User talk:Vordur Steel-Hammer
Welcome!Edit
Hello Vordur Steel-Hammer2! Welcome to UESPWiki! It's always good to have new members. If you would like to help improve any of our pages, you may want to take a look at the following links:
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Feel free to practice editing in the sandbox or discuss the games in the forums. If you need any help, don't hesitate to contact one of our mentors. Have fun! •WoahBro►talk 13:36, 5 September 2014 (GMT)
Dwemer RuinsEdit
The picture looks good, I'm surprised how well Vvardenfell came together. The only changes I would make are changing Blackreach/Silent City to Fal'Zhardum Din and adding the Sightless Pit under Xrib.--StormySkies (talk) 17:36, 6 September 2014 (GMT)
- Blackreach/Fal'Zhardum Din was the name of the whole enormous grotto, while Silent City was a city within it (at least from what I can tell). Fal'Zhardum Din is already marked on the map as an area between Alftand, Raldbthar, Mzinchaleft and Mzark. If you think that Xrib should be added, then I'll add it. - Vordur Steel-Hammer2 (talk) 18:15, 6 September 2014 (GMT)
CookieEdit
You have been given a cookie! Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say: |
Fardir's FollyEdit
I see you've moved Fadir's Folly to Fardir's Folly, but I can't find any other mention on the Internet referring to the latter spelling. Was the spelling just recently fixed in-game or what? I just want to make sure everything is correct :) •WoahBro►talk 13:38, 3 November 2014 (GMT)
- It seems so. Before making changes I checked that in-game and couldn't find any occurence of the version without "r" (I only didn't check the achievement, but will do that just in case).
Edit: Checked, the achievements are spelled that way as well. --Vordur Steel-Hammer (talk) 13:56, 3 November 2014 (GMT)
Shad Astula PeopleEdit
Hey Vordur! I was creating missing pages for the Shad Astula residents and I could not find the following NPCs anywhere: Druls Saren, Goralas Sendu, Jofvid, Marona Girith, Oleena and Tim-Kasi. I was wondering if you encountered them before or after Update 6? When you have time, would you mind checking if they are still there for you? ~Shuryard (talk) 02:01, 11 April 2015 (GMT)
- In fact, I already searched for Jofvid, Tim-Kasi and Druls Salen, as soon as I noticed your trouble with finding those three. Jofvid and Tim-Kasi are still there, well hidden behind the Instruction Halls. I couldn't find Druls Salen, but I find it hard to believe he was just removed without reason. I will try to find him again, as well as the other ones you mentioned. -Vordur Steel-Hammer (TINV1K) 11:22, 11 April 2015 (GMT)
- Couldn't find them anywhere, both before and after the quests. It seems that they were indeed removed for some weird reason. I suggest commenting them out of the list for now. --Vordur Steel-Hammer (TINV1K) 12:50, 11 April 2015 (GMT)
ESO LoreEdit
Hi Vordur! I was reading your user page and noticed you seem to have a notice up on any lore in ESO that made no sense regarding to the other Elder Scrolls games. One thing you might find of interest is the fact that in all the other TES games, which were set after the Interregrum in which the story of ESO unfolds, there is no books on the Interregrum that even so much as mentions giant anchors falling out of the sky or any invasion by Molag Bal. On top of this, it is never mentioned that the Tharn family ever aided or sided with Manimarco to aid the invasion of Molag Bal. You may already of heard of this but if you hadn't, just thought you might find it interesting. Yours Crabbily --Dave the nord (talk) 12:15, 11 April 2015 (GMT)
- Hey Dave, thanks for the interest. I am of course aware of what you described, but the reason for it is understandable and rather simple: the ESO story wasn't yet invented at the time of the older games. So, lore-wise, the books mentioning the anchors and all that stuff would exist in 3rd and 4th era (because they exist in ESO), they just did not appear in the previous games. When the new Elder Scrolls game comes out, I'm pretty sure that the ESO story will be at least hinted at. Unless they introduce another Dragon Break to mess with the flow of time. --Vordur Steel-Hammer (TINV1K) 12:50, 11 April 2015 (GMT)
