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Legends:Practice/Riften Marauder

< Legends: Practice: Opponents
Riften Marauder
The Victorious
Class StrengthWillpower Crusader
Difficulty Expert
Theme Aggro
Statistics
Prophecies Prophecy 2x Graystone Ravager, 3x Loyal Housecarl, 1x Tyr
Attributes Strength 30Willpower 14Neutral 2Dual Attribute 4
Rarity Common 16Rare 15Epic 15Legendary 4

Statistics

Attributes Rarity Magicka Curve
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Strength Nord Firebrand Creature (Nord) 0 1 1 1Common Common Charge
2 Strength Fiery Imp Creature (Imp) 1 1 1 2Rare Rare When Fiery Imp attacks, deal 2 damage to your opponent.
2 Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
2 Strength Graystone Ravager Prophecy Creature (Orc) 2 4 1 1Common Common Prophecy
2 Willpower Helgen Squad Leader Creature (Nord) 2 0 3 3Epic Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
3 StrengthWillpower Rift Thane Creature (Nord) 2 2 2 3Epic Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
3 Willpower Snow Wolf Creature (Wolf) 2 1 3 2Rare Rare +2/+0 while you have the most creatures in this lane.
2 Willpower Eastmarch Crusader Creature (Nord) 3 4 2 2Rare Rare Summon: Draw a card if an enemy rune has been destroyed this game.
3 Strength Fearless Northlander Creature (Nord) 3 2 5 3Epic Epic Breakthrough
When Fearless Northlander takes damage, he gains +2/+0.
2 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
1 Strength Mighty Ally Creature (Nord) 3 3 3 1Common Common Summon: +3/+0 and Breakthrough if the top card of your deck is Strength.
2 Willpower Morthal Executioner Creature (Nord) 3 2 4 2Rare Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
2 Strength Northwind Outpost Support 3 2Rare Rare Ongoing
Friendly Strength creatures have +1/+0.
3 Strength Raiding Party Action 3 2Rare Rare Put two 1/1 Nord Firebrands with Charge into your hand.
3 Strength Riften Pillager Creature (Nord) 3 2 3 1Common Common Summon: +1/+1 for each destroyed enemy rune.
2 Strength Stone Throw Action 3 1Common Common Destroy an enemy creature if you have a creature with higher power.
1 StrengthWillpower Tyr Prophecy Creature (Nord) 4 5 4 4Legendary Legendary Prophecy, Breakthrough, Guard
2 Strength Whiterun Trooper Creature (Nord) 4 6 2 1Common Common
1 Willpower Haafingar Marauder Creature (Nord) 5 5 3 4Legendary Legendary When a friendly creature destroys an enemy rune, equip it with a random item.
3 Willpower Loyal Housecarl Prophecy Creature (Nord) 5 2 2 3Epic Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
2 Strength Markarth Bannerman Creature (Nord) 5 4 4 3Epic Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
2 Strength Dread Clannfear Creature (Daedra) 6 6 3 3Epic Epic Summon: All enemy creatures lose Guard.
1 Willpower Senche-Tiger Creature (Beast) 6 4 7 1Common Common Guard
1 Strength Triumphant Jarl Creature (Nord) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, draw two cards.