User:MolagBallet/Sandbox 17

< User:MolagBallet

Feel free to add or change things here. Planning on citing sources on Lore:Dunmer so we can gather everything we know and make a more thorough, coherent page. Not that it isn't already coherent, but everything can be improved, and if something is cited with "Events of Morrowind", we can give it a more on-the-nose and accurate reference.

CULTUREEdit

ArchitectureEdit

Dunmer Metropolitan Style:

"Vivec City presents a unique panorama of high Dunmer architectural style. Grand multi-tiered blocks are arranged along canals. High bridges lead across the canals to block-top plazas and markets, while below gondoliers guide flat-bottomed skiffs along the canals. The whole city is overshadowed by the grand monumental architectures of Vivec's Palace and the Archcanon's High Fane."

Dunmer Urban Style:

"Urban Temple compounds feature high-walled outer courtyards, with smaller shelters and halls clustered around the Temple Shrine itself. Aristocratic residences of the Great Houses are similar to Temple compounds with walled outer courts and outbuildings for craftsmen and servants, dominated by a grand manor residence in place of the Temple Shrine.
"Dunmer towns are typically organized around a dominant central feature, either the Temple or the grand manor residences of the Great House nobles. Simple multi-storied public and commercial buildings -- tradehouses, craftguilds, and such -- are usually rectangular in floor plan, built from local materials, featuring organic curves with decorated exteriors. More modest one-story private dwellings follow the same plan, except with less decoration."

Dunmer Village Style:

"The Dunmer village style is the most familiar style in all districts. Huts are built of local materials, with organic curves and undecorated exteriors inspired by the landscape and the shells of giant native insects. Villages are dominated by Temple compounds and courtyards in traditional villages, but in newer plantations, the manor houses are the central features."

ECONOMYEdit

"Let me tell you about Morrowind's economy. Morrowind used to be an agrarian aristocracy, mostly free farmers and herders and fishermen ruled by great houses and their noble councils. But since the Imperial occupation, and especially here on Vvardenfell, the Dunmer are developing a mercantile economy on the model of the Empire, ruled by the Emperor, law, and legions, but driven by trade in crafts and goods." (Generic topic: Morrowind Lore)


RELIGION AND PERSONAL VALUESEdit

"Though some Dunmer are Imperial cult initiates, most of them are also members of the Tribunal Temple. Religious fervor is exceptional in the Empire, compared with Morrowind's more passionate Temple worshippers, and Dunmer who adopt the Imperial cult often share the moderation and religious tolerance of Imperial culture." (Generic topic: Morrowind Lore)


POLITICSEdit

great house dramaEdit

"Three Great Houses dominate Vvardenfell's politics. Aristocratic, warlike House Redoran champions ancient Dunmer honor and morality, and strongly supports the Temple. Great House Hlaalu is an aggressive mercantile culture, influenced by Imperial values of progress, tolerant polytheism, and free enterprise. The sorcerer-lords of Great House Telvanni dedicate themselves to ruthless competition among themselves for arcane mastery, and competition with other Great Houses for Vvardenfell's resources." (Generic topic: Morrowind Lore)

rogue telvanni circa TES IIIEdit

"Let me tell you about rogue Telvanni. No Great House may build new settlements on Vvardenfell without Duke Dren's approval. However, the Duke has little power to enforce restrictions, and 'rogue' Telvanni have occupied many sites on Vvardenfell, defying the Duke's authority. House Telvanni publicly denies supporting the rogue settlements. Volunteer expeditions and mercenary raids on these outlawed settlements are silently endorsed by the Duke, but have been largely ineffective." (Generic topic: Morrowind Lore)

dissident priestsEdit

""Let me tell you about the Dissident priests. A group called the Dissident priests has rebelled against Temple authority, and are outlawed and persecuted by the Temple. Ordinators arrest and imprison these heretics, and according to the terms of the Armistice, the Empire cannot interfere. The Dissident priests challenge certain traditional doctrines of the Temple. They also condemn the arbitrary power of the Ordinators, and accuse the Temple hierarchy of self-interest and corruption." (Generic topic: Morrowind Lore)