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Online:Skeletal Pyromancer

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Skeletal Pyromancer
Location Aphren's Hold, Ash'abah Pass, Dark Anchors, The Manor of Revelry, Salas En, Sancre Tor, Soulshriven Tower, Outside Thibaut's Cairn, The Wailing Prison
Race Skeleton Gender No Gender
Health 29,870
Reaction Hostile Class Fire Mage
Other Information
Condition Undead
A Skeletal Pyromancer

Skeletal Pyromancers are skeleton fire mages who can be found in several locations.

Related QuestsEdit

Skills and AbilitiesEdit

Fire MageEdit

Flare
A basic ranged attack that does minor flame damage.
Heat Wave
The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
Fire Runes
The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.

CauterizerEdit

Minor Wound
A basic ranged attack that does minor magical damage.
Focused Healing
The enemy will heal any allies that are hurt, including itself. Enemies often indicate this by calling out for healing (I'm hurt!, I need healing!, Healer! etc.) This effect appears as a yellow beam connecting the healer and its target. This spell can be interrupted to set the enemy off balance.
Heat Wave
The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
Fire Runes
The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
Rite of Passage
The enemy channels a spell healing itself and nearby allies for 4 seconds. It takes half a second to cast, and another half a second to begin healing its target once the effect is applied.[1] This ability is usually used when the enemy is on low health. This spell can be interrupted to set the enemy off balance.
Grand Healing
The enemy summons restoring spirits with its staff, healing itself and nearby allies in the target area for 8 seconds. Try to pull or move the enemies out of the healing circle to stop them healing.

Generic Skeletal PyromancersEdit

Generic, unnamed skeletal pyromancers can be encountered in various places across Tamriel, including delves, dungeons, and DLC content. These skeletal pyromancers have varying stats, namely health. Below is a list of skeletal pyromancers, categorized by location, difficulty and health.

Zone / Dungeon Specific Location Difficulty Class Health
Castle of the Worm Tower Summit Fire Mage 13,200
Crypt of Hearts I (?) Fire Mage  33399 123034
Wayrest Sewers II Throughout the dungeon Fire Mage  58940 191386
Dragonscours   Summoned by Dragons   Cauterizer 103494

GalleryEdit