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Online:Lieutenant Agrance

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Lieutenant Agrance
Daily Job Broker
Home City Skingrad
Race Imperial Gender Female
Reaction Friendly
Other Information
Faction(s) West Weald Legion
Lieutenant Agrance

Lieutenant Agrance is an Imperial member of the West Weald Legion who is providing daily missions for World Bosses around West Weald.

Related QuestsEdit

Quest-Related EventsEdit

The first time you approach her for a job, she will greet you with the following:

"Julianos help me, this is a logistical nightmare! Please tell me you're here to help. I've been putting out fires across West Weald nonstop and our forces are wearing thin.
I'll gladly put you to work if you're interested."

With subsequent jobs, she'll greet you with one of the following:

"The Legion may be short on time, resources, and soldiers, but there is one thing I can offer you. Gold.
So, how many items can you help me strike off my list today?"
"Unlike my comrades, I don't care whether you're a trained warrior or a mercenary. If you know how to swing a sword and have allies you can count on, I'll gladly accept your assistance."
"Joining the Legion was supposed to be a great honor. I never imagined it would be this stressful.
Honestly, West Weald faces threats on all sides and the Legion could use all the help we can get."
"I have more problems than soldiers to handle them. Please tell me you're available to lend your strength to the Legion for a time."

After accepting a quest:

Return to me when your task is done. In the meantime, my superiors seem to think I need more duties to fill my day. If this keeps up, I'll be buried in paperwork until next season's grape harvest!
"Return with news of success and I'll sing your praises to the Legion! Well, at the very least, my report will be filed correctly and my superiors will get multiple copies.
Bureaucracy is its own form of glory."
"Remember, the Legion is relying on you. Moreover, I am relying on you. Please, do not become another problem for me to solve."
"I appreciate your help. My superiors are pleased with my results lately, which would be a point of pride, if it didn't mean they keep giving me more to do."

Returning to her after completing your task, she may say one of the following:

"There you are, thank Julianos! I thought I might need to send a search party. The logistics of such an endeavor would have been difficult, to say the least."
"Oh good, you're back. I need a break from filing reports. Please tell me I have one less disaster to worry about."
"Welcome back. West Weald hasn't crumbled yet, so I trust you bear good news?"