- The break of Lore more than anything initially put me off ESO. I just think the series always revolved around well based and connected story lines, with a good foundation of lore. Sadly ESO never lived up to this standard, and was almost a step back in time, lore wise, for the games. It wasn't the fact that I couldn't understand that they couldn't have known in other games, it's just the sudden addition of huge new events out of nowhere. I wouldn't complain so much on a game series I expected much less of, but I've always held the highest expectations for lore in the Elder Scrolls, and ESO just doesn't feel like all their thought had gone into it. Anyway I'm ranting but thanks for the reply! Crabbily --Dave the nord (talk) 20:40, 11 April 2015 (GMT)
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- I think it was quite clever of ZOS to use this time-period. There's a vast gap in history in the middle of the Second Era due to the Interregnum, so it's a perfect place to add new lore. The chaos of the time also may be used to explain why we haven't heard about it before. --Enodoc (talk) 23:07, 11 April 2015 (GMT)
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- Gentlemen, I implore you, calm your hats! I wasn't here to debate wether I have played the game or not or if I am a fan of the series. I merely wished to state my opinion on the game. Of course as a game I'm not saying it was a bad game or a let down, by any means, I simply wished to comment on the breaking of lore, and have appeared to be most uncouthly bombarded with an array of ever so slightly miffed and disgruntled comments. The reason they weren't as noticeable breaks within the lore was the fact that they were rarely mentioned anyway, and so could pass away without any debates over them - in reply to Legoless. The dragon war in Skyrim was presumed as legend by inhabitants of the province, due to the fact that very few and rare sources noted it down as fact, and bear in mind that the few to ever come across these sources, simply dismissed them as myth. The difference to ESO and these games additions is the fact that they were placed straight in the second era, when many scholars would have definitely noted them down. Also since the player is dropped into this world, it is pretty inconceivable that you have heard no whisper of this huge event unfolding around you in later ages. Also, I don't question ESO being a good addition to the series in any of my initial statements. Read them over if you like. I get that when people say anything critical on a favourite game it's easy to presume via some words on a page online that someone is taking a attacking stance on the game in question, but I'm honestly not. I only came here to drop a note on this talk page because It seemed like it may be of some interest, surrounding the breaking lore. All I said was in a neutral way that I was Initially thrown off, not completely. Also as much as the chaos seems like a good time to add new lore, I find it hard to believe, in my opinion, that no scholar or diary writer or anyone even noted the events that unfold. Yours crabbily --Dave the nord (talk) 11:05, 12 April 2015 (GMT)
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You are gonna hate me....Edit
But we are probably gonna have to change half of those links back. In particular, all the ESO specific books should be Daggerfall. There is no Daggerfall (kingdom) page in the Online namespace, so when the books get transcluded, we no longer have a link to the actual city of Daggerfall in the books. Since they appear in no other books, I think it is better to link to the ESO entity (which would be the city of Daggerfall) rather than a kingdom that won't be around for another 600 years or so. The cities prior to the Daggerfall Covenant were basically city states (as it talks about the Kings of Daggerfall, Camlorn, Shornhelm, Evermore and Wayrest, all cities, some quite close to each other), the city page is more appropriate anyway. Jeancey (talk) 16:16, 18 May 2015 (GMT)
- Ouch. But yeah, that's a good point, I haven't thought of that. Luckily, there shouldn't be THAT many ESO-specific books, I think. --Vordur Steel-Hammer (TINV1K) 16:20, 18 May 2015 (GMT)
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- It should be easy enough to make a redirect at Online:Daggerfall (kingdom) or whatever. It has a king in ESO, after all. —Legoless (talk) 17:53, 18 May 2015 (GMT)
