This article is about the Dawnguard quest. For the game you can play with children, see Hide and Seek (game).
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Quick WalkthroughEdit
- Speak with Gunmar in Fort Dawnguard.
- Dispose of the target (Traveling Bard, Traveling Pilgrim, or Visiting Advisor).
- Report back to Gunmar.
Detailed WalkthroughEdit
Speak with Gunmar in Fort Dawnguard and tell him you are ready to offer some help. He has located the whereabouts of a vampire masquerading as a common citizen, and wants you to track him down and dispose of him.
Your target would be a Traveling Bard, Traveling Pilgrim, or Visiting Advisor (see Bugs) at a radiant city or town. This can include Raven Rock if Dragonborn is installed. However, as the law is unaware of the danger, you will be treated as a criminal if you're caught.
Travel to your destination and identify your target. If you talk to him and expose him as a vampire, he will initially deny it. "I beg your pardon, sir/ma'am. I don't know what you're getting at, but whatever it is, it's not appreciated."
You can then either attempt to stealthily dispose of him, or try to convince him to follow you, which allows you to lead him to a secluded location for elimination. To do this, you will need to pass a speech check requiring a Speech level of at least 75 (Persuasion) or 50 (Intimidate):
Option | Dialogue | Reaction | |||
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Come with me. (Persuade)
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Passed: Monster? What monster? Don't know what you're [sic] game is, but I'll humor for a moment. Lead the way. Take me to this "monster" of yours. But I'm warning you, do anything funny, and you'll regret it. Failed: What are you talking about? I don't know anything about any monsters. |
Passed: Make the target follow you Failed: Nothing |
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Follow me, or you'll regret it. (Intimidate) | Passed: Settle down. No need for threats. Lead the way. But I'm warning you, I'm not afraid to fight you if I have to. Failed: I'm no so easily coerced. I've got my eye on you. Try anything, and you will be the one who regrets it. |
Passed: Make the target follow you Failed: Nothing |
Once you return to Gunmar with the good news, he will reward you with a leveled enchanted item and note his satisfaction: "Very good. That's one less monster we need to worry about. Though there's plenty more where he came from. Be ever watchful."
NotesEdit
- Attacking the vampire before he is hostile and killing him will increase your murder count statistic in your journal, regardless if you are detected or receive a bounty. One way to avoid this is to cast a Frenzy spell on him first if he is low enough level to be affected. You can alternatively kill him as a werewolf, or if Dragonborn is installed, use the Bend Will shout to command a dragon to kill him.
- (DB) If your quest arrow does not appear, your target may be on Solstheim. Traveling to Solstheim will make the arrow appear in the relevant location.
BugsEdit
- Sometimes after killing the target without being seen, a single nearby Hold guard will become hostile. They won't attempt to stop you for a bounty (since there isn't one) and no other guards will be hostile to you.
- The quest was intended to go to a bard, merchant, or pilgrim, but instead of a merchant, a visiting advisor will be chosen. If so, there won't be any dialogue to convince him to come with you. You may however paralyze them while sneaking and let your conjured kill them instead. Ensure any followers are waiting in a structure or a good distance away from combat to avoid any bounties.
- The Unofficial Dawnguard Patch, version 2.0.2, fixes this bug.
- Sometimes the vampire will spawn inside of a buyable house meaning they cannot be reached unless it has been purchased.
Quest StagesEdit
Hide and Seek (DLC1RH01) | ||
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Stage | Finishes Quest | Journal Entry |
10 | Gunmar has sent me to <Alias=Habitation>. I am to find and kill the vampire masquerading as a <Alias=Target>. I am to do so discreetly as the law is unaware of the threat and will assume I have murdered a citizen.
Objective 10: Discreetly kill <Alias=Target>
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100 |
Objective 100: Return to Gunmar
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255 | I found and killed the vampire masquerading as a <Alias=Target> in <Alias=Habitation>. |
- The following empty quest stages were omitted from the table: 1.
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game. - Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage DLC1RH01 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest usingresetquest DLC1RH01
.