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Skyrim talk:Followers/Archive 5

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This is an archive of past Skyrim talk:Followers discussions. Do not edit the contents of this page, except for maintenance such as updating links.

CAN followers really MINE ore?

- Chop wood/mine ore. The benefit of this is that you can avoid the animation and your follower does not get encumbered -

Seems pretty clear to me, and I've read elsewhere on particular websites for Skyrim tips that it's supposed to work, but every follower I've ever had is only able to chop wood? Every time I try one to mine ore anywhere at all, cave, in the wild, wherever I try, it doesn't work? They just say "No. Not possible" or something. Does this really work for other people? Can followers actually mine ore? 108.5.152.170 15:05, 9 February 2012 (UTC)

I have never been able to get the few I have used to mine (even with followers who work mines like Derkeethus), chopping wood works for me though. 69.204.41.246 11:47, 4 March 2012 (UTC)
Just a thought, but do they need a pickaxe in their inventory for it to work?209.184.52.182 14:39, 20 April 2012 (UTC)
Never worked for me, neither with pickaxe in their inventory nor without, tried recently with Lydia and Argis — Unsigned comment by 87.7.65.178 (talk) at 12:29 on 30 April 2012

follower levels

do they level with us now or is it still broken?~~ — Unsigned comment by 24.38.223.147 (talk) at 04:25 on 4 March 2012

They still level as you level, though their stats, i believe, are still stuck. Vyc Ðarkshådøw 03:44, 14 April 2012 (UTC)

followers recovery stage

you know how when they get hurt enough they drop to 1 knee and recover while attackers back off?(they can still be killed if down just nothing tries, mostly die by aoe spells or me) is there a way to use the console commands to flag npc as this? ex: i want to change essential npc so they can be killed its just harder to than others. — Unsigned comment by 24.38.223.147 (talk) at 04:25 on 4 March 2012

Check the Console page on this forum for your answer. — Unsigned comment by VycDarkshadow (talkcontribs) at 03:50 on 11 April 2012
I believe this section in particular may have what you're looking for. ABCface 03:56, 11 April 2012 (UTC)

Can Followers use poisons?

This is not mentioned anywhere in either the Followers page or in this discussion page, so can someone check to see if giving a follower poisons will cause them to use them? — Unsigned comment by 99.246.16.26 (talk) on 21 March 2012

I tested this with Mjoll the Lioness, I put a few different kinds of poisons in her inventory and then went to fight falmers. I checked her inventory after the fight and all but 2 kinds of poisons had been used. They were both kinds of damage health poisons, so I believe that followers do indeed use poisons, but only certain ones.Xbox 360 Chronic 00:33, 10 April 2012 (UTC)

Followers sneak-rolling?

Inside of the Mzulft Boilery, just after defeating a falmer and a Chaurus, my follower, Uthgerd the Unbroken had done the "silent forward roll" exactly as the player does with the "Silent Roll" perk at 50 Sneak skill. Now, the thing that got me thinking, does Uthgerd have more than 50 Sneak and the appropriate perks, or is she somehow using the trick of being able to silent-roll before getting the perk? --RandomPlayer268 23:29, 24 March 2012 (UTC)

Your follower will visually mimic your movements so if you do a silent roll then they will too. It is not indicative of any actual perk. Generally speaking, console testing indicates that they don't have perks and cannot be given perks.--DagmarH 18:16, 26 March 2012 (UTC)
Actually, I've had several followers perform the Silent Roll when sneaking even when I did not have or use the perk, and this was the case on multiple characters. So it isn't necessarily them mimicking your movements. ABCface 18:04, 7 April 2012 (UTC)
None of the above, I expect: Skyrim:Sneak#Bugs lists some of the cases that can cause it for a player, and NPCs likely have the same issues (and quite possibly more). Aliana 04:32, 11 April 2012 (UTC)

Followers can not unlock doors.

I have tried with a half a dozen of them, and not one would unlock a door ever.--RumblePen 13:02, 28 March 2012 (UTC)

The only time i tried it was with J'Zargo, and he was able to unlock expert doors. So yes, it is possible depending on the follower's stats it would seem — Unsigned comment by 24.18.70.26 (talk) on 1 May 2012

Additional info on stolen tag and encumbered followers

The "pick up and drop" method to solve the stolen tag problem does not work in some places. Places like Sky Haven Temple (be4 completing the Paarthunaax quest) and Orcs strongholds. Perhaps it has something to do with most things there originally cannot be taken. Once you drop something there, it is considered "owned" if picked up by followers (If you drop a thing in these places without picking it up, leave and return after a while, it is considered owned.).

