, it's really "Fun with Physics in Skyrim!" I just thought I'd share that info with you guys!
(Imperial_Jerkface) Tuesday January 31, 2012 7:17 PM (19:17) EST (US & Canada)
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