Grace | ||||
---|---|---|---|---|
Line | Light Armor | |||
Skill Rank | Line Rank | |||
Rank I | 2 | |||
Rank II | 10 | |||
Rank III | 30 |
- Grace: Reduces the effectiveness of snares applied to you by 1% for each piece of Light Armor worn. Reduces the cost of Sprint by 1% for each piece of Light Armor worn.
- Grace II: Reduces the effectiveness of snares applied to you by 2% for each piece of Light Armor worn. Reduces the cost of Sprint by 2% for each piece of Light Armor worn.
- Grace III: Reduces the effectiveness of snares applied to you by 4% for each piece of Light Armor worn. Reduces the cost of Sprint by 3% for each piece of Light Armor worn.
Grace reduces the effectiveness of Snares on you and reduces the Stamina cost of Sprint based on the number of Light Armor pieces you are wearing. Snare effectiveness can be reduced from up to 7-28% and sprint cost reduced from up to 7-21% depending on how many points you have invested in this skill.
NotesEdit
- This skill replaced Recovery in Patch 4.2.5.
Patch NotesEdit
- Recovery: Renamed this ability to Grace.
- This ability's old effects have been merged into the Evocation passive.
- It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
- Developer Comment: We want Light and Medium armor to have a mobility advantage over Heavy Armor without using penalties to make Heavy Armor feel slow. Medium Armor already has faster sprinting, while Light Armor wearers now can sprint for longer and also isn't affected by snares as strongly.