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Skyrim:The Aetherium Forge

< Skyrim: Places: Dwarven Ruins
Dwarven Ruin:
The Aetherium Forge
Added by Dawnguard
Dungeon Yes
Respawn Time Never (storage is safe)
Level 15
Dwarven Automatons
Console Location Code(s)
Ore Veins
# of Silver 2
The Aetherium Forge

The Aetherium Forge is an ancient Dwemer forge, guarded by several Dwarven automatons. Access is gained during the quest Lost to the Ages via the Ruins of Bthalft.

After defeating some lesser Dwarven automatons, you will encounter The Forgemaster, a unique Dwarven centurion that has a Flame Cloak-like power and shoots flames or a fireball instead of steam. After defeating it, you can obtain extra materials in a nearby chest to use at the Aetherium Forge. There are three different items that you could create, but you can only use the forge once.


Name (ID)       Raw Materials Delta Ratio
 Crest  Dwarven  Gold Other        
Aetherial Crown (xx00575a) 2 2250 0 1 2 2   2 Flawless Sapphires -2.2 -10 0.48 1.00
Aetherial Shield (xx005759) 12 2000 26 1 4   2 Malachite 6 680 2.00 1.52
Aetherial Staff (xx00575e) 8 1445 N/A 1 2 1   2 Ebony 3 -15 1.60 0.99

Related QuestsEdit

The Aetherium ForgeEdit

You enter via a lift down from the Ruins of Bthalft; at the bottom, before activating a lever to the right of the gate to open it, turn to your right and jump over a low wall. Follow the wall around to the right to find a Dwemer chest with an apprentice-level lock. Past the gate, in front of you is a stone pool of water with a piece of Dwemer scrap metal on the edge of the pool. As you follow the path down several flights of stairs, braziers will light your way. After you descend the third set of stairs, you will face the start of a rock bridge, while to the left, a path leads down to the water. Heading due south from the bottom of the ramp and staying against the wall at the bottom, underwater lies an unlootable skeleton with a Dwarven sword and an empty random soul gem nearby. Also, behind the waterfall to the west is an alcove above the water with an adept-locked chest.

Crossing the first span of the bridge, you will come to a stone wall with a large sculpture of a Dwemer face. Under the sculpture is a stone shelf holding a Dwemer cog, a Dwemer gear, a piece of Dwemer scrap metal, a large decorative Dwemer strut, a Dwemer gyro, and two rubies. Behind the wall with the face sculpture, drop down to a ledge to find another apprentice-locked chest. Cross the second span of the bridge and pass under a stone arch. In front of you are two flights of stairs, separated by a large stone wall leading up. On the outside of the stairs are statues of Dwarven spheres. Turning left and following the cliff edge, you will eventually come to a juniper tree; just to the right is an enchanted Dwarven battleaxe. Going back to the stairs and climbing the first flight leads to a higher level; between the two sets of stairs are four stone benches facing a statue very similar to the one that you had to place the shards into to gain access. To the right of the first flights of stairs is a raised area that can be accessed by climbing three or four steps up the second flights of stairs and jumping up. Among the rocks you will find an inert Dwarven spider worker underneath another juniper tree.

Climbing the second flight of stairs will bring you to a courtyard area with a dead tree in the center. On the left against the south wall is a stone table and bench; on the table is a Dwemer cog, a piece of solid Dwemer metal, a large Dwemer strut, a piece of Dwemer scrap metal, a piece of bent Dwemer scrap metal, and a Dwemer gear. Farther along this wall, in a pile of rubble, you will find another adept-locked chest. Against the north wall opposite the first table and bench is a matching one; this one holds a Dwarven bow and a set of eleven arrows. To the left of this table is a stone arch that leads north to a stream being fed by a waterfall. There is a glowing mushroom growing under the arch, and beyond it, there are one each of Namira's rot and fly amanita, with a second fly amanita growing next to the water's edge at the start of a ramp leading down into the water. However, it might not be possible to interact with this growth. Following the shore east, you will find a white cap and another fly amanita growing, as well as two silver ore veins. Just past the second vein is a stone arch with two more glowing mushrooms growing on it. In the water at the very bottom, before it drops over a waterfall, is a random, filled soul gem. There is an unlootable skeleton under the water against the west wall, with a random weapon and a medium coin purse next to it. There is also an expert-locked chest on the north shore of the stream. Going southwest from the arch will lead you to the second juniper tree seen earlier, providing a quick return to the courtyard.

The way forward is through a gate in the western wall. It has two kinetic resonators above it, one on either side; shooting both of these with a missile, either physical or magic, will open the gate. Passing through the gate will bring you to the top of a flight of stairs, with a stone bench on your right. At the bottom of the stairs is a set of doors to the south, with a scuttle on your left. In front of the scuttle is a potion of ultimate healing, a random potion of healing, a random potion of magicka, a Dwarven helmet, and an elixir of resist fire. Through the doors, you get your first look at the forge.

In order to clear the damaging steam from the room, you will need to turn it off using valves on raised platforms on either side of you. There are shallow alcoves above the two valves, from which a series of Dwarven spiders and spheres will attack you. The Aetherium forge is directly in front of you. On the bottom level against the east wall is a stone table with an unlocked chest built in; on the table are two random potions (one of which is a healing potion), a pair of Dwarven gauntlets, and an enchanted Dwarven greatsword. Against the west wall is a similar stone table with another unlocked chest. On this table are three Dwarven metal ingots, a large decorative Dwemer strut, a piece of Dwemer scrap metal, a Dwemer gyro, and a centurion dynamo core. The chest contains all the items you will need to craft any one of the possible Aetherial items listed in the Smithing section of this page.

On either side of the forge are ramps leading down to the lava. With high enough health, fire resistance, or the Become Ethereal or Whirlwind Sprint shouts, you can reach three additional areas featuring loot across the lava. To access the first two areas, turn outwards from the ramps and follow the walls along to the end, where you will reach two unlocked gates that open outwards and allow access to the two areas, each of which contains an unlocked chest and several pieces of Dwemer metalwork scattered on the ground. You can then follow the paths up to gates that allow you to drop back onto the bottom level near the two stone tables. The third accessible lava area hides an unlocked chest up a ramp behind the large rock pillar you can see in the southeast corner of the room; stay to the right-hand side of the pillar to go up the ramp.

Once you have spoken with Katria after using the forge, the quest ends, and the stairs that dropped and trapped you in this room will rise back into place, allowing you to leave.


  • Multiple soul gems can be found underwater near the entrance and near the sealed gate.
  • The spheres and spider will repeatedly turn the valves back on.
  • The lava deals 150 initial damage (referred to as "Massive Fire Damage" by the game), plus 17 damage per second over 4 seconds. This effect is applied (and stacks) every second you're touching the lava, which will burn quickly through most health bars, if not kill you outright. It also has unique visual and audio effects: the screen will become very bright, blurry, and colored almost exclusively red and yellow, and a loud burning and crackling sound will play. If you use the Become Ethereal shout to traverse the lava, the screen effect is still applied even though you will take no damage from the lava, which combined with the shout's bright visual effects results in most environmental shapes and details being heavily blurred and bathed in white.
  • Ahzidal's Boots of Waterwalking, potions of waterwalking, and the waterwalking ability of the Vampire Lord form will not help you safely traverse the lava, as you will still incur the large fire damage as soon as you step onto the lava.