Open main menu

UESPWiki β

Skyrim:Staves Items

< Skyrim: Staves (Creation)(Redirected from Skyrim:Daedric Staff of Repulsion)

This page documents the new items added by the Staves Creation.

Unenchanted StavesEdit

Name (ID)    
  Unenchanted Daedric Staff
(FExxx80B)
10 500
  Unenchanted Dreugh Staff
(FExxx809)
7.2 500
  Unenchanted Ebony Staff
(FExxx80A)
10 500
  Unenchanted Glass Staff
(FExxx80F)
4.8 500
  Unenchanted Silver Staff
(FExxx80C)
6.4 500
  Unenchanted Steel Staff
(FExxx80D)
8 500
  Unenchanted Wooden Staff
(FExxx80E)
8 500
  Unenchanted Wooden Staff
(FExxx887)
8 500

Enchanted StavesEdit

AlterationEdit

Name (ID)     Charge/Cost = Uses Enchantment
Daedric Staff of Peace
(FExxx868)
10 4810 3000/400=7 Targets that fail to resist are paralyzed for 14 seconds:
Dreugh Staff of Peace
(FExxx81F)
7.2 3160 3000/250=12 Targets that fail to resist are paralyzed for 8 seconds:
Ebony Staff of Peace
(FExxx867)
10 4160 3000/350=8 Targets that fail to resist are paralyzed for 12 seconds:
Glass Staff of Peace
(FExxx86A)
4.8 3560 3000/300=10 Targets that fail to resist are paralyzed for 10 seconds:
Silver Staff of Peace
(FExxx877)
6.4 2710 3000/200=15 Targets that fail to resist are paralyzed for 6 seconds:
Steel Staff of Peace
(FExxx86E)
8 2539 3000/209=14 Targets that fail to resist are paralyzed for 5 seconds:
Wooden Staff of Peace
(FExxx85B)
(FExxx884)
8 1678 3000/164=18 Targets that fail to resist are paralyzed for 4 seconds:
Name ID     Charge/Cost = Uses
Magelight

Ball of light that lasts 60 seconds and sticks where it strikes.

Daedric Staff of Magelight FExxxA2B 10 239 1000/14=71
Dreugh Staff of Magelight FExxxA2C 7.2 239 1000/14=71
Ebony Staff of Magelight FExxxA2D 10 239 1000/14=71
Glass Staff of Magelight FExxxA2E 4.8 239 1000/14=71
Silver Staff of Magelight FExxxA2F 6.4 239 1000/14=71
Steel Staff of Magelight FExxxA30 8 239 1000/14=71
Wooden Staff of Magelight FExxxA31
FExxxA32
8 239 1000/14=71
Name ID     Charge/Cost = Uses
Paralysis

Targets that fail to resist are paralyzed for 10 seconds.

Daedric Staff of Paralysis FExxxA3A 10 3965 3000/450=6
Dreugh Staff of Paralysis FExxxA3C 7.2 3965 3000/450=6
Ebony Staff of Paralysis FExxxA65 10 3965 3000/450=6
Glass Staff of Paralysis FExxxA3D 4.8 3965 3000/450=6
Silver Staff of Paralysis FExxxA3E 6.4 3965 3000/450=6
Steel Staff of Paralysis FExxxA3F 8 3965 3000/450=6
Wooden Staff of Paralysis FExxxA40
FExxxA41
8 3965 3000/450=6

ConjurationEdit

Banish/CommandEdit

Name ID     Charge/Cost = Uses
Banish Daedra

Weaker summoned daedra are sent back to Oblivion.

Daedric Staff of Banishing FExxx8C4 10 926 2000/85=23
Dreugh Staff of Banishing FExxx8C8 7.2 926 2000/85=23
Ebony Staff of Banishing FExxx8C5 10 926 2000/85=23
Glass Staff of Banishing FExxx8C9 4.8 926 2000/85=23
Silver Staff of Banishing FExxx8C7 6.4 926 2000/85=23
Steel Staff of Banishing FExxx8C6 8 926 2000/85=23
Wooden Staff of Banishing FExxx8C2
FExxx8C3
8 926 2000/85=23
  • The spell's banishing magnitude is 15, not 7; the difference is that the spell, when single-cast, can banish Potent Flame Atronachs, but the staff cannot. It also includes an effect that deals 20 damage per second for one second, unlike the staff.
Name ID     Charge/Cost = Uses
Command Daedra

Powerful summoned and raised creatures are put under your control.

Daedric Staff of Daedric Command FExxx8EE 10 2307 3000/242=12
Dreugh Staff of Daedric Command FExxx8ED 7.2 2307 3000/242=12
Ebony Staff of Daedric Command FExxx8EF 10 2307 3000/242=12
Glass Staff of Daedric Command FExxx8EC 4.8 2307 3000/242=12
Silver Staff of Daedric Command FExxx8EB 6.4 2307 3000/242=12
Steel Staff of Daedric Command FExxx8EA 8 2307 3000/242=12
Wooden Staff of Daedric Command FExxx8E8
FExxx8E9
8 2307 3000/242=12
  • The spell, unlike the staff, has a Push magnitude of 100, meaning the staff will not stagger targets who resist the command effect.
Name ID     Charge/Cost = Uses
Expel Daedra

Powerful summoned daedra creatures are are sent back to Oblivion.

