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Detail
Quick Summary: written by YourGene, not checked


Walkthrough: written by Solomon1972, not checked


Quest Stages: written by YourGene, checked by Tib
Escort the scholar Andewen as she investigates an ancient temple.
Zone: Summerset
Objective: Ebon Stadmont — Help Andewen discover the secrets of Ebon Stadmont.
Quest Giver: Telarniel, Andewen
Location(s): Ebon Stadmont, Ebon Sanctum
Reward: Reverie's Trick Bow
Average Leveled Gold
XP Gain: Standard Experience XP
ID: 6119
Andewen needs an escort through Ebon Stadmont
I agreed to escort the scholar Andewen as she investigates an ancient temple, hidden within the mysterious forest of Ebon Stadmont.


Quick WalkthroughEdit

  1. Talk to Andewen.
  2. Enter Ebon Stadmont and look for inscribed stoneworks.
  3. Defend Andewen while she translates the stoneworks.
  4. Enter Ebon Sanctum.
  5. Deal with the threat in the Sanctum.

Detailed WalkthroughEdit

The Opening ActEdit

Approaching Ebon Stadmont, you'll come across either Telarniel (east of the Stadmont) or Andewen (at the entrance). If you find Telarniel first, she asks you to help escort Andewen through Ebon Stadmont. Entering Ebon Stadmont, you'll look for inscribed stonework, then defend Andewen while she translates the stonework. Attackers include Banekin and Seducers, culminating with Nogral; the Stadmont also contains Welwa and Indrik foes. Look for a path to the ruin by using the portals in the Stadmont. The nature of the maze means that the portals may lead you to different locations each time you use them, including depositing you back outside the entrance. To help find the ruin, Andewen will suggest finding a second inscribed stonework. You'll need to defend Andewen from Daedra while she translates it. These include Banekin, Seducer Witches, and Nikalia the Beguiling.

The ConflictEdit

Entering the Ebon Sanctum structure, you'll read a note and activate the stone, which opens the nearby door. After passing through the doorway, you'll kill Nightstealer Sorina and help Andewen heal Fletch. He tells you he is a member of the House of Reveries. He will ask you to help him warn his troupe leader, Maestro Forte, about the Daedra threat. He'll lead you to the door to the Ebon Sanctum Garden.

In the Garden, you'll speak to Maestro Forte, who will ask you to investigate the Northern Stone. You'll find it by following the Northern Path. You'll find Banekin, Winged Twilights, and Ogrim to fight. After interacting with the Northern Stone, Andewen will piece together what you may have already suspected: you are in the past. Using the magic imbued on the nearby doorway, you unintentionally travel to the far future to find an aged Andewen, who was trapped in the past for decades and forced to wait until that time in the future when you would show up. She was able to translate the ancient language, however, which will help you escape. Fletch, revealing his true nature, appears and attacks her. Before she dies, she tells you to find the Southern Stone and use the words "baneaweh tendell" to get back to your original timeline, stop her from ever traveling back to the past, and thereby sort out the disrupted timeline.

The Final ActEdit

 
"Well, I suppose it's curtain call."

Entering the Ebon Sanctum Halls, you'll be back in the past and defeat a pair of Hungers while chasing Fletch through the door to the Sanctum, where you'll kill him. This will free you to enter the Gardens again, still in the past, to go find the Southern stone through the Southern Path and enter the doorway portal.

This will return you to your normal present timeline, back where you started. Fletch will be alive and well, and will reveal that the Spirit of the Sanctum used the members of the House of Reveries and Andewen to help the Spirit read the words of the ancient language, which only mortals could read. Exiting the Sanctum, you'll speak with Andewen and warn her against entering the Sanctum.

NotesEdit

  • Other than Nogral and Nikalia the Beguiling, none of the Daedra killed while defending Andewen while she studies the inscriptions give experience or loot.
  • After activating the first stone, and now effectively being in the past, going back out through the doors you took will still return you to the present day without having to reactivate any other stones.
  • Maestro Forte won't exist in the Ebon Sanctum Garden before reaching the related objective.
  • Andewen's Diary lacks an item description when viewed in the quest items.
  • The Daedra you defend Andewen from in the temple is a Nocturnal Shrike, possibly hinting at the identity of the mistress responsible for the time loop.
    • The inclusion of crows in the design of the archways in the woods adds further evidence to this theory.
    • It should also be noted that when reading the inscriptions, Dark Seducers appear, who are known allies of Sheogorath. And given the theatrical theme of the quest, it's possible more than one daedric prince has a foothold in the place.

