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Oblivion:Uravasa Othrelas

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Uravasa Othrelas
(RefID: 0000A127)
Home City Bravil
Store Great Chapel of Mara
Race Dark Elf Gender Female
Level 10 Class Priest
RefID 0000A127 BaseID 0000A08A
Available 6am-8pm, 10pm-12am every day
Training Trainer (Basic)Speechcraft (Basic) Speechcraft, Basic
Gold 10 Mercantile Novice (6)
Spells Conjuration SpellsRestoration Spells
Other Information
Health 77 Magicka 80
Responsibility 50 Aggression 5
Faction(s) Bravil; Nine Divines 0(Layman)
Uravasa Othrelas in the Chapel of Mara in Bravil

Uravasa Othrelas, a Dark Elf, is a Layman of the Nine Divines and the resident priest at the Great Chapel of Mara in Bravil. She offers basic Speechcraft training and sells a variety of spells, mainly from the magic school of Restoration. Upon completion of the Knights of the Nine quest Nature's Fury, the Bravil chapel is attacked by Aurorans and its inhabitants slaughtered, including Uravasa.

Like the other residents of the chapel, Uravasa sleeps in the chapel hall every night between midnight and 6am. After waking up, she spends the first two hours of the day strolling around the downstairs area: the undercroft, the chapel hall or the stairs leading to the main chapel. At 8am, she finally heads up into the main chapel and spends the rest of the morning there. At midday, she returns to her routine downstairs and will keep going until 4pm. At that time, she positions herself in front of the Altar of the Nine and prays for two hours. Between 6pm and her bedtime at midnight, she will wander the lower floors once again, only interrupted at 8pm by a two-hour dinner, which she will take at the big dinner table in the chapel hall. She will offer her services at all times except when eating or sleeping.

She wears pigskin shoes, a quilted doublet, and a pair of linens. She carries around her chapel key and a small amount of gold. Uravasa doesn't wield any weapons, relying instead on a turn undead spell and a set of low-medium level Restoration spells, though she is actually unable to cast some of them (see Bugs). These are also the same spells that you can buy from her for a cheap price, since her Mercantile is a mere 6.

Her skills with the spoken word have impressed many of Bravil's townsfolk. When asked about rumors they will say: "It's always a pleasure to hear Uravasa Othrelas speak at chapel. She has a real way with words.", "Uravasa Othrelas has a way with words. I wish she could teach me how to speak that well.", "Have you ever listened to one of Uravasa Othrelas' sermons?" and "Uravasa Othrelas is an excellent speaker, don't you think?"

Others will then reply: "She really is a gifted orator. I wish she'd teach me how to do that.", "Uravasa is an excellent speaker. Her sermons are always quite enlightening.", "She is very well-spoken. I understand she teaches those skills as well." and "She certainly has a talent for speaking. Plus, she's willing to teach others this skill."

When you first approach her, she may introduce herself by saying: "I'm Uravasa Othrelas, priest of Mara. I'm also a Speechcraft trainer. I can help you make... different mistakes, at least." When asked about Bravil, she will respond: "Mara guides and protects Bravil, like she protects any good family. Like any good family, we have our problems." Chana Mona will also note how much work Uravasa puts in: "Uravasa and Marz leave me little to do here in Bravil. That leaves me free to devote my time to Mara's ministry throughout the Empire."

Related QuestsEdit


  • When Uravasa is killed, only Alga will be available to provide basic Speechcraft training. Once the Knights of the Nine questline is completed, Uravasa is replaced by Eris Senim who, other than being male instead of female, is basically identical to Uravasa.
  • Uravasa's family tomb appeared in Morrowind.


  • A combination of her magical schools' skill levels and her total available magicka results in Uravasa being unable to cast her Expert-level spells and all her Journeyman-level spells except for Heal Greater Wounds.


Uravasa Othrelas has the following spells for sale:

Spell Name Level Cost Effects
Repulse Undead Apprentice 29 Turn Undead up to level 7 for 30sec on Target
Minor Respite Novice 6 Restore Fatigue 15pts on Self
Convalescence Apprentice 48 Restore Health 15pts on Target
Cure Paralysis Apprentice 50 Cure Paralysis on Touch
Cure Poison Apprentice 60 Cure Poison on Self
Fortify Speed Apprentice 42 Fortify Speed 5pts for 90sec on Self
Heal Major Wounds Apprentice 61 Restore Health 25pts on Self
Major Respite Apprentice 54 Restore Fatigue 80pts on Self
Restore Speed* Apprentice 29 Restore Speed 5pts on Self
Cure Disease Journeyman 140 Cure Disease on Self
Greater Convalescence Journeyman 138 Restore Health 20pts for 2sec on Target
Greater Fortify Speed Journeyman 102 Fortify Speed 10pts for 90sec on Self
Heal Greater Wounds Journeyman 92 Restore Health 20pts for 2sec on Self
Superior Convalescence Expert 277 Restore Health 20pts for 4sec on Target

* Indicates spells with effects which cannot be purchased anywhere else.

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.