- It was a city-state then, which is distinctly different than a kingdom. King of a city state plays the same role as a governor or mayor but doesn't answer to anyone. There isn't much evidence that the control extended much beyond the immediate region until much later. Camlorn, for example, is just to the north and also had a king at this time. I think the city is a more accurate page to link to than the kingdom, which is a 3rd Era political entity. Jeancey (talk) 18:07, 18 May 2015 (GMT)
- It should be easy enough to make a redirect at Online:Daggerfall (kingdom) or whatever. It has a king in ESO, after all. —Legoless (talk) 17:53, 18 May 2015 (GMT)
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- Just to add something, Daggerfall was already a kingdom long before the time of ESO, as it's explicitly mentioned as being a kingdom in the First Era, for example as one of the kingdoms that razed Orsinium in 1E 980. Similarly, Wayrest and some other cities of High Rock were definitely kingdoms in the First Era. Even the EGT mentions them as kingdoms occasionally, if I remember correctly. --Vordur Steel-Hammer (TINV1K) 23:40, 18 May 2015 (GMT)
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Heimlyn Keep and Brothers of Strife RuinsEdit
Do you happen to remember the specifics of these quests in ESO? Been meaning to write lore articles for both places, but it's been so long since I've played through them that I've forgotten the details of the storylines... —Legoless (talk) 23:39, 21 May 2015 (GMT)
- I only remember the general ideas: Heimlyn Keep is a keep guarded by some Telvanni, whose purpose is to guard dangerous artifacts stored in the keep's vaults. Some curse is unleashed by Covenant troops, who mistake the keep for a military fort and attack it, and you're tasked with helping the Telvanni clear the place and lift the curse. At the Brothers of Strife, you meet a Telvanni mage, who shows you visions of the war between the Chimer and the Nedes, and by taking part in these events of the past, you learn how Chimer brothers Balreth and Sadal become undead golems filled with raw Daedric power. Some bits of info can be also found on the pages of those quests, but if you need more details, I can try to play through these quests again (for the fifth time :P) on a fresh character. --Vordur Steel-Hammer (TINV1K) 02:11, 22 May 2015 (GMT)
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- What was the curse, do you know? I remember something about a ghost. I also don't remember the exact process the Telvanni at the ruins used to see into the past, but its important for Lore:Heart Stone. It's not a huge priority if you'd need to roll a new character, I'll just keep my eyes out for better gameplay footage. —Legoless (talk) 11:22, 22 May 2015 (GMT)
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- Something that may help for this and/or any future quest-related questions: if either of you have the PTS installed, you can create a VR14 template character and then jump into any old quest you like. (Although you will need to complete prerequisites if there are any; there aren't specifically for these two though). --Enodoc (talk) 11:54, 22 May 2015 (GMT)
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- I don't have PTS installed (not enough disk space :( ), but I will check that on my temporary level 4 character, should be easy enough. --Vordur Steel-Hammer (TINV1K) 12:24, 22 May 2015 (GMT)
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(←) Brothers of Strife:
- Sorcerer Vunal says he knows a ritual that can show you past events that happened at the ruins.
- For the ritual, you collect heartstones and talk to the spirits of Balreth and Sadal that dwell in nearby shrines.
- Once you talk to them, you're "attuned to the past". The next step is to offer the heartstones to the Brothers at a Daedric altar in a nearby shrine. This transports you to the past.
- In the vision of the past, you are tasked by Sorcerer Nilae to collect hearts of the Nedic warriors, as well as the heart of their leader, Warchief Ornskar. The hearts would be used in the ritual to transform the brothers.
- After you bring the hearts to Sorcerer Turoni, she tasks you with collecting the Essences of Wrath and Fire, which you do by defeating two Flame Atronachs, Brimstone and Hatewarden, at their respective shrines.
- After a brief talk with Balreth and Sadal and placing the essences in a brazier, you observe the ritual of their transformation.
- You are then sent back to the present and tell Vunal what you saw, which completes the quest.
