Online talk:Outfit System
Contrived Categorisation SystemEdit
Given that an in-game classification system for these collectibles exists, why are headers for sections on this page seemingly not rooted in this in-game classification at all? It seems to do a disservice to readers to not be able to access information on the in-game systems of classification, as under the current categorisation, they are faced with a system comprehensible only to the editors who contrived it. Why are some styles classified as 'special', for example, with no explanation of why some normal styles, signature styles, and Crown Store exclusive styles are grouped together? I find the system of categorisation on this page rather opaque and disingenuous. Is there any explanation for this, or has this all been added 'on the fly', so to speak? — J. J. Fullerton ﴾talk﴿ 05:19, 1 November 2018 (UTC)
- I'm on mobile so I'll keep this brief. The categories are "styles also craftable in the crafting system", "monster sets", and "styles only usable in the outfit system". The name for this last category was picked on the fly, but the underlying distinction is an important one, and one that should be preserved regardless of whatever other organizational system you want to use here. - FioFioFio (talk) 13:57, 1 November 2018 (UTC)
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- I explained the current organizational system, since you apparently had trouble understanding the explanations written on the page itself. I don't disagree with your suggestion to use the in-game categories. If you'd like to expand more on which categories exactly you want to use, go ahead. I'll start you off with a question to consider: do you want to use the 'Clothing' category, since the only thing in it is the Prisoner's Rags set? --FioFioFio (talk) 00:36, 2 November 2018 (UTC)
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- I'm not necessarily suggesting using the in-game categorisation system; I'm suggesting documenting it. As you so subtly point out, some of these sets are rather lacking in items. But as of right now, the page mentions nothing of the category you name—"clothing"—nor some of the other in-game categories. I would suggest as an alternative to upheaving the current categories, noting beside each item which in-game category it pertains to. — J. J. Fullerton ﴾talk﴿ 01:05, 2 November 2018 (UTC)
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- For clarity, I am positing something similar to what follows:
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Specific Items Style Armor Weapon Notes Availability Small Large 1-Hand 2-Hand Mystic Eye Psijic Cuirass — 1000 — — A Psijic Order Cuirass variant.
Quest reward for The Crystal TowerHeavy Armor Prisoner's Rags Style 50 100 — — 2 Chest, Leg and Feet, 1 Hands
Reward for reaching Level 40Clothing Psijic Gauntlets 500 — — — Psijic Order Gauntlets, in Flame, Frost, Shock, and Warden variants
Obtainable from Psijic Vault Crown Crates, except the Warden Gauntlets, which are available as a quest reward for completing Lost in Translation.Heavy Armor Skyforge Smith Hammer — — 1500 — Style for 1-handed weapons only
Earned from completion of the Master Craftsman achievementHammer
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- As you can see, I am not proposing adopting the in-game classification; I am merely suggesting a slight reform to this page that would allow the documentation of that in-game classification system. This is to clarify my suggestion; are there any objections to adopting this? — J. J. Fullerton ﴾talk﴿ 04:02, 3 November 2018 (UTC)
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