Warclaw Ferhara | |||
---|---|---|---|
Location | Swamp west of Balmora | ||
Race | Khajiit | Gender | Female |
Health | 15,000 | ||
Reaction | Friendly | ||
Other Information | |||
Faction(s) | Ferhara's Warclaws, Aldmeri Dominion (formerly) |
Warclaw Ferhara is the Khajiit leader of the Ferhara's Warclaws mercenaries, hired by Captain Brivan to find Veya Releth.
Related QuestsEdit
- Of Faith and Family: Discover what happened to Redoran councilor's exiled son.
- Family Reunion: Race to stop Veya Releth from doing something unforgivable.
Quest-Related EventsEdit
Of Faith and FamilyEdit
While on your way to Mallapi Cave to find Veya Releth, you'll come upon a meeting of Ferhara's Warclaws with Captain Brivan:
- Captain Brivan: "And you're sure it's Veya? House Redoran isn't emptying its coffers so you can chase your own tails out here."
- Warclaw Ferhara: "You pay the Warclaws well because the Warclaws are the best there is. We have the kitten's scent. It's just a matter of time before my warriors catch her."
- Captain Brivan: "Of course, Ferhara. Just make sure she doesn't get out of the swamp. I'll take my soldiers and guard the eastern paths, in case she eludes your warriors again."
Finish speaking to Brivan and you'll hear:
- Warclaw Ferhara: "Ferhara assumes the councilor's minions will not present a problem for the Warclaws, yes, Captain?"
- Captain Brivan: "The Outlanders have been warned, Ferhara. I leave everything else to your discretion."
Speaking to her after their short discussion:
- "Ferhara enjoys a friendly rivalry as much as the next mercenary, but the Releth kitten belongs to the Warclaws, yes?
Let's not get our tails tangled over this, dull claw." - I thought Councilor Eris forbade the use of other outsiders in this matter.
- "Forbade is such a complicated concept. It assumes that the rules are applied equally to everyone, and we both know the foolishness of that assumption.
The Warclaws have a long-standing contract that pre-dates any proclamations by the councilor." - Did you work with Captain Ulran?
- "Captain Brivan's predecessor? Forgive Ferhara, this one can barely remember the names of those who lack claws and fur.
But yes, we worked with Ulran, though Brivan appreciates our techniques so much more than he ever did." - Your techniques?
- "Trade secrets, you understand. Ferhara can tell you the Warclaws do whatever it takes to accomplish the job. This assignment is perfect for us, since we specialize in missing persons.
We find them. We make them disappear. Whatever the client needs."
Family ReunionEdit
Warclaw Ferhara | |||
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Location | Redoran Garrison | ||
Race | Khajiit | Gender | Female |
Health | 108,669 | Difficulty | |
Reaction | Hostile | Class | Bounty Hunter |
Other Information | |||
Faction(s) | Ferhara's Warclaws, Aldmeri Dominion (formerly) |
During Veya's unsanctioned assault on the Redoran Garrison, Ferhara must be killed in order to progress. She will be flanked by a Warclaw Chanter and Warclaw Defender, both with half their usual health:
- Warclaw Ferhara: "Captain Brivan is on his way! Soon we'll have a permanent job in House Redoran, yes?"
- Warclaw Ferhara: "Kill the intruders! They have interfered for the last time!"
She and her Warclaws will attack on sight.
Skills and AbilitiesEdit
- Quick Strike
- A basic melee attack that causes minor physical damage.
- Low Slash
- The enemy slashes the player's shins, dealing moderate physical damage and snaring the player Blocking will reduce the damage, but doesn't prevent the snare.
- Basilisk Powder
- The enemy throws poison in a conal AoE in front of itself. Players hit by the powder will take minor poison damage and get stunned.
- Pin
- When standing further away, the enemy shoots at you with a glowing crossbow. If the bolt hits, you are briefly immobilized.
- Twirling Lunge
- When standing further away, the enemy holds their dual weapons in a rear-handed stance, with a yellow glow visible around their weapons, then dash forward and strike their target, dealing moderate physical damage and knocking the target back. This is almost always used after Pin lands successfully.
- Roll Dodge
- The enemy can perform a roll dodge to avoid incoming damage.