Daedric Staff of Expulsion FExxx95A 10 2092 3000/215=13
Dreugh Staff of Expulsion FExxx95B 7.2 2092 3000/215=13
Ebony Staff of Expulsion FExxx95C 10 2092 3000/215=13
Glass Staff of Expulsion FExxx95D 4.8 2092 3000/215=13
Silver Staff of Expulsion FExxx95E 6.4 2092 3000/215=13
Steel Staff of Expulsion FExxx95F 8 2092 3000/215=13
Wooden Staff of Expulsion FExxx960
FExxx961
8 2092 3000/215=13
  • This means the staff is worse than a Staff of Banishing against Potent Frost Atronachs, Storm Atronachs (potent or not), or any kind of elemental Thrall, as neither staff will Banish them, but the former will still manage a stagger effect.

ConjureEdit

Name ID     Charge/Cost = Uses
Conjure Familiar

Summons a Familiar for 60 seconds wherever the caster is pointing.

Daedric Staff of the Familiar FExxx904 10 926 500/107=4
Dreugh Staff of the Familiar FExxx903 7.2 926 500/107=4
Ebony Staff of the Familiar FExxx905 10 926 500/107=4
Glass Staff of the Familiar FExxx902 4.8 926 500/107=4
Silver Staff of the Familiar FExxx901 6.4 926 500/107=4
Steel Staff of the Familiar FExxx900 8 926 500/107=4
Wooden Staff of the Familiar FExxx8FE
FExxx8FF
8 926 500/107=4
Name ID     Charge/Cost = Uses
Conjure Flame Atronach

Summons a Flame Atronach for 60 seconds wherever the caster is pointing.

  • Conjure Flame Atronach, for 60 secs
Daedric Staff of the Flame Atronach FExxx92A 10 727 1000/75=13
Dreugh Staff of the Flame Atronach FExxx923 7.2 727 1000/75=13
Ebony Staff of the Flame Atronach FExxx925 10 727 1000/75=13
Glass Staff of the Flame Atronach FExxx924 4.8 727 1000/75=13
Silver Staff of the Flame Atronach FExxx922 6.4 727 1000/75=13
Steel Staff of the Flame Atronach FExxx921 8 727 1000/75=13
Wooden Staff of the Flame Atronach FExxx91F
FExxx920
8 727 1000/75=13
Name ID     Charge/Cost = Uses
Conjure Frost Atronach

Summons a Frost Atronach for 60 seconds wherever the caster is pointing.

  • Conjure Frost Atronach, for 60 secs
Daedric Staff of the Frost Atronach FExxx90E 10 1106 2000/107=18
Dreugh Staff of the Frost Atronach FExxx90C 7.2 1106 2000/107=18
Ebony Staff of the Frost Atronach FExxx90D 10 1106 2000/107=18
Glass Staff of the Frost Atronach FExxx90B 4.8 1106 2000/107=18
Silver Staff of the Frost Atronach FExxx90A 6.4 1106 2000/107=18
Steel Staff of the Frost Atronach FExxx909 8 1106 2000/107=18
Wooden Staff of the Frost Atronach FExxx906
FExxx908
8 1106 2000/107=18
Name ID     Charge/Cost = Uses
Conjure Storm Atronach

Summons a Storm Atronach for 60 seconds wherever the caster is pointing.

  • Conjure Storm Atronach, for 60 secs
Daedric Staff of the Storm Atronach FExxx92F 10 1656 3000/161=18
Dreugh Staff of the Storm Atronach FExxx931 7.2 1656 3000/161=18
Ebony Staff of the Storm Atronach FExxx930 10 1656 3000/161=18
Glass Staff of the Storm Atronach FExxx932 4.8 1656 3000/161=18
Silver Staff of the Storm Atronach FExxx933 6.4 1656 3000/161=18
Steel Staff of the Storm Atronach FExxx934 8 1656 3000/161=18
Wooden Staff of the Storm Atronach FExxx92D
FExxx92E
8 1656 3000/161=18
Name ID     Charge/Cost = Uses
Summon Ancestor Ghost

Summons an Ancestral Ghost for 60 seconds.

  • Conjure Ancestral Ghost, for 60 secs
Daedric Staff of the Forefathers FExxx861 10 4480 3000/358=8
Dreugh Staff of Ancestors FExxx821 7.2 4030 3000/358=8
Ebony Staff of the Forefathers FExxx865 10 4230 3000/358=8
Glass Staff of Ancestors FExxx86C 4.8 4030 3000/358=8
Silver Staff of Ancestors FExxx876 6.4 3980 3000/358=8
Steel Staff of Ancestors FExxx871 8 3730 3000/358=8
Wooden Staff of Ancestors FExxx85D
FExxx886
8 3235 3000/358=8
  • The daedric and ebony staves summon a boss variety, the glass stave summons a mixed variety, the dreugh and silver staves summon a melee variety, the steel stave summons an archer variety, and the wood staves summon a mage variety. See Ancestor Ghost for details.

ReanimateEdit

Name ID     Charge/Cost = Uses
Dread Zombie

Reanimate a very powerful dead body to fight for you for 60 seconds.

Daedric Staff of Dread Zombies FExxx94A 10 1248 3000/110=27
Dreugh Staff of Dread Zombies FExxx94B 7.2 1248 3000/110=27
Ebony Staff of Dread Zombies FExxx94C 10 1248 3000/110=27
Glass Staff of Dread Zombies FExxx94D 4.8 1248 3000/110=27
Silver Staff of Dread Zombies FExxx94E 6.4 1248 3000/110=27
Steel Staff of Dread Zombies FExxx94F 8 1248 3000/110=27
Wooden Staff of Dread Zombies FExxx950
FExxx951
8 1248 3000/110=27
  • Dread Zombie's reanimate magnitude is 30, not 12, and its fortified healing magnitude is 3, not 1.
  • Bodies reanimated by staves will not disintegrate after the spell wears off.
    •   The Unofficial Skyrim Patch, version 2.0.9, addresses this issue. Reanimated corpses will disintegrate after the spell wears off.
Name ID     Charge/Cost = Uses
Raise Zombie

Reanimate a weak dead body to fight for you for 60 seconds.