Heimlyn Keep
- Beron Telvanni asks you for help and tells you how the Covenant attacked, thinking the keep was a military outpost. They broke into the vault, smashed a relic and thus inadvertently unleashed a curse. He tells you that the curse is tied to some old ghost, and that in works by sapping your life force, and then you don't just die, but reappear as a corrupted spectre.
- You are tasked with collecting tainted hearts from the corpses and essences of the spectres which wander around the keep.
- Merarii Telvanni tells you to combine the items in a Daedric urn, which forms an Etheric Totem.
- Your next task is to use the totem's protective aura to rescue people barricaded in the houses, as well as a Covenant prisoner, Captain Jurard.
- Merarii then tells you to go into the reliquary and talk to Keeper Vildras, its guardian spirit.
- Vildras tells you that the curse was created by a pair of Chimer mages and worshippers of Namira, Rendrasa Malena and Adras Velae, as a weapon against the Dwemer. Velae and Malena were then executed by the Chimer lords for creating something so wicked. Now, in order to proceed, you have to free their spirits from spell cages and defeat them.
- After the spirits are defeated, Vildras opens a portal to the Relic Chamber. There, you lift the curse by using the Shattered Ritual Focus and defeating the spirit of Mendicant Sulinor, who is said to be "the power fueling the curse".
- After returning to Vildras, he tells you that the curse has been lifted and you should talk to Beron. Doing so finishes the quest.
--Vordur Steel-Hammer (TINV1K) 14:39, 22 May 2015 (GMT)
- Thanks, that's great! The heart stones are from Ash Mountain, correct? —Legoless (talk) 15:12, 22 May 2015 (UTC)
- Their origin is never explained in ESO, I think. The closest volcano would be the Tormented Spire, but considering that the Heart Stones are rocks that were once close to the Heart of Lorkhan (which we know from Dragonborn), and the icon of ESO heartstones is very similar to the Dragonborn ones, it would mean that they should come from the Red Mountain, maybe by means of some earlier eruption. However, this is somewhat speculative, so it may be safest not to mention the origin of ESO's stones at all. --Vordur Steel-Hammer (TINV1K) 15:29, 22 May 2015 (UTC)
Landscape map of Tamriel mistakeEdit
Just wanted to let you know that the most recent upload of it, the one supposedly adding Wrothgar, is exactly the same as the previous version. At least on my end. --Rezalon (talk) 07:01, 5 November 2015 (UTC)
Unused ImageEdit
Hey Vordur. If you wanna keep this image, I'd recommend displaying it on a sandbox somewhere - otherwise it'll potentially get deleted. —Legoless (talk) 02:17, 3 January 2016 (UTC)
- I used it in a discussion in the CP to prove that Bosmer PCs can have blue eyes - I don't really understand why it is not shown in the "file usage" section. However, the discussion has been long dead, and the image has lived past its purpose, so I'm fine with it being deleted. :P --Vordur Steel-Hammer (TINV1K) 03:13, 3 January 2016 (UTC)
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- Oh, no problem, {{linked image}} fixes that. —Legoless (talk) 03:21, 3 January 2016 (UTC)
Welcome BackEdit
Was worried you were gonna miss the cake! —Legoless (talk) 17:38, 9 April 2016 (UTC)
- Haha, I had no idea about the anniversary event, looks like I came back just in time :P --Vordur Steel-Hammer (TINV1K) 18:19, 9 April 2016 (UTC)
Gaiden Shinji's sarcophagus in Honor's RestEdit
Hey Vordur! I was wondering if you are sure that the sarcophagus here [1] is Shinji's and not Balog's, because there are Orcs guarding it. The other one is guarded by Redguards though. Tib (talk) 20:57, 28 May 2016 (UTC)
- Hmm, it's totally possible that I got the wrong sarcophagus, but it's also possible that they're identified in the quest that way. I'll re-do the quest when I have some time... if the sarcophagi aren't identified otherwise by the NPCs or anything else, then of course you're right. --Vordur Steel-Hammer (TINV1K) 23:05, 28 May 2016 (UTC)
