Prodigy | ||||
---|---|---|---|---|
Line | Light Armor | |||
Skill Rank | Line Rank | |||
Rank I | 38 | |||
Rank II | 46 |
- Prodigy I: Increases your Weapon Critical and Spell Critical rating by 109 for each piece of Light Armor equipped.
- Prodigy II: Increases your Weapon Critical and Spell Critical rating by 219 for each piece of Light Armor equipped.
Prodigy increases your Weapon Critical and Spell Critical rating for each piece of Light Armor you are wearing.
Patch NotesEdit
- The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
- Agility: Now grants equal Weapon and Spell Damage.
- Balanced Warrior:
- Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
- Now grants equal Weapon and Spell Damage values.
- Brutal Carange's bonus: Now grants equal Weapon and Spell Damage values.
- Concentration: Now grants equal Offensive Penetration.
- Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
- Flawless Dawnbreaker's bonus: Now grants equal Weapon and Spell Damage values.
- Prodigy: Now grants equal Critical Chance.
- Savage Strength: Now grants equal Weapon and Spell Damage values.
- Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
- Slayer: Now grants equal Weapon and Spell Damage values.