Another fix for the encumbered followers who are incapable of drawing their weapons is to use the Unrelenting Force to "send them flying". Once they get back up, they can draw weapons again. — Unsigned comment by 210.187.221.33 (talk) on 29 March 2012

Wabbajack causing unsolvable Encumberment problems for Follower

XBOX:- Using the wabbajack to transform Lydia, I can confirm her better combat skills...BUT this is causing unsolvable problems with her carrying capacity.She had a full set of Dwarven armor from me. When after `levelling her` using the Wabbajack, I took back her armor and weapon to upgrade via smithing. When I tried to give her all back, she couldn't carry the weapon anymore. I dropped it, and ordered her to take it, which she did, and then seemed ok with using it in combat. However, next time I `levelled` her with the Wabbajack, following the same procedure, she couldn't even carry her armor. This has got progressively worse with each upgrade, and she no longer wears the armor even when forced to pick it up. It basically breaks her (or any) follower upgraded in this manner.

Maybe some kind PC user could look into what is causing this...Drewski 12:38, 4 April 2012 (UTC)

I don't think that's Wabbajack doing that, from what I know, followers have their base items re-added to their inventory, on top of their old equipment when they reset, meaning they will recieve multiple copies of weapons and armor you have no way of taking from them. (Eddie The Head 12:40, 4 April 2012 (UTC))
That's what I feared was happening, and makes sense in this context. So even the wabbajack method of `upgrading` doesn't work, if you plan to rearm a semi-perm follower. Thanks Eddie..Drewski 12:45, 4 April 2012 (UTC)
Yes, resetting an NPC doesn't take away inventory and if you dismiss a follower and recruit them later most will generate an additional set of their default armor and their default armor is not visible in their inventory window so you can't take it from them using normal game mechanics. If you haven't been doing that then resetting the NPC is probably also causing the same thing. On the PC this wouldn't be noticeable because most players who use console commands to reset followers also use the removeallitems command to deal with the encumbrance bug, which has the added beneficial effect of ensuring that a follower wont use an inferior default bow over a better bow, which is another common follower bug. Doing that will also remove the follower glitch of having unlimited arrows.--DagmarH 03:44, 13 April 2012 (UTC)

Race/Sex demographics

28 male 18 female

of those 46

24 Nord 5 imperial 5 dunmer 5 orc 2 breton 2 Khajiit 1 redguard 1 bosmer 1 argonian

of those 46

18 warriors 1 barbarian 6 rangers 2 thiefs (thieves)

I'm too lazy to catalogue the rest using the information on the page much less the ACTUAL GAME.

would love to design my own follower, sex/race/class...I feel trapped with the choices here. Theindividual 08:31, 7 April 2012 (UTC)

Confused on the "Trapped" comment. All you really need is something to help you kill, that gets out of your way when you attack. Plenty of choices in-game for this. Vyc Ðarkshådøw 03:48, 14 April 2012 (UTC)

Smithing by Followers

I was able to command lydia to use the workbench, grindstone, etc....but I don't feel like spending the time getting her (or Farkas who has high smithing skill) to improve armor and weapons much less actually make armor.

Also...how do I find out which perks the followers have? Anyone figure how to find out? --Theindividual 08:39, 7 April 2012 (UTC)

If you are on the PC you can use the creation kit, I think, and on some NPC pages it lists the perks they have. Eventually all of that kind of stuff will be added. RIM 09:42, 7 April 2012 (UTC)

Equipment bug?

The dwarven weapons (Mace and bow) that I gave to Lydia seem to have disappeared. Not sure if this happens with other equipment, has anyone else encountered this, or have any ideas on how to avoid it? — Unsigned comment by 81.99.240.101 (talk) at 15:37 on 7 April 2012

This question is probably more appropriate for the forums: http://forums.uesp.net/viewforum.php?f=34
My understanding of these discussion pages on the wiki is that they are for promotion of accuracy and completeness of the articles.
98.125.35.233 06:02, 14 April 2012 (UTC)

Disable/Enable Method to Update Followers

I've discovered through a YouTube video (http://www.youtube.com/watch?v=F7VcOxGK3M0 at the 3:10 mark, to cite my source) an alternate way to update followers, particularly essential followers, through the disable/enable on the console. I've tried this (using disable, then closing and reopening the console and using enable), but i'm not 100% certain how to make sure the follower truly updated, as before AND after the update, the follower was the same level as me, and had the same gear before the disable/enable as afterwards (since i had removed her default weapon).

