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Online:Psijic Loremaster Celarus

< Elder Scrolls Online: Activities: Tales of Tribute

This article is about the Tales of Tribute Patron and Deck. For the person it is named after, see Loremaster Celarus.

"Apprentices see Celarus as a sort of one-Mer containment squad, binding any item that might disrupt the Aurbic forces of Tamriel. The Loremaster will do whatever it takes to protect Artaeum and the people of Nirn."
—The Arch-Mage Salarth
Psijic Loremaster Celarus

The Psijic Loremaster Celarus Deck is a Tales of Tribute Patron and Deck themed after Celarus and the Psijic Order. The deck consists of 1 starter card, 7 standard cards (20 total), and 4 upgrades.

This Patron is available by default.

GameplayEdit

This deck focuses on effects that allow the player to move upcoming cards from the play deck to the cooldown pile. This enabled the player to strategically pick which cards will be drawn next.

The Patron's effect allows the player to knock out one of the opponent's active agents at the cost of coin.

PatronEdit

FAVORED
Opponent has 1 agent card in their active agents, Pay 4 Coin:   Knock Out—Place 1 of your opponent's active agents into their cooldown pile.

NEUTRAL
Opponent has 1 agent card in their active agents, Pay 4 Coin:   Knock Out—Place 1 of your opponent's active agents into their cooldown pile. This Patron now FAVORS you.

UNFAVORED
Opponent has 1 agent card in their active agents, Pay 4 Coin:   Knock Out—Place 1 of your opponent's active agents into their cooldown pile. This Patron is now NEUTRAL.

DeckEdit

StarterEdit

1 copy of the starter card Mainland Inquiries is added to each player's deck at the start of the game.

Art Name Type Effect
  Mainland Inquiries Action   Gain 1 Coin.

CardsEdit

There are 7 unique cards, with all copies totaling 20 cards.

Art Name Type Cost Health Effect Copies
  Prescience Action 4   Gain 3 Coin.
  Replace up to 1 card from the Tavern.
3 (1)
  Psijic's Insight Action 5   Gain 2 Coin.
  Toss—Look at the next 4 cards in your play deck.
Choose up to 4 of those cards to move to your cooldown pile.

Combo 2
  Gain 2 Power.

2 (1)
  Psijic Apprentice Agent 6 3   Toss—Look at the next 4 cards of your play deck.
Choose up to 4 of those cards to move to your cooldown pile.
2 (1)
  Sage Counsel Contract Action 3   Toss—Look at the next 3 cards of your play deck.
Choose up to 3 of those cards to move to your cooldown pile.

Combo 2
  Gain 1 Power.

3 (1)
  Scrying Globe Action 2   Gain 2 Coin.
  Toss—Look at the next 2 cards of your play deck.
Choose up to 2 of those cards to move to your cooldown pile.
4
  The Dreaming Cave Action 6   Draw 1 card.
  Toss—Look at the next 4 cards of your play deck
Choose up to 4 of those cards to move to your cooldown pile.

Combo 2
Gain 2 Power.

3
  Time Mastery Action 3   Toss—Look at the next 5 cards of your play deck
Choose up to 5 of those cards to move to your cooldown pile.

Combo 2
  Gain 2 Coin.

3

UpgradesEdit

There are 4 upgrades, obtainable from completing achievements or opening hidden chests with a clue.

Art Name Type Cost Health Effect Copies Replaces Obtained from
  Augur's Counsel Contract Action 3   Toss—Look at the next 3 cards of your play deck
Choose up to 3 of those cards to move to your cooldown pile.

Combo 2
  Gain 2 Power.

2 Sage Counsel (2) Achievement: Roister's Club Regular
  Ceporah's Insight Action 5   Gain 2 Coin.
  Toss—Look at the next 4 cards of your play deck.
Choose up to 4 of those cards to move to your cooldown pile.

Combo 2
  Gain 3 Power.

1 Psijic's Insight (1) Found in Coldharbour after obtaining the Ceporah's Insight Clue
  Prophesy Action 4   Gain 3 Coin.
  Replace up to 2 cards from the Tavern.
2 Prescience (2) Achievement: Artaeum Assault
  Psijic Relicmaster Agent 6 3   Gain 1 Coin.
  Toss—Look at the next 4 cards of your play deck.
Choose up to 4 of those cards to move to your cooldown pile.
1 Psijic Apprentice (1) Found in Auridon after obtaining the Psijic Relicmaster Clue