Cauterizers are a class of hostile humanoid NPCs that use a combination of restoration and fire magic abilities. They are usually equipped with a staff with glowing white effects at the end.
Types of CauterizersEdit
Location | Name | Race | Gender | Health |
---|---|---|---|---|
The Black Forge | Kothutuilk | Dremora | Male | 66964 |
Imperial City | Xivkyn Cauterizer | Xivkyn | Varies | 103494 |
Varies | Dremora Gandrakyn | Dremora | Varies | Varies |
Bloodroot Forge | Dreadhorn Chanter | Breton | Varies | 58940 191386 |
Crypt of Hearts II, Cradle of Shadows | Spiderkith Cauterizer | Spiderkith | Varies | Varies |
Skills and AbilitiesEdit
- Minor Wound
- A basic ranged attack that does minor magical damage.
- Flare
- A basic ranged attack that does minor flame damage.
- Focused Healing
- The enemy will heal any allies that are hurt, including itself. Enemies often indicate this by calling out for healing (I'm hurt!, I need healing!, Healer! etc.) This effect appears as a yellow beam connecting the healer and its target. This spell can be interrupted to set the enemy off balance.
- Heat Wave
- The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
- Fire Runes
- The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
- Rite of Passage
- The enemy channels a spell healing itself and nearby allies for 4 seconds. It takes half a second to cast, and another half a second to begin healing its target once the effect is applied.[1] This ability is usually used when the enemy is on low health. This spell can be interrupted to set the enemy off balance.
- Grand Healing
- The enemy summons restoring spirits with its staff, healing itself and nearby allies in the target area for 8 seconds. Try to pull or move the enemies out of the healing circle to stop them healing.