|# of Zones||1|
|Respawn Time||Never (storage is safe)|
|Garuk Windrime, Haknir Death-Brand, Haknir's Crew, Thalin Ebonhand|
|Console Location Code(s)|
|On Horker Island
East of Skaal Village
|# of Stalhrim Deposits||2|
The entrance is on the northwestern shore of Horker Island. Two small rowboats are drawn up on the nearby beach, and two leveled reavers guarding the entrance will attack on sight. There are four spiky grass plants on the shore, a snowberry bush and a quicksilver ore vein to the left of the entrance, and several standing stones around the entrance. The entrance is through a master-locked iron door. Upon collecting the fourth piece of the Deathbrand armor treasure, you will gain the key that will open this door.
Upon entering, you will be in a small catacomb area. If you haven't found all four pieces of the Deathbrand armor, this will be as far as you can go. A dead adventurer is sitting against a wall in front of you. A pickaxe is beside him, and he is carrying a torn note. Two upright sarcophagi to the east and west contain stalhrim deposits, as does an upright sarcophagus in front of you with a dead draugr spilling out (although this small northern deposit cannot be mined). After you mine the stalhrim to the west, pass through the now unblocked sarcophagus to enter a wide corridor with stairs descending on your left to a locked iron door (key required). The same key that opened the outside door opens this one.
Through the door is a wide corridor leading to another locked iron door that uses the same key. The corridor is full of treasure, some of which is trapped, causing a gate to drop behind you and sealing you in when you take it, and forcing you to explore further into the barrow to escape. At the far end on the left is a master-locked chest, and at the near end on the right is an expert-locked chest with two burial urns beside it. In the middle of the corridor is a large urn. Found in the corridor are a quiver of arrows, a bow, a war axe, a mace, a greatsword, a battleaxe, a pair of gauntlets/bracers, a shield, a set of armor, a pair of boots, a helmet, a healing potion, a magicka potion, four additional potions, an empty soul gem, and a filled soul gem, all of which are random and set the first time you enter the barrow even if you didn't mine the stalhrim deposit. In addition, there is a potion of ultimate healing, a potion of ultimate magicka, three bowls, four cups, a diamond, two emeralds, a garnet, seven goblets, two plates, a ruby, an amethyst (this is almost under the front of the master-locked chest and can be easily missed), and 6400-9600 septims. Both chests are opened with the same key used for the doors. The only way you can go is forward through the second iron door.
Upon opening the second door, you find yourself at the top of several flights of stairs leading down to the southeast. At the bottom of the stairs is a doorway into a huge room, featuring arches on either side and tall pillars rising to a suspended ceiling. Ahead is a wide flight of stairs leading up to the south-southeast. At the top is an altar upon which the skeleton of Haknir Death-Brand is laid out. Beside him is Bloodscythe, a unique scimitar. Upon taking the weapon, the whole barrow will shake, and Haknir's ghost will rise behind you, down on the main floor of the room. In addition to fighting his ghost, you also must face the ghosts of his quartermaster Garuk Windrime, his helmsman Thalin Ebonhand, and the ghosts of his former crew, making this quite a long and potentially difficult fight.
Once they are all vanquished, you will complete the Deathbrand quest, and can loot his skeleton for some gold and Bloodscythe's bladed companion, the unique scimitar Soulrender. There are short flights of ascending stairs on either side of the altar, one to the northwest with a large urn at the top, and the other to the southeast leading to the boss chest.
- It's best if you don't pick the lock to enter the barrow prior to receiving the key during the Deathbrand quest, as the treasure in the treasure room is generated when you first enter.
- If your character is skilled in sneak and archery it may be a good strategy to hide in the shadows and let the crew be distracted by your follower while you snipe Deathbrand and his archers from afar. Trying to best them in hand to hand combat is at best tedious and can be very challenging for characters at any level. This way you can land sneak attacks on the crew when they start to overwhelm your follower. Bound bow and the conjuration perk Mystic Binding can give you the upper hand, effectively allowing one hit kills on Deathbrand's multitude of crew members. Deathbrand will teleport to relocate himself upon receiving critical damage, so stay alert as to where his archers stand as he will not generally spawn too close to them. Lacing your arrows with a powerful poison can lay Deathbrand low swiftly. Be cautious when using this strategy, however, as his crew members are virtually transparent. This can starkly increase the probability of a misfired arrow claiming the life of your follower.
- This location also appeared in the Bloodmoon expansion for Morrowind.