Daedric Staff of Zombies FExxxA47 10 449 500/48=10
Dreugh Staff of Zombies FExxxA48 7.2 449 500/48=10
Ebony Staff of Zombies FExxxA49 10 449 500/48=10
Glass Staff of Zombies FExxxA4A 4.8 449 500/48=10
Silver Staff of Zombies FExxxA4B 6.4 449 500/48=10
Steel Staff of Zombies FExxxA4C 8 449 500/48=10
Wooden Staff of Zombies FExxxA4D
FExxxA4E
8 449 500/48=10
  • Raise Zombie's magnitude is 6, not 3.
  • Bodies reanimated by staves will not disintegrate after the spell wears off.
    •   The Unofficial Skyrim Patch, version 2.0.9, addresses this issue. Reanimated corpses will disintegrate after the spell wears off.
Name ID     Charge/Cost = Uses
Reanimate Corpse

Reanimate a weak dead body to fight for you for 60 seconds.

Daedric Staff of Reanimation FExxxA67 10 949 1000/103=9
Dreugh Staff of Reanimation FExxxA68 7.2 949 1000/103=9
Ebony Staff of Reanimation FExxxA69 10 949 1000/103=9
Glass Staff of Reanimation FExxxA6A 4.8 949 1000/103=9
Silver Staff of Reanimation FExxxA6B 6.4 949 1000/103=9
Steel Staff of Reanimation FExxxA6C 8 949 1000/103=9
Wooden Staff of Reanimation FExxxA6D
FExxxA6E
8 949 1000/103=9
  • Reanimate Corpse's magnitude is 13, not 6.
  • Bodies reanimated by staves will not disintegrate after the spell wears off.
    •   The Unofficial Skyrim Patch, version 2.0.9, addresses this issue. Reanimated corpses will disintegrate after the spell wears off.
Name ID     Charge/Cost = Uses
Revenant

Reanimate a powerful dead body to fight for you for 60 seconds.

Daedric Staff of Revenants FExxxA94 10 824 2000/72=27
Dreugh Staff of Revenants FExxxA95 7.2 824 2000/72=27
Ebony Staff of Revenants FExxxA96 10 824 2000/72=27
Glass Staff of Revenants FExxxA97 4.8 824 2000/72=27
Silver Staff of Revenants FExxxA98 6.4 824 2000/72=27
Steel Staff of Revenants FExxxA99 8 824 2000/72=27
Wooden Staff of Revenants FExxxA9A
FExxxA9B
8 824 2000/72=27
  • Revenant's magnitude is 21, not 9.
  • Bodies reanimated by staves will not disintegrate after the spell wears off.
    •   The Unofficial Skyrim Patch, version 2.0.9, addresses this issue. Reanimated corpses will disintegrate after the spell wears off.

Soul TrapEdit

Name ID     Charge/Cost = Uses
Soul Trap

If target dies within 60 seconds, fills a soul gem.

Daedric Staff of Soul Trapping FExxxAB2 10 986 1000/107=9
Dreugh Staff of Soul Trapping FExxxAB3 7.2 986 1000/107=9
Ebony Staff of Soul Trapping FExxxAB4 10 986 1000/107=9
Glass Staff of Soul Trapping FExxxAB5 4.8 986 1000/107=9
Silver Staff of Soul Trapping FExxxAB6 6.4 986 1000/107=9
Steel Staff of Soul Trapping FExxxAB7 8 986 1000/107=9
Wooden Staff of Soul Trapping FExxxAB8
FExxxAB9
8 986 1000/107=9

DestructionEdit

Name (ID)     Charge/Cost = Uses Enchantment
Daedric Staff of War
(FExxx859)
10 1854 1000/59=16 seconds Elemental damage that does 8 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage:
Dreugh Staff of War
(FExxx857)
7.2 413 1000/34=29 seconds Elemental damage that does 5 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage:
Ebony Staff of War
(FExxx858)
10 543 1000/51=19 seconds Elemental damage that does 7 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage:
Glass Staff of War
(FExxx856)
4.8 1223 1000/42=23 seconds Elemental damage that does 6 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage:
Silver Staff of War
(FExxx855)
6.4 1096 1000/26=38 seconds Elemental damage that does 4 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage:
Steel Staff of War
(FExxx854)
8 351 1000/26=38 seconds Elemental damage that does 4 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage:
Wooden Staff of War
(FExxx829)
(FExxx888)
8 289 1000/19=52 seconds Elemental damage that does 3 points per second to Health, Magicka, and Stamina. Targets on fire take extra damage:
  • The description only takes into account the magnitude of the first effect, the actual damage done to health is three times as much (excluding the extra damage from being on fire).

Fire DamageEdit

Name ID     Charge/Cost = Uses
Fireball

A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.

  • Fireball, 40 pts in 15 ft
Daedric Staff of Fireballs FExxx97D 10 1309 2000/133=15
Dreugh Staff of Fireballs FExxx97C 7.2 1309 2000/133=15
Ebony Staff of Fireballs FExxx97B 10 1309 2000/133=15
Glass Staff of Fireballs FExxx97A 4.8 1309 2000/133=15
Silver Staff of Fireballs FExxx979 6.4 1309 2000/133=15
Steel Staff of Fireballs FExxx978 8 1309 2000/133=15
Wooden Staff of Fireballs FExxx977
FExxx976
8 1309 2000/133=15
Name ID     Charge/Cost = Uses
Firebolt

A blast of fire that does 25 points of damage. Targets on fire take extra damage.