1: Can someone tell me an alternate way to ensure the follower truly leveled up?

2: Can someone verify this alternate method works? My source has numerous "Skyrim Followers" videos, and seems to know what he's talking about, but it never hurts to double-check.

Thanks. Vyc Ðarkshådøw 04:22, 14 April 2012 (UTC)

  • It does really work:) Although, wait for the follower to finish talking, after dismissing the follower, and then do disable/enable. Because there's a delay, and it's possible to end up with the same stats on your follower as before you gave the command.
Here are some follower commands:
getlevel (mind that followers have a level cap)
getav health, stamina or magicka
getav "skill" (type the skill without quotes)
Check the Console Commands article in this wiki for detailed list. 217.121.86.187 19:03, 28 April 2012 (UTC)

Commands not working.

Uh, for some reason, none of my followers seem to do anything I ask them to, whether it's waiting somewhere, picking something up, or attacking anything. They say something like "anything else?", but they never do anything I ask with the command option. 130.108.238.175 06:58, 15 April 2012 (UTC)

"Talk pages are intended to be open forums, where all editors can contribute their opinion about the content or style of the site. ... If you want to chat with other users about ______, please consider using the UESP forums instead."
Skyrim general index: http://forums.uesp.net/viewforum.php?f=34
Skyrim help forum: http://forums.uesp.net/viewforum.php?f=40
174.124.140.241 06:23, 16 April 2012 (UTC)

Werewolf followers

Ok you now how after you do the companions quest line you can get the werewolf people to follow you do they ever turn into werewolves — Unsigned comment by 173.55.184.189 (talk) at 04:06 on 17 April 2012

They do not. Varus2319 06:11, 17 April 2012 (UTC)
That Sucks it would be so cool to have a werewolf follow u hey Pc modders is there a mod to get people to turn into werewolves it wouldn't help me because I play on the ps3 so someone please add to this because it would be good to know — Unsigned comment by 173.55.184.189 (talk) at 03:32 on 18 April 2012

addfac 5c84d

Some NPCS seem to resist the effects of addfac 5c84d, and I'm just wondering if anyone knows why. You can remove them from all factions, add them to follower, set their disposition as high as you like, and they still won't follow you. Any thoughts?

Case in point: Elisif the Fair Varus2319 06:13, 17 April 2012 (UTC)

This is just a wild guess, but maybe it has to do with recorded dialogue? ABCface 23:27, 11 May 2012 (UTC)
I believe Nephele, and possibly one or two others, have a bot that can go through the game stats for various purposes, so if there are other NPCs who are also affected by this, and we can find out some of them, it should be simple enough to check and see what differences they have from all NPCs that it does work on, but not each other, and thus get a pretty good idea of what's going on. (Says the person on the PS3 with not bot experience...)--Ghurhak gro-Demril or TAOYes? 08:56, 12 May 2012 (UTC)
There are two conditions that the follower quest checks and must be met in order for the follower dialogue to appear. The first is the voice type. The NPC must have a voice type that is a Default NPC Voice Type (which is why the command won't work on any of the unique voice NPCs). The second condition is that they cannot be a Jarl (JobJarlFaction = 0). Addfac 5c84d will not work if an NPC fails either one of these two conditions. –kryptopyr 15:05, 23 May 2012 (UTC)

Quest Followers table section need to be update

I've found two more Quest Followers that needs to be add and one Quest Follower should be edit in the table content section

First two I've found are related to the quest 'Blindsighted'. I have both Karliah and Brynjolf followed me out of Irkngthand and doing other quests in Skyrim. When meeting up with them for the first time in Irkngthand, pick the option "Let's go" and walk SLOWLY back to the elevator lever. Once reaching the first level lead them slowly to the exit.

Also, Ralof CAN be used on other missions. This can be done by starting the civil war storyline on stormcloak side and completing it up until the quest 'Rescue from Fort Neugrad'. When meeting up with the rebels, ask him to 'follow you' instead of 'wait in the courtyard'. He will be following your character where ever you go. NOTE: he is very aggressive to any Guards/NPC who are with ImperialFaction and can caused several quest to be delayed if he is present in the same cell as imperialFaction quest giver.