BugsEdit

  • Andewen retains her follower icon as she is running off after inspecting the first two inscriptions, despite not being one anymore. ?

Quest StagesEdit

The Ebon Sanctum
Finishes Quest Journal Entry
I should speak to Andewen, the academic leading this expedition. I can find her on the other side of the forest.
Objective: Talk to Andewen
  I've been hired as Andewen's escort through Ebon Stadmont. I should be on a lookout for anything that can lead us to the temple, as well as protect her from any danger we come across.
Objective: Assist Andewen
Andewen's translation indicates a ruin farther along the path. I should follow her to this ruin.
Objective: Find the Path to the Ruin
Despite being mysteriously separated, Andewen and I found each other. I should help her look for another inscription.
Objective: Assist Andewen
The second inscription has revealed the ruin's location. I should see if I can find anything in the ruin that can help Andewen.
Objective: Search the Ruin
Andewen and I were separated again. I headed inside the ruin to look for her, and found a note next to a strange, glowing stone. I should read the note.
Objective: Examine the Note
Andewen's note told me to follow her. I should activate the stone in order to do so.
Objective: Examine the Stone
I've activated the stone in order to open the doorway. A mysterious voice spoke to me about the past. I should enter the doorway to seek out Andewen.
Objective: Find Andewen
I've found Andewen being attacked by a Daedra. I should protect her by defeating the Daedra.
Objective: Kill the Daedra
Andewen found a High Elf severely wounded. I should help her bandage his wounds while Andewen heals him.
Objective: Help Andewen Heal Fletch
The dying mer that Andewen healed has regained consciousness. We should talk with him and find out what happened.
Objective: Talk to Fletch
Fletch doesn't remember what attacked him, but believes his troupe may be in danger. We should speak to his troupe leader Maestro Forte about these concerns.
Objective: Talk to Maestro Forte
We warned Maestro Forte about the Daedra threat. Suspecting the stones like the one we found next to Fletch, he asked Andewen and I to inspect one nearby. I should go find the northern stone.
Objective: Investigate the Northern Stone
I activated the northern stone, and once again heard a woman's voice, which spoke of the future. I should speak to Andewen about these strange events.
Objective: Talk to Andewen
Andewen and I have discovered that we're actually in the past. I should use the northern stone to return to my own time.
Objective: Travel Back to the Present
I took the door to the future, and arrived in a clearing during a massive storm. An older Andewen is standing next to one of the stones. I should talk with her and find out what happened.
Objective: Talk to Andewen
Fletch has arrived in the clearing, and has struck Andewen with an arrow. I should listen to what he has to say.
Objective: Listen to Fletch
Andewen has been gravely wounded by Fletch. I should speak to her.
Objective: Talk to Andewen
I've activated the stone, which opened the door to the temple. I must travel within the temple to stop Andewen from ever going back in time.
Objective: Follow Fletch
I've entered the temple, only to be ambushed by Fletch. I should defeat him.
Objective: Defeat Fletch
I need to return to my own time to stop Andewen from ever traveling back to the past. I should activate the Southern stone in order to travel back to the present.
Objective: Activate the Southern Stone
A portal has opened before me, with a voice beckoning me to enter. I should go through it.
Objective: Enter Portal
I've arrived back in my time, with Fletch standing before me. I should speak to him and discovery how this is possible.
Objective: Talk to Fletch
Fletch has explained that Andewen was trapped by the Spirit of the Sanctum, but that I can stop it from ever happening. I should convince Andewen to leave Ebon Stadmont, before she is trapped.
Objective: Talk to Andewen
Finishes quest  I convinced Andewen to leave, thus saving her from becoming trapped. I should talk to her and collect my reward.
Objective: Talk to Andewen
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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