  • Firebolt, 25 pts
Daedric Staff of Firebolts FExxx975 10 456 1000/41=24
Dreugh Staff of Firebolts FExxx974 7.2 456 1000/41=24
Ebony Staff of Firebolts FExxx983 10 456 1000/41=24
Glass Staff of Firebolts FExxx97e 4.8 456 1000/41=24
Silver Staff of Firebolts FExxx97f 6.4 456 1000/41=24
Steel Staff of Firebolts FExxx980 8 456 1000/41=24
Wooden Staff of Firebolts FExxx981
FExxx982
8 456 1000/41=24
Name ID     Charge/Cost = Uses
Flames

A gout of fire that does 8 points per second. Targets on fire take extra damage.

  • Flames, 8 pts for 1 sec
Daedric Staff of Flames FExxx995 10 183 500/24=20 seconds
Dreugh Staff of Flames FExxx996 7.2 183 500/24=20 seconds
Ebony Staff of Flames FExxx997 10 183 500/24=20 seconds
Glass Staff of Flames FExxx998 4.8 183 500/24=20 seconds
Silver Staff of Flames FExxx999 6.4 183 500/24=20 seconds
Steel Staff of Flames FExxx99A 8 183 500/24=20 seconds
Wooden Staff of Flames FExxx99B
FExxx99C
8 183 500/24=20 seconds
Name ID     Charge/Cost = Uses
Incinerate

A blast of fire that does 60 points of damage. Targets on fire take extra damage.

  • Incinerate, 60 pts
Daedric Staff of Incineration FExxxA1C 10 2750 3000/289=10
Dreugh Staff of Incineration FExxxA1D 7.2 2750 3000/289=10
Ebony Staff of Incineration FExxxA1E 10 2750 3000/289=10
Glass Staff of Incineration FExxxA1F 4.8 2750 3000/289=10
Silver Staff of Incineration FExxxA20 6.4 2750 3000/289=10
Steel Staff of Incineration FExxxA21 8 2750 3000/289=10
Wooden Staff of Incineration FExxxA22
FExxxA23
8 2750 3000/289=10
Name ID     Charge/Cost = Uses
Wall Of Flames

Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.

Daedric Staff of the Flame Wall FExxxB0C 10 1310 3000/118=25 seconds
Dreugh Staff of the Flame Wall FExxxB0D 7.2 1310 3000/118=25 seconds
Ebony Staff of the Flame Wall FExxxB0E 10 1310 3000/118=25 seconds
Glass Staff of the Flame Wall FExxxB0F 4.8 1310 3000/118=25 seconds
Silver Staff of the Flame Wall FExxxB10 6.4 1310 3000/118=25 seconds
Steel Staff of the Flame Wall FExxxB11 8 1310 3000/118=25 seconds
Wooden Staff of the Flame Wall FExxxB12
FExxxB13
8 1310 3000/118=25 seconds
  • Wall of Flames only inflicts Fire Barrier for 1 second; this is the duration the target burns for when directly hit by the spell, before tapering begins, meaning the Staff deals more damage overall on a single hit basis, although the summoned wall is identical for both staff and spell.

Frost DamageEdit

Name (ID)     Charge/Cost = Uses Enchantment
Daedric Staff of Judgment
(FExxx862)
10 3019 2000/176=11 Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second:
  • Frost Barrier, 10 pts for 1 secs
  • Slow, 50 pts for 5 secs
Dreugh Staff of Judgment
(FExxx822)
7.2 2398 2000/184=10 A freezing whirlwind that does 50 points of frost damage per second to Health and Stamina:
Ebony Staff of Judgment
(FExxx864)
10 4280 2000/380=5 A spear of ice that does 70 points of frost damage to Health and Stamina:
Glass Staff of Judgment
(FExxx86B)
4.8 3486 1000/320=3 A spear of ice that does 60 points of frost damage to Health and Stamina:
Silver Staff of Judgment
(FExxx877)
6.4 1256 1000/48=20 A spike of ice that does 25 points of frost damage to Health and Stamina:
Steel Staff of Judgment
(FExxx872)
8 791 1000/21=47 seconds A blast of cold that does 10 points of damage per second to Health and Stamina:
Wooden Staff of Judgment
(FExxx85E)
(FExxx882)
8 198 500/16=31 seconds A blast of cold that does 8 points of damage per second to Health and Stamina:
Name ID     Charge/Cost = Uses
Frostbite

A blast of cold that does 8 points of damage per second to Health and Stamina.

  • Frostbite, 8 pts for 1 sec
Daedric Staff of Frostbite FExxx9B3 10 198 500/16=31 seconds
Dreugh Staff of Frostbite FExxx9B4 7.2 198 500/16=31 seconds
Ebony Staff of Frostbite FExxx9B5 10 198 500/16=31 seconds
Glass Staff of Frostbite FExxx9B6 4.8 198 500/16=31 seconds
Silver Staff of Frostbite FExxx9B7 6.4 198 500/16=31 seconds
Steel Staff of Frostbite FExxx9B8 8 198 500/16=31 seconds
Wooden Staff of Frostbite FExxx9B9
FExxx9BA
8 198 500/16=31 seconds
Name ID     Charge/Cost = Uses
Ice Spike

A spike of ice that does 25 points of frost damage to Health and Stamina.