All three of them are essential npc

I've tested these on my Xbox360 and it is 1.5 patch version

--Talos5262 11:23, 20 April 2012 (UTC)

Brynjolf can also be used as a follower during the quest "Trinity Restored". Right after you meet with him and Karliah at the Nightingale Hall she will tell you to follow her. At this point, Brynjolf will follow you, and can be used as a follower. I tested this by fast traveling to Shor's Stone. He will follow you, but you will be unable to give him commands, even to tell him to wait. He also won't enter sneak mode, and will only repeat the same two lines when you attempt to talk to him. ---Gamer3427 21:41, 30 April 2012 (UTC)

Moved

Hey all I found if you give your follower fortify carry enchantment on their amour (I have given her 4 items with this encantment) it appears not to work as Lydia can only carry like 60kg as I have given her dadric amour ect, However after you give her what she can carry, you press red to get back to the option I need to trade something with you & press green to go back to her inventory, you can than give her more items.. The only downside is you can only give 1 item at at time, but as many of that 1 item as you want up untill she use all the weight from the enchantments.. So i suggest giving all your single items till she is full, than when you can only give 1 item at a time, give all your items the your have many of eg. leather amour*10. I have not tested with anyone else but thought every one should now as it really helps with items if your follower can carrying like 250kg and have the the best amour & weapons equipped.. — Unsigned comment by 60.241.40.152 (talk) at 01:36 on 22 April 2012

Moved from article as it is advice and most of it is stated already. The Silencer has spokenTalk 01:44, 22 April 2012 (UTC)

Follower leveling via disable/enable or Wabbajack fails - workaround

I was unable to level up my followers via "disable" and "enable" commands, nor with converting them with Wabbajack. After doing this, I checked them with GetAVinfo Health, and their Health was still low.

One workaround I have found is to disable->kill->resurrect->enable a follower, or kill him manually, then resurrect via console. But this makes game consider the follower "dead", providing "inheritance" to the player and disabling any quests the follower might have (i.e. companions are no longer quest targets for "speak with Companions' leaders for work".

But, I 've found yet another way - to use "setlevel 1000 0 1 X" command (where X is the max. level of he follower (25, 30, 50). It seems to update them properly and does not cause anything unpleasant. Or, maybe, I did not yet discover unpleasantries... Sergio 87.228.59.6 12:48, 22 April 2012 (UTC)

  • Found out that command should be applied twice in a row, otherwise health of the follower (maybe magicka and stamina too) go too high (to player's level (was 63 in my case), not to follower's max. level provided as "X"). On the other hand, skills seem to behave correctly on the first application of command. Sergio 87.228.59.6 14:54, 22 April 2012 (UTC)

Successfully Removing The Stolen Flag (PC Only)

Ever let you're follower take all your heavy stuff from a container and found that it was suddenly flagged as stolen? Don't worry!

I've seen a lot of posts of people asking how to get rid of the stolen flag and i never found a quick and good solution. Until i browsed the console commands article in this wiki, and found a very easy way to get rid of the damned stolen flag.

PLEASE SHARE THIS KNOWLEDGE

I only tested it this way, and on a empty barrel. Normally items i put in there, and let my follower pick up, would be flagged as stolen.

1. Open the console.
2. Click the barrel and type in "setownership" [without quotes].
3. Press enter and close the console.
4. Drop anything, with stolen flag or not, in the barrel.
5. Order your follower to pick up the goodies from the barrel.
6. Take those items back from her/his inventory.
7. HAPPY SELLING!!!

Notes:

  • Also works with actual stolen items.
  • May duplicate the default gear worn by your follower. (Not sure how that happens but in this case i got 66 Steel Plate sets from Uthgerd. She was loaded with lots of different armor pieces including a set of normal Steel Plate, which probably interfered with her default Steel Plate set.)

217.121.86.187 15:13, 27 April 2012 (UTC)

Followers AI and equipment choice

I've noticed my follower (Uthgerd) to change weapons during a fight. She went from sword/shield to two-handed sword. Is there a smart AI going on?

Also when i gave her a basic orcish armor she would NOT equip it, but after i upgraded it she did. Boots, helmet and gauntlets she equipped right away. Is her steel armor a modified/upgraded type?

Her favorite weapon choice is a bit vague, and seems to depend on the material of the weapon... Iron 1Hand: Mace>Axe>Sword, Iron 2Hand: Axe>Hammer>Sword, Elven 1Hand: Sword>Axe>Mace, Elven 2Hand: Axe>Sword>Hammer, Orcish 1hand: Axe>Sword>Mace, Orcish 2Hand: Axe>Hammer>Sword. Haven't tested it further.