- Sure, no problem! I did the quest also some time ago, so can't remember, but was inside the catacombs yesterday screenshotting and noticed it. Tib (talk) 14:24, 29 May 2016 (UTC)
- I updated the picture to show the correct sarcophagus. --Vordur Steel-Hammer (TINV1K) 22:06, 29 May 2016 (UTC)
- Sure, no problem! I did the quest also some time ago, so can't remember, but was inside the catacombs yesterday screenshotting and noticed it. Tib (talk) 14:24, 29 May 2016 (UTC)
WrothgarEdit
Hi Vordur, your map of Wrothgar is showing as unused. If you wish to keep it please remove the prod template and add it somewhere, thanks. Silence is GoldenBreak the Silence 00:20, 18 August 2016 (UTC)
- Thanks for reminding me. This map no more serves any purpose, and can be deleted. --Vordur Steel-Hammer (TINV1K) 01:13, 18 August 2016 (UTC)
Falinesti Autumn SiteEdit
Usually yes, we do base it on the map. For this one specifically, I decided the map was wrong, as Falinesti has no business being in a region of Elsweyr. If it was based on terrain and flora, which usually defines subzone boundaries, I think it's in its own little area that doesn't quite fit with either side, so it probably doesn't really make much difference in that respect. Lorewise then, I thought Northern Woods made more sense. --Enodoc (talk) 13:48, 26 February 2017 (UTC)
- Lore is one thing, but we already know the Elsweyr-Valenwood border is fuzzy at best in lore. In an effort to keep the subzone data at all relevant, I think we should stick with the old maps when we can. —Legoless (talk) 14:52, 26 February 2017 (UTC)
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- Yes, you're right, the Autumn Site is definitely in Valenwood and not Elsweyr, but nothing says Jodewood itself is wholly in Elsweyr. Not to mention that it contains places like Moonmont, Thormar, and Selene's Web, which are in Valenwood (at least in the Third Era, in Arena). In ESO the border is fuzzy as Lego says, with occassional Khajiiti temples far in the west and Bosmeri villages far in the east. Since we cannot really say that 100% of Jodewood is in Elsweyr, we could as well stick to the maps. --Vordur Steel-Hammer (TINV1K) 17:13, 26 February 2017 (UTC)
Ancestral Tomb Great HousesEdit
Where is the information for the Great Houses associated with specific tombs from? Jeancey (talk) 18:36, 11 June 2017 (UTC)
- If you look closely at the plaques found in front of the tombs, each of them has the name of the given family written in Daedric script, and above it, a crest of the Great House the family belongs to. --Vordur Steel-Hammer (TINV1K) 18:40, 11 June 2017 (UTC)
Userpatroller?Edit
Hi Vordur! I've noticed you've made an impressive number of edits, which have really helped the site. With that said, I'd like to extend an invitation to become a part of the UESP team, by submitting a request to become a userpatroller. If you do, you'll be given userpatroller privileges, such as the ability to patrol userspace edits, as well as a nifty userbox to add to your page. There's no harm in joining userpatroller, so please, give it a try! --AKB Talk Cont Mail 02:24, 18 June 2017 (UTC)
- Hmm. So a patroller confined to userspace edits? That seems to require less effort than a normal patroller, so that might work. Is there a place that describes what exactly patrolling userspace entails, and what such a patroller should react against? --Vordur Steel-Hammer (TINV1K) 10:13, 18 June 2017 (UTC)
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- Yup, that's all that's really in the job description for a userpatroller. For the formal description, I've linked it here; for the guide that userpatrollers follow when patrolling the userspace, you can look here. While, as userpatrollers, we don't have access to the fancy Special:Patrol tool that full patrollers have access to, we can change the display settings on Recent Changes to show only unpatrolled edits, and either narrow it down to the userspace edits or just go from there.