  • Ice Spike, 25 pts
  • Slow, 50 pts for 3 secs
Daedric Staff of Ice Spikes FExxx9EF 10 511 1000/48=20
Dreugh Staff of Ice Spikes FExxx9F0 7.2 511 1000/48=20
Ebony Staff of Ice Spikes FExxx9F1 10 511 1000/48=20
Glass Staff of Ice Spikes FExxx9F2 4.8 511 1000/48=20
Silver Staff of Ice Spikes FExxx9F3 6.4 511 1000/48=20
Steel Staff of Ice Spikes FExxx9F4 8 511 1000/48=20
Wooden Staff of Ice Spikes FExxx9F5
FExxx9F6
8 511 1000/48=20
Name ID     Charge/Cost = Uses
Ice Storm

A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina.

  • Ice Storm, 40 pts in 15 ft
  • Slow, 50 pts for 5 secs
Daedric Staff of Ice Storms FExxx9FE 10 1401 2000/144=13
Dreugh Staff of Ice Storms FExxx9FF 7.2 1401 2000/144=13
Ebony Staff of Ice Storms FExxxA00 10 1401 2000/144=13
Glass Staff of Ice Storms FExxxA01 4.8 1401 2000/144=13
Silver Staff of Ice Storms FExxxA02 6.4 1401 2000/144=13
Steel Staff of Ice Storms FExxxA03 8 1401 2000/144=13
Wooden Staff of Ice Storms FExxxA04
FExxxA05
8 1401 2000/144=13
Name ID     Charge/Cost = Uses
Icy Spear

A spear of ice that does 60 points of frost damage to Health and Stamina.

  • Icy Spear, 60 pts
  • Slow, 50 pts for 3 secs
Daedric Staff of Icy Spear FExxxA0D 10 2931 3000/320=9
Dreugh Staff of Icy Spear FExxxA0E 7.2 2931 3000/320=9
Ebony Staff of Icy Spear FExxxA0F 10 2931 3000/320=9
Glass Staff of Icy Spear FExxxA10 4.8 2931 3000/320=9
Silver Staff of Icy Spear FExxxA11 6.4 2931 3000/320=9
Steel Staff of Icy Spear FExxxA12 8 2931 3000/320=9
Wooden Staff of Icy Spear FExxxA13
FExxxA14
8 2931 3000/320=9
Name ID     Charge/Cost = Uses
Wall Of Frost

Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.

  • Frost Barrier, 8 pts for 1 sec
  • Slow, 50 pts for 5 secs
Daedric Staff of the Frost Wall FExxxB1B 10 1468 3000/137=21 seconds
Dreugh Staff of the Frost Wall FExxxB19 7.2 1468 3000/137=21 seconds
Ebony Staff of the Frost Wall FExxxB18 10 1468 3000/137=21 seconds
Glass Staff of the Frost Wall FExxxB17 4.8 1468 3000/137=21 seconds
Silver Staff of the Frost Wall FExxxB16 6.4 1468 3000/137=21 seconds
Steel Staff of the Frost Wall FExxxB15 8 1468 3000/137=21 seconds
Wooden Staff of the Frost Wall FExxxB14
FExxxB1C
8 1468 3000/137=21 seconds

Shock DamageEdit

Name ID     Charge/Cost = Uses
Chain Lightning

Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.

Daedric Staff of Chain Lightning FExxx8DC 10 1494 2000/156=12
Dreugh Staff of Chain Lightning FExxx8DF 7.2 1494 2000/156=12
Ebony Staff of Chain Lightning FExxx8DD 10 1494 2000/156=12
Glass Staff of Chain Lightning FExxx8DE 4.8 1494 2000/156=12
Silver Staff of Chain Lightning FExxx8E0 6.4 1494 2000/156=12
Steel Staff of Chain Lightning FExxx8E1 8 1494 2000/156=12
Wooden Staff of Chain Lightning FExxx8DA
FExxx8DB
8 1494 2000/156=12
Name ID     Charge/Cost = Uses
Lightning Bolt

A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.

  • Lightning Bolt 25 pts
Daedric Staff of Lightning Bolts FExxx8CE 10 538 1000/51=19
Daedric Staff of Thunderbolts FExxxAD0 10 778 3000/51=58
Dreugh Staff of Lightning Bolts FExxx8CD 7.2 538 1000/51=19
Dreugh Staff of Thunderbolts FExxxAD1 7.2 778 3000/51=58
Ebony Staff of Lightning Bolts FExxx8D1 10 538 1000/51=19
Ebony Staff of Thunderbolts FExxxAD2 10 778 3000/51=58
Glass Staff of Lightning Bolts FExxx8CC 4.8 538 1000/51=19
Glass Staff of Thunderbolts FExxxAD3 4.8 778 3000/51=58
Silver Staff of Lightning Bolts FExxx8D0 6.4 538 1000/51=19
Silver Staff of Thunderbolts FExxxAD4 6.4 778 3000/51=58
Steel Staff of Lightning Bolts FExxx8CF 8 538 1000/51=19
Steel Staff of Thunderbolts FExxxAD5 8 778 3000/51=58
Wooden Staff of Lightning Bolts FExxx8CA
FExxx8CB
8 538 1000/51=19
Wooden Staff of Thunderbolts FExxxAD6
FExxxAD7
8 778 3000/51=58
  • The staves of Thunderbolts have the wrong enchantment attached, using apprentice Lightning Bolts instead of expert Thunderbolts, which explains the high amount of uses.
Name ID     Charge/Cost = Uses
Sparks

Lightning that does 8 points of shock damage to Health and Magicka per second.