Any bright people that can shine a light here? Thx. 217.121.86.187 04:55, 2 May 2012 (UTC)

All of this is already answered on the Follower page and you can find more specific answers (in most cases) on the particular characters page. Basically, all followers automatically equip the best possible choices. Uthgerd comes standard with Steel Plate armor, which is stronger the both Steel and Orcish, which explains why she wouldn't change to the Orcish until you upgraded it. Followers equipment also depends on their particular skill, not yours, which can effect armor/weapon selections. The G00D Job 06:50, 4 May 2012 (UTC)
really... so followers use different skills than me??? wow i did not know that! yes, i forgot about the steel plate being better. but what is NOT answered (almost like you didn't read my question) is the fact she would switch weapons depending opponent! equip the best possible choice when you give her weapons has nothing to do with that. that's skill and the fact she would be better with axe OR sword... again read the question. her weapon choice is NOT based on skill but based on material! favorite iron weapon = mace, yet favorite elven = sword, and favorite orcish = axe ! that's not skill that material! and is NOT explained ANYWHERE on this wiki so think before you say something please. 217.121.86.187 20:14, 5 May 2012 (UTC)
I read your question fully and thought more than enough about it before I answered. Rather than directly answer your question my main goal was to point you towards the Follower wiki, the individual character wiki, and the weapon/armor/spell pages as well. Either way, most followers determine the armor and weapon that will provide them with the highest protection as well as highest damage output (just as you would chose an Elven sword over an Iron Mace). This is also the case when determining spells/staves, when to use potions, and I'm sure there are many more scenarios. Different NPCs in Skyrim not only have different skills, levels, health/magic/stamina than you but also different perks as well. Also remember that the material, damage, weight, and skill usage from each weapon are all considered. Hopefully this answer is more satisfying. If not I would be glad to help you more if you'd like to contact me on my talk page.The G00D Job 03:11, 9 May 2012 (UTC)

Follower Bows

moved from article:

It should be noted that some followers, such as Aela, will let you take their default, almost always obsolete bow, which you can then upgrade (a Hunting Bow, with Fortify Smithing equipment or potions, can be upgraded to be nearly as strong as the Ebony and Daedric Bows; doing this with Aela's makes her vastly more effective).--Timfever 23:57, 14 May 2012 (UTC)

Added Resist Poison...

Added Resist Poison to the list of enchantments that followers can use. Tested it with a follower and when the follower had a 100% resist poison necklace on paralyze and slow potions no longer affected her. This is particularly useful when fighting Falmer and Chaurus as their poison can have a tendency to kill followers.--Valadez 18:58, 30 May 2012 (UTC)

Fortify Carry Weight

The main page says:

"Fortify Carry Weight does not increase the maximum carry weight."

This is incorrect. At least, on the PS3 Cicero can benefit from Fortify Carry Weight. I assume other followers can too.

Cicero could carry 148 Iron Daggers with nothing else in his inventory (thus nothing else equipped). (He couldn't carry 149 Iron Daggers.)

Cicero was then given an enchanted ring with +24 carrying capacity, he was then able to carry 160 Iron Daggers.

Note: If you want to test this out yourself - after giving Cicero the +carrying capacity item, you have to exit the follower menu for the enchantment to register, you can then go into his inventory and give him items that weigh the +carrying capacity amount.

It should be easy to test, which is why I'm surprised the error was on the main page, I'm guessing whoever tested it didn't exit out of the conversation before trying to add more stuff. — Unsigned comment by 86.29.142.112 (talk) at 20:38 on 29 May 2012

It seems that the user who made that edit to the article had written a post on the talk page (now archived) explaining their own experience in which the Fortify Carry Weight didn't work for their follower. While one user's experience may not be a legitimate reason to edit the article (especially if other users have different experiences), there was also another post (also archived) about issues with the Fortify Carry Weight enchantment for followers, made by Arcanist. I've personally had the same experience as Arcanist, with multiple followers in multiple walkthroughs. Since there are mixed reports about this, and there's nothing in the Patch notes about it to show that it's been fixed in an update, I'm going to reword the note on the page slightly, and add a VN tag so more users can contribute to the discussion and we can get to the bottom of this. ABCface 02:38, 30 May 2012 (UTC)


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