This page contains deprecated information about Elder Scrolls Online content. The content described here was removed from the game after one of the updates. |
Recovery | ||||
---|---|---|---|---|
Line | Light Armor | |||
Skill Rank | Line Rank | |||
Rank I | 2 | |||
Rank II | 10 | |||
Rank III | 30 |
- Recovery I: Increases your Magicka Recovery by 2% for each piece of Light Armor equipped.
- Recovery II: Increases your Magicka Recovery by 3% for each piece of Light Armor equipped.
- Recovery III: Increases your Magicka Recovery by 4% for each piece of Light Armor equipped.
Recovery increases your Magicka Recovery for each piece of Light Armor you are wearing, up to a total of 14%, or 28% if you spend an additional point in this passive.
NotesEdit
- This passive's effects were combined into Evocation in Patch 4.2.5, and replaced with Grace, which reduces the effectiveness of snares and reduces the cost of Sprint.
Patch NotesEdit
- Recovery II: Fixed a typo with this passive ability's tooltip.
- Swapped the Evocation and Recovery passives in the Skill Line window.
- This is now a 3-point passive, originally 2-points. It now increases your Magicka Recovery by 2/3/4% per piece of Light Armor, instead of 2/4%.
- Recovery: Renamed this ability to Grace.
- This ability's old effects have been merged into the Evocation passive.
- It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
- Developer Comment: We want Light and Medium armor to have a mobility advantage over Heavy Armor without using penalties to make Heavy Armor feel slow. Medium Armor already has faster sprinting, while Light Armor wearers now can sprint for longer and also isn't affected by snares as strongly.