  • Sparks, 8 pts for 1 sec
Daedric Staff of Sparks FExxxAC1 10 218 500/19=26 seconds
Dreugh Staff of Sparks FExxxAC2 7.2 218 500/19=26 seconds
Ebony Staff of Sparks FExxxAC3 10 218 500/19=26 seconds
Glass Staff of Sparks FExxxAC4 4.8 218 500/19=26 seconds
Silver Staff of Sparks FExxxAC5 6.4 218 500/19=26 seconds
Steel Staff of Sparks FExxxAC6 8 218 500/19=26 seconds
Wooden Staff of Sparks FExxxAC7
FExxxAC8
8 218 500/19=26 seconds
Name ID     Charge/Cost = Uses
Wall Of Storms

Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.

  • Wall of Storms, 8 pts for 1 sec
Daedric Staff of the Storm Wall FExxxB1A 10 1531 3000/145=20 seconds
Dreugh Staff of the Storm Wall FExxxB2C 7.2 1531 3000/145=20 seconds
Ebony Staff of the Storm Wall FExxxB2D 10 1531 3000/145=20 seconds
Glass Staff of the Storm Wall FExxxB2E 4.8 1531 3000/145=20 seconds
Silver Staff of the Storm Wall FExxxB2F 6.4 1531 3000/145=20 seconds
Steel Staff of the Storm Wall FExxxB30 8 1531 3000/145=20 seconds
Wooden Staff of the Storm Wall FExxxB31
FExxxB32
8 1531 3000/145=20 seconds

IllusionEdit

RallyEdit

Name ID     Charge/Cost = Uses
Courage

Target won't flee for 60 seconds and gets some extra health and stamina.

Daedric Staff of Courage FExxx93C 10 79 500/1=500
Dreugh Staff of Courage FExxx8AB 7.2 79 500/1=500
Ebony Staff of Courage FExxx93D 10 79 500/1=500
Glass Staff of Courage FExxx93E 4.8 79 500/1=500
Silver Staff of Courage FExxx93F 6.4 79 500/1=500
Steel Staff of Courage FExxx940 8 79 500/1=500
Wooden Staff of Courage FExxx941
FExxx942
8 79 500/1=500
  • Courage has a magnitude of 100, not 6, but the magnitude of this effect may not matter between those values, as maximum Confidence is 4.
  • Rally staves claim in their description that they provide extra health and stamina, but they do not actually do so.
Name ID     Charge/Cost = Uses
Rally

Targets won't flee for 60 seconds and get extra health and stamina.

  • Rally, 10 pts for 60 secs in 15 ft
Daedric Staff of Inspiration FExxxA56 10 317 2000/9=222
Dreugh Staff of Inspiration FExxxA57 7.2 317 2000/9=222
Ebony Staff of Inspiration FExxxA58 10 317 2000/9=222
Glass Staff of Inspiration FExxxA59 4.8 317 2000/9=222
Silver Staff of Inspiration FExxxA5A 6.4 317 2000/9=222
Steel Staff of Inspiration FExxxA5B 8 317 2000/9=222
Wooden Staff of Inspiration FExxxA5C
FExxxA5D
8 317 2000/9=222
  • Rally has a magnitude of 100, not 10, but the magnitude of this effect may not matter between those values, as maximum Confidence is 4.
  • Rally staves claim in their description that they provide extra health and stamina, but they do not actually do so.

PacifyEdit

Name ID     Charge/Cost = Uses
Calm

Creatures and people up to level 8 won't fight for 20 seconds.

  • Calm, 8 pts for 30 secs
Daedric Staff of Calm FExxx917 10 1153 1000/128=7
Dreugh Staff of Calm FExxx91C 7.2 1153 1000/128=7
Ebony Staff of Calm FExxx919 10 1153 1000/128=7
Glass Staff of Calm FExxx918 4.8 1153 1000/128=7
Silver Staff of Calm FExxx91A 6.4 1153 1000/128=7
Steel Staff of Calm FExxx91B 8 1153 1000/128=7
Wooden Staff of Calm FExxx915
FExxx916
8 1153 1000/128=7
  • Calm's magnitude is 9, not 8.

FearEdit

Name (ID)     Charge/Cost = Uses Enchantment
Daedric Staff of Shaming
(FExxx85F)
10 5610 3000/500=6 Creatures and people up to level 20 flee from combat for 60 seconds:
  • Fear, 20 pts for 60 secs
Dreugh Staff of Shaming
(FExxx823)
7.2 3560 3000/300=10 Creatures and people up to level 14 flee from combat for 60 seconds:
  • Fear, 14 pts for 60 secs
Ebony Staff of Shaming
(FExxx863)
10 4560 3000/400=7 Creatures and people up to level 18 flee from combat for 60 seconds:
  • Fear, 18 pts for 60 secs
Glass Staff of Shaming
(FExxx869)
4.8 3560 3000/300=10 Creatures and people up to level 16 flee from combat for 60 seconds:
  • Fear, 16 pts for 60 secs
Silver Staff of Shaming
(FExxx874)
6.4 3510 3000/300=10 Creatures and people up to level 12 flee from combat for 60 seconds:
  • Fear, 12 pts for 60 secs
Steel Staff of Shaming
(FExxx86F)
8 3260 3000/300=10 Creatures and people up to level 10 flee from combat for 60 seconds:
  • Fear, 10 pts for 60 secs
Wooden Staff of Shaming
(FExxx85A)
(FExxx883)
8 2443 1000/289=3 Creatures and people up to level 8 flee from combat for 60 seconds:
  • Fear, 8 pts for 60 secs
Name ID     Charge/Cost = Uses
Fear

Creatures and people up to level 8 flee from combat for 60 seconds.