- Hope this info was helpful! gelza1Talk Cont 21:56, 18 June 2017 (UTC)
Ancestral TombsEdit
Okay. They can redirect there then. :p I saw them listed on Ancestral Tombs. Dont mind where they go as long as its somewhere that makes sense. Timeoin (talk) 21:02, 25 September 2017 (UTC)
- I figured the best place to redirect them to is where they're actually described, not only listed. --Vordur Steel-Hammer (TINV1K) 06:15, 26 September 2017 (UTC)
Argonian SlaveEdit
Sorry - I was going through some of the orphaned pages, via the ESO NPC data log, and it said "stonefalls". Knowing it sometimes uses this mistakenly instead of the actual city link, I added it as Kragenmoor as I remembered seeing slaves in that location. Upon further investigation - you're right, it was Khajiit slaves instead. Anyways - sorry about that. Was a case of mistaken placement. Timeoin (talk) 10:03, 8 October 2017 (UTC)
- You don't need to explain yourself from everything I correct, you know. In any case, I'm now trying to determine where these NPCs can actually be found, I thought about the Telvanni territory in Vvardenfell, but it can't be the case if the log says "Stonefalls", right? I wonder where they are. --Vordur Steel-Hammer (TINV1K) 10:06, 8 October 2017 (UTC)
- Fair enough. I just make a few mistakes every now and again is all. Not deliberately (like, twas a reasonable assumption, I thought. Anyways, I've added a location via said in-game based on where it was (now that I'm on PC I can do so). Its located
hereeast of Ebonheart. I dont know if that is old data or not. (If so, I think we can delete this NPC). Timeoin (talk) 10:10, 8 October 2017 (UTC)
- Fair enough. I just make a few mistakes every now and again is all. Not deliberately (like, twas a reasonable assumption, I thought. Anyways, I've added a location via said in-game based on where it was (now that I'm on PC I can do so). Its located
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- We don't delete old NPC pages, just add a {{Deprecated}} banner to the top of the page. —Legoless (talk) 11:19, 8 October 2017 (UTC)
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- Okay. That then :) Not sure if its old/unused or not, though. Timeoin (talk) 11:24, 8 October 2017 (UTC)
- On reflection, it may be the Spectral Slave from the Starved Plains quest (they were Argonian Slaves), or an alt-follower situation. — Unsigned comment by Timeoin (talk • contribs) at 20:42 on 8 October 2017 (UTC)
- That was my first thought, but no, they're called Spectral Slaves. And there's nothing near the mark on the map. --Vordur Steel-Hammer (TINV1K) 22:20, 8 October 2017 (UTC)
- On reflection, it may be the Spectral Slave from the Starved Plains quest (they were Argonian Slaves), or an alt-follower situation. — Unsigned comment by Timeoin (talk • contribs) at 20:42 on 8 October 2017 (UTC)
- Okay. That then :) Not sure if its old/unused or not, though. Timeoin (talk) 11:24, 8 October 2017 (UTC)
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- I think I've solved it. Duplicate instance of Soft-Scale. Ive added a link there, with verification template.(Obviously, remove if you think its wrong/unnecesary. Timeoin (talk) 22:42, 8 October 2017 (UTC)
Seht's VaultEdit
Should clockwork city vault be part of that page too (Clockwork City Vault). Clearly they both refer to the same location, just differ slightly in how you get there). Timeoin (talk) 06:39, 13 October 2017 (UTC)
- In terms of game mechanics, which is what the Online namespace is about, the Clockwork City Vault and the Clockwork City Vaults are two distinct locations, which are a part of different DLC/chapters. Of course Seht's Vault, seen in both, is actually the same location, and so I have added the note to emphasize that. I will add it to the Clockwork City Vault page later, too. --Vordur Steel-Hammer (TINV1K) 06:44, 13 October 2017 (UTC)
- Makes sense to me. Should it be added to Easter Eggs or historical references? (The Dwemer ruin being named from Tribunal). Timeoin (talk) 07:01, 13 October 2017 (UTC)
