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Online:Loading Screens/The Rift

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This page contains loading screens from The Rift.

Location MessagesEdit

  • Blessed Crucible - Warriors from all over Tamriel whisper about the Blessed Crucible, the hidden arena in the mountains of Skyrim where the mighty contend for fame, wealth, and the fabled Brimstone Crown.
  • The Rift - Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich.
  • Vaults of Vernim - Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic.
  • Arcwind Point - The Nord ruins here date back to the dark days of the Dragon Priests—but these days the vaults are infested by members of the Cult of the Black Worm.
  • Trolhetta - On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands.
  • Trolhetta Cave - Beneath the Daedric Shrine on the peak are lava tunnels that twist and wind through the mountain's core. No one knows their full extent.
  • The Lion's Den - Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name.
  • Shor's Stone Mine - Sometimes called Redbelly Mine for reasons that can't be repeated in mixed company, the ebony mine at Shor's Stone is the foundation of the local economy, and generations of villagers have sent their young men and women down into the works, despite the dangers.
  • Northwind Mine - This old iron mine up in the mountains has been worked by a reclusive family of Nord miners for generations. No one's seen any of the miners lately, but sometimes they don't come down for supplies for months on end.
  • Fallowstone Vault - The vaults beneath Fallowstone Hall have long served as a museum and mortuary for the Companions. Immaculate and gleaming with trophies when new, the vaults have recently suffered somewhat from neglect.
  • Avanchnzel - Based on what little is known about the Dwarven ruin of Avanchnzel, some scholars of Dwemer architecture believe it must be the outer chambers of a much larger site, access to which is now blocked. The automatons defending the place make it too dangerous to inquire further.
  • Pinepeak Cavern - This deep, many-chambered natural cavern has been used by refugees as a sanctuary many times over the centuries. Some of the local Nords say it's quite safe, but others refuse to enter for fear of being trapped by a cave-in.
  • Taarengrav Barrow - The strange vaulted halls of Taarengrav Barrow are ancient indeed—possibly as old as Saarthal or Labyrinthian. Certainly to modern eyes, this barrow was constructed on no logical plan. Perhaps its arrangement has a mystic significance.
  • Snapleg Cave - The regulars at the Horker's Tusk in Ivarstead all agree that trouble has taken up residence in Snapleg Cave, but the nature of that trouble is a matter of dispute. Is it bandits? Smugglers? Hagravens? Cultists? The debate rages on.
  • Fort Greenwall - Fort Greenwall was built to guard the road between Riften and Windhelm, but it was sacked by the Akaviri army during the recent invasion, and has yet to be refurbished and regarrisoned by the Ebonheart Pact.
  • Shroud Hearth Barrow - Legends say the barrow known as Shroud Hearth is deep and vast, but the secret of access to the lower corridors has been forgotten. Occasionally treasure hunters venture into the antechambers in search of the lost lower levels, but fewer come out than go in.
  • Faldar's Tooth - Sacked over a century ago by raiding Orcs from Yashnag's Kingdom, the fort known as Faldar's Tooth has been left to decay ever since by the Jarls of Riften, who have had no need, or no funds, to rebuild it.
  • Broken Helm Hollow - Bandits from Broken Helm Hollow have long preyed on the road from Riften to Fort Virak in Morrowind. The Riften Guard clears the place out every few seasons, but the bandits always seem to return.
  • Nimalten Barrow - The Nords of western Rift Hold have been extending the great barrow vaults beneath the Thane's Hall in Nimalten for thousands of years. This is partly due to the fact that certain families refuse to bury their dead in the same chamber as certain other families.
  • Riften Outlaws Refuge - The Skull-Brethren of Riften dress like barbarians from the Reach, but that's just their gang colors. Most of them are local Nords, with a smattering of riff-raff from across the continent.
  • Hunter's Glade - The underground entrance way leads through a portal to an expansive forested glade in Hircine's Oblivion realm of The Hunting Grounds. Those "blessed" with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.

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