  • Fear, 8 pts for 60 secs
Daedric Staff of Fear FExxx8A8 10 2443 1000/289=3
Dreugh Staff of Fear FExxx969 7.2 2443 1000/289=3
Ebony Staff of Fear FExxx96A 10 2443 1000/289=3
Glass Staff of Fear FExxx96B 4.8 2443 1000/289=3
Silver Staff of Fear FExxx96C 6.4 2443 1000/289=3
Steel Staff of Fear FExxx96D 8 2443 1000/289=3
Wooden Staff of Fear FExxx96E
FExxx96F
8 2443 1000/289=3
  • Fear's magnitude is 9, not 8, but its duration is 30 secs, not 60.
Name ID     Charge/Cost = Uses
Rout

Creatures and people up to level 12 flee from combat for 30 seconds.

  • Rout, 12 pts for 30 secs in 15 ft
Daedric Staff of Vanquishment FExxxAA3 10 1807 3000/180=16
Dreugh Staff of Vanquishment FExxxAA4 7.2 1807 3000/180=16
Ebony Staff of Vanquishment FExxxAA5 10 1807 3000/180=16
Glass Staff of Vanquishment FExxxAA6 4.8 1807 3000/180=16
Silver Staff of Vanquishment FExxxAA7 6.4 1807 3000/180=16
Steel Staff of Vanquishment FExxxAA8 8 1807 3000/180=16
Wooden Staff of Vanquishment FExxxAA9
FExxxAAA
8 1807 3000/180=16
  • Rout's magnitude is 20, not 12.

FrenzyEdit

Name ID     Charge/Cost = Uses
Frenzy

Creatures and people up to level 8 will attack anyone nearby for 60 seconds.

  • Frenzy, 8 pts for 60 secs in 15 ft
Daedric Staff of Frenzy FExxx9A4 10 1149 2000/113=17
Dreugh Staff of Frenzy FExxx9A5 7.2 1149 2000/113=17
Ebony Staff of Frenzy FExxx9A7 10 1149 2000/113=17
Glass Staff of Frenzy FExxx9A8 4.8 1149 2000/113=17
Silver Staff of Frenzy FExxx9A9 6.4 1149 2000/113=17
Steel Staff of Frenzy FExxx9AA 8 1149 2000/113=17
Wooden Staff of Frenzy FExxx9AB
FExxx9AC
8 1149 2000/113=17
  • Frenzy's magnitude is 14, not 8. It simultaneously rallies the target for its duration, raising its confidence as well as its aggression, unlike the staff.
Name ID     Charge/Cost = Uses
Fury

Creatures and people up to level 4 will attack anything nearby for 60 seconds.

  • Fury, 4 pts for 60 secs
Daedric Staff of Fury FExxx9C2 10 803 500/92=5
Dreugh Staff of Fury FExxx9C3 7.2 803 500/92=5
Ebony Staff of Fury FExxx9C4 10 803 500/92=5
Glass Staff of Fury FExxx9C5 4.8 803 500/92=5
Silver Staff of Fury FExxx9C6 6.4 803 500/92=5
Steel Staff of Fury FExxx9C7 8 803 500/92=5
Wooden Staff of Fury FExxx9C8
FExxx9C9
8 803 500/92=5
  • Fury's magnitude is 6, not 4, but its duration is 30 secs, not 60. It simultaneously rallies the target for its duration, raising its confidence as well as its aggression, unlike the staff.

RestorationEdit

Restore HealthEdit

Name ID     Charge/Cost = Uses
Healing Hands

Heals the target 4 points per second, but not undead, atronachs or machines.

Daedric Staff of the Healing Hand FExxx9D1 10 198 1000/9=111 seconds
Dreugh Staff of the Healing Hand FExxx9D2 7.2 198 1000/9=111 seconds
Ebony Staff of the Healing Hand FExxx9D3 10 198 1000/9=111 seconds
Glass Staff of the Healing Hand FExxx9D4 4.8 198 1000/9=111 seconds
Silver Staff of the Healing Hand FExxx9D5 6.4 198 1000/9=111 seconds
Steel Staff of the Healing Hand FExxx9D6 8 198 1000/9=111 seconds
Wooden Staff of the Healing Hand FExxx9D7
FExxx9D8
8 198 1000/9=111 seconds
  • Healing Hands has a magnitude of 10, not 4, and a duration of 1, not 0. Because of how the spell tapers, this means a single "shot" of healing from the staff heals 5.2 health over 0.3 seconds (17.33 healing per second), while a single "shot" from the spell heals 13 health over 1.3 seconds (10 healing per second), although actual performance will vary depending on how much you "pulse" these effects, rather than holding the key down to channel.
Name ID     Charge/Cost = Uses
Heal Other

Heals the target 45 points, but not undead, atronachs or machines.

  • Restore Health, 45 pts
Daedric Staff of Mending FExxx9E0 10 613 2000/46=43
Dreugh Staff of Mending FExxx9E1 7.2 613 2000/46=43
Ebony Staff of Mending FExxx9E2 10 613 2000/46=43
Glass Staff of Mending FExxx9E3 4.8 613 2000/46=43
Silver Staff of Mending FExxx9E4 6.4 613 2000/46=43
Steel Staff of Mending FExxx9E5 8 613 2000/46=43
Wooden Staff of Mending FExxx9E6
FExxx9E7
8 613 2000/46=43

Turn UndeadEdit

Name (ID)     Charge/Cost = Uses Enchantment
Daedric Staff of Chastening
(FExxx860)
10 5857 3000/530=5 All affected undead up to level 12 flee for 30 seconds:
Dreugh Staff of Chastening
(FExxx820)
7.2 3560 3000/300=10 All affected undead up to level 10 flee for 30 seconds:
Ebony Staff of Chastening
(FExxx866)
10 5607 3000/530=5 All affected undead up to level 12 flee for 30 seconds:
Glass Staff of Chastening
(FExxx86B)
4.8 5695 3000/566=5 All affected undead up to level 12 flee for 30 seconds:
Silver Staff of Chastening
(FExxx877)
6.4 3694 3000/323=9 All affected undead up to level 10 flee for 30 seconds:
Steel Staff of Chastening
(FExxx870)
8 3156 3000/287=10 All affected undead up to level 10 flee for 30 seconds:
Wooden Staff of Chastening
(FExxx88C)
(FExxx855)
8 2301 3000/242=12 All affected undead up to level 10 flee for 30 seconds:
  • The Fear/Rout effects last for 60 seconds instead of 30 seconds.
  • The silver and steel staves have a push factor of 0, and the steel staff has a push factor of 50, while the rest have a push factor of 100.
Name ID     Charge/Cost = Uses
Repel Lesser Undead

All affected undead up to level 4 flee for 30 seconds.

  • Turn Undead, 4 pts for 30 secs
  • Turn Undead Push, 0 pts
Daedric Staff of Repulsion FExxxA76 10 675 2000/53=37
Dreugh Staff of Repulsion FExxxA77 7.2 675 2000/53=37
Ebony Staff of Repulsion FExxxA78 10 675 2000/53=37
Glass Staff of Repulsion FExxxA79 4.8 675 2000/53=37
Silver Staff of Repulsion FExxxA7A 6.4 675 2000/53=37
Steel Staff of Repulsion FExxxA7B 8 675 2000/53=37
Wooden Staff of Repulsion FExxxA7C
FExxxA7D
8 675 2000/53=37
  • Repel Lesser Undead has a repel magnitude of 8, not 4. It also has a stagger magnitude of 100, not 0.
Name ID     Charge/Cost = Uses
Repel Undead

All affected undead up to level 8 flee for 30 seconds.

  • Turn Undead, 8 pts for 30 secs
  • Turn Undead Push, 100 pts
Daedric Grand Staff of Repulsion FExxxA85 10 1289 3000/115=26
Dreugh Grand Staff of Repulsion FExxxA86 7.2 1289 3000/115=26
Ebony Grand Staff of Repulsion FExxxA87 10 1289 3000/115=26
Glass Grand Staff of Repulsion FExxxA88 4.8 1289 3000/115=26
Silver Grand Staff of Repulsion FExxxA89 6.4 1289 3000/115=26
Steel Grand Staff of Repulsion FExxxA8A 8 1289 3000/115=26
Wooden Grand Staff of Repulsion FExxxA8B
FExxxA8C
8 1289 3000/115=26
  • Repel Undead has a magnitude of 16, not 8. It also delivers an effect named "Repel Undead", not "Repel Lesser Undead", which has a base cost of 5, not 3.5; as a result, this staff is more efficient than if it used the same effect.
Name ID     Charge/Cost = Uses
Turn Greater Undead

All affected undead up to level 12 flee for 30 seconds.

  • Turn Undead, 12 pts for 30 secs
  • Turn Undead Push, 100 pts
Daedric Grand Staff of Turning FExxxADF 10 1520 3000/144=20
Dreugh Grand Staff of Turning FExxxAE0 7.2 1520 3000/144=20
Ebony Grand Staff of Turning FExxxAE1 10 1520 3000/144=20
Glass Grand Staff of Turning FExxxAE2 4.8 1520 3000/144=20
Silver Grand Staff of Turning FExxxAE3 6.4 1520 3000/144=20
Steel Grand Staff of Turning FExxxAE4 8 1520 3000/144=20
Wooden Grand Staff of Turning FExxxAE5
FExxxAE6
8 1520 3000/144=20
Name ID     Charge/Cost = Uses
Turn Lesser Undead

Undead up to level 4 flee for 30 seconds.

  • Turn Undead, 4 pts for 30 secs
  • Turn Undead Push, 50 pts
Daedric Minor Staff of Turning FExxxAEE 10 556 1000/53=18
Dreugh Minor Staff of Turning FExxxAEF 7.2 556 1000/53=18
Ebony Minor Staff of Turning FExxxAF0 10 556 1000/53=18
Glass Minor Staff of Turning FExxxAF1 4.8 556 1000/53=18
Silver Minor Staff of Turning FExxxAF2 6.4 556 1000/53=18
Steel Minor Staff of Turning FExxxAFA 8 556 1000/53=18
Wooden Minor Staff of Turning FExxxAF3
FExxxAF4
8 556 1000/53=18
Name ID     Charge/Cost = Uses
Turn Undead

Undead up to level 8 flee for 30 seconds.

  • Turn Undead, 8 pts for 30 secs
  • Turn Undead Push, 0 pts
Daedric Staff of Turning FExxxAFD 10 1036 2000/98=20
Dreugh Staff of Turning FExxxAFE 7.2 1036 2000/98=20
Ebony Staff of Turning FExxxAFF 10 1036 2000/98=20
Glass Staff of Turning FExxxB00 4.8 1036 2000/98=20
Silver Staff of Turning FExxxB01 6.4 1036 2000/98=20
Steel Staff of Turning FExxxB02 8 1036 2000/98=20
Wooden Staff of Turning FExxxB03
FExxxB04
8 1036 2000/98=20
  • Turn Undead has a magnitude of 13, not 8; see the spell page for a discussion of this effect's lack of a stagger magnitude above 0.