- I don't think it's necessary. The whole DLC is basically one big nod to Tribunal, and Bamz-Amschend isn't more special that any of the other Dwemer ruins seen in Morrowind and Skyrim and revisited in ESO. --Vordur Steel-Hammer (TINV1K) 07:07, 13 October 2017 (UTC)
- Makes sense to me. Should it be added to Easter Eggs or historical references? (The Dwemer ruin being named from Tribunal). Timeoin (talk) 07:01, 13 October 2017 (UTC)
Rename ProposalEdit
Not quite sure how this happened! I've merged the two requests. —Legoless (talk) 09:56, 19 May 2018 (UTC)
CookiesEdit
You have been given a plateful of cookies! Great work with the Altmeri Language page! I don't know how you managed to do it so thoroughly so soon after the Chapter's release but it's very well done. I also quite like the landscape maps you make The Rim of the Sky (talk) 20:18, 2 June 2018 (UTC) |
- Thank you! I just planned this in advance so I noted down every elven word I saw during questing, along with the sources. Also, the Tamriel landscape map should get updated with Summerset data soon :) --Vordur Steel-Hammer (TINV1K) 23:18, 2 June 2018 (UTC)
Website Lore SourcesEdit
Hey Vordur! If adding official websites as sources (as was done here), it would be preferable to actually archive the material somewhere on the wiki. See for example General:Elderscrolls.com Archive. The problem with using an external link is that the official websites often change their URL format or outright delete material over time. The ESO website in particular is hugely problematic for archival purposes as its age gate prevents caching by web trawlers, so we really need to endeavour to extract anything good out of there while we can. —Legoless (talk) 22:36, 6 September 2018 (UTC)
Your ESO Transport MapEdit
I love it. It needs updating with Necrom, though, and I'm sure there have been minor tweaks by ZOS here and there with other updates. I am on ESO daily and I update the map continuously. Can I help you with anything? Like gathering info on embarkation/debarkation locations? Solomon1972 (talk) 14:33, 11 April 2024 (UTC)
- I kind of abandoned it after the number of possible routes became so large that the map started to look like an entangled mess where it's really difficult to trace an individual line from the origin to the destination. Judging by the state the map is in, I updated it last time after the Morrowind chapter, so it's missing much more than just Necrom, and indeed many more routes have appeared since then. I could try to revive it, but I'd need an idea how to show the routes in an useful way. The best would probably be an interactive map where you click a location and then it shows only the routes going to or from this particular location, but that can't be done with a simple static image... --Vordur Steel-Hammer (TINV1K) 17:39, 11 April 2024 (UTC)
(←) This is me, testing what the "outdent" template format looks like when replying to someone. :) I'm trying to do some brainstorming for how to format the map as it grows more complex (more dense, really) as more Zones are created. What about just making the transportation hubs show a simple, tiny-font list of destinations that can be reached from each hub? It's clunkier and less interesting visually, but it would capture all the data. Or maybe create a legend/key that substitutes full city names with a code of some kind. Or a color and code. Or even a color (Zones all have unique colors assigned to them) and letter (first letter of Zone name) and number (corresponding to the specific city in that Zone). If more than one Zone starts with the same letter (or even the same two first letters, like Grahtwood and Greenshade, situated right next to each other, and similar Zone color shades), then maybe use two letters (GW and GS in the above example). Solomon1972 (talk) 13:15, 12 April 2024 (UTC)
- How about this? It's interactive and you can see the details of all routes going to and from any location of your choice by clicking it. --Vordur Steel-Hammer (TINV1K) 19:34, 15 April 2024 (UTC)
A great starting point. What about making the lists of destinations appear in a floating box when the user "hovers" over the points of embarkation? Solomon1972 (talk) 18:06, 17 April 2024 (UTC)