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Online:Crystal Shard

Elder Scrolls Online: Skills: Dark Magic
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ON-icon-skill-Dark Magic-Crystal Shard.png Crystal Shard
Line Dark Magic
Line Rank 1 Cost 2700 Magicka
Cast Time 0.8 seconds Duration
Target Enemy
Range 28 meters
Morph ON-icon-skill-Dark Magic-Crystal Weapon.png Crystal Weapon
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.
ON-icon-skill-Dark Magic-Crystal Fragments.png Crystal Fragments
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.
Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037.
Crystal Shard
Crystal Shard: Conjure dark crystals to bombard an enemy, dealing [3106 / 3141 / 3173 / 3209] Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
Crystal Weapon: Casting Time: Instant, Cost: 2295 Stamina, Duration: 6 seconds, Target: Self.
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by [700 / 800 / 900 / 1000] for 5 seconds. The first hit deals 2789 Physical Damage and the second deals 1115 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Crystal Fragments: Conjure dark crystals to bombard an enemy, dealing [3207 / 3242 / 3277 / 3314] Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a Health, Magicka, or Stamina ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka.
Crystal Blast
Crystal Fragments

Crystal Shard will deal Magic Damage to a single opponent (or multiple opponents with Crystal Blast morph). Crystal Weapon converts the skill to Stamina, removes the casting delay, causes your next light or heavy attack to do more damage, reduces the target's armor, and reduces the cost of your next non-Ultimate ability. With the Crystal Fragments morph, casting any other Magicka-based spell has a chance to increase the damage and reduce the casting cost by half as well as removing the casting delay so it can be cast instantly.


  • Enemies won't become aware of your presence until this spell hits.
  • With Crystal Fragments, there is a sound when the instant, half-cost cast becomes available. You should learn to recognize this sound so you know when the ideal time to cast will be. You will also know that a cast is ready because your hands will have a blue glow around them.

Patch NotesEdit

* Crystal Blast: Increased this ability's area-of-effect damage.
  • Crystal Fragments: The sound and visual effects that indicate this ability can be cast instantly are more noticeable.
* Crystal Blast: Fixed a graphical issue that would occur when the Crystal Blast projectile was dodged.
* Reduced the cast time on all ranks and morphs to 1 second from 1.3 seconds.
  • Fixed an issue with the impact timing with this ability.
  • Crystal Shards and its morphs will now show the correct icon in the death recap screen.
  • Crystal Fragments (morph): Fixed an issue where this morph was applying multiple passives each time it was cast. We also fixed an additional issue where this ability's instant cast wasn't proccing when casting Bolt Escape.
  • Drain Essence: Fixed an issue where you could spam this ability on immune targets for free Crystal Fragments procs.
* Crystal Fragments: It is no longer possible for this ability's damage bonus to proc multiple times in a row and stack.
* Crystal Blast: Increased the secondary splash damage of this morph by 25%.
* Crystal Fragments (Crystal Shard morph): Reduced the damage bonus of this morph's instant-cast proc to 10% from 20%.
    • Developer Comments: Sorcerer's sustained damage in PvE and burst damage in PvP is currently too high, so reducing the damage bonus from Crystal Fragments brings them down slightly in both areas without being too punishing to the overall damage kit.
* This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
    • Developer Notes: We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
  • Crystal Blast: Increased the splash damage of this morph by approximately 25%.
    • Developer Notes: We wanted to make this morph worth the time spent casting, so we're increasing the area of effect damage to make it worth the risk of throwing into a pack of enemies.
* Crystal Fragments:
    • The icon on your action bar now changes when you have an instant-cast proc.
    • Fixed an issue where using the instant-cast proc would cause you to stop blocking, and would prevent you from taking other actions for 0.2 seconds.
    • Increased the damage of the proc from this ability to 20% from 10%.
    • This ability’s proc now has a very brief minimum travel time before it hits your target.
    • You can no longer get a Crystal Fragment proc while you are not actively engaged in combat.
* Reduced the cost of this ability and its morphs by approximately 15% to put it in line with our other cast time abilities.
  • Reduced the minimum travel time on this ability and its morphs to 250ms from 450ms.
* Decreased the base cost of this ability and its morphs to 2970 from 3510, and decreased the damage by approximately 10%.
  • Crystal Blast: The AoE portion of this ability now deals the same damage as the initial hit.
  • Crystal Fragments: Increased the bonus damage dealt of the proc from this ability to 33% from 20% to retain the damage of this proc.