|# of Zones||1|
|Respawn Time||Never (storage is safe)|
|Garuk Windrime, Thalin Ebonhand, Haknir Death-Brand, Haknir's Crew|
|Console Location Code(s)|
|On Horker Island
East of Skaal Village
|# of Stalhrim Deposits||2|
The entrance is on the northwestern shore of Horker Island. It has two small row boats drawn up on the beach. Two leveled reavers guard the entrance and will attack on sight. There are four spiky grass plants on the shore, a snowberry bush and a quicksilver ore vein to the left, with several standing stones around the entrance. The entrance is through a master locked iron door. Upon collecting the fourth piece of Deathbrand armor treasure, you will also gain the key.
Upon entering you will be in a small catacomb area. If you haven't found all four pieces of Deathbrand armor this is as far as you can go. A dead adventurer is sitting up against a wall in front of you. A pickaxe is beside him and he is carrying a torn note. Two upright sarcophagi to the east and west have stalhrim deposits in them as does an upright sarcophagus in front of you with a dead draugr spilling out. Once you mine the stalhrim to the west it opens into a wide corridor with stairs descending on your left to a locked iron door (key required). The same key that opened the outside door opens this one.
Through the door is a wide corridor leading to another locked iron door that uses the same key. The corridor is full of treasure, some of which is trapped, causing a gate to drop behind you and sealing you in when you take it, and forcing you to explore further into the barrow to escape. At the far end on the left is a master locked chest and at the near end on the right is an expert locked chest with two burial urns beside it. In the middle of the corridor is a large urn. Found in the corridor are a quiver of arrows, a bow, a war axe, a mace, a greatsword, a battleaxe, a pair of gauntlets/bracers, a shield, a set of armor, a pair of boots, a helmet, a healing potion, a magicka potion, four additional potions, an empty soul gem, and a filled soul gem, all of which are random and set the first time you enter the barrow even if you didn't mine the stalhrim deposit. In addition there is a potion of ultimate healing, a potion of ultimate magicka, three bowls, four cups, a diamond, two emeralds, a garnet, seven goblets, two plates, a ruby, an amethyst (this is almost under the front of the master locked chest and can be easily missed) and 6400-9600 septims. Both chests are opened using the same key as for the doors. The only way you can go is forward through the second iron door.
Upon opening it you find yourself at the top of several flights of stairs leading down to the southeast. At the bottom of the stairs is a doorway into a huge room with arches on either side and two tall pillars sticking through a suspended ceiling. Hanging from this is a lit brazier and in front of you is a wide flight of stairs leading up to the south-southeast. At the top is an altar upon which the skeleton of Haknir Death-Brand is laid out. Beside him is Bloodscythe, a unique scimitar. Upon taking the weapon, the whole barrow will shake and Haknir's ghost will rise behind you, down on the main floor of the room. In addition to fighting his ghost you also must face the ghosts of his quartermaster Garuk Windrime, his helmsman Thalin Ebonhand, and the ghosts of his former crew, making this quite a long and potentially difficult fight.
Once they are all vanquished you have completed the Deathbrand quest and can loot his skeleton for a good amount of gold and Bloodscythe's bladed-companion, the unique scimitar Soulrender. There are two flights of stairs, one heading northwest that has a large urn at the top and the other southeast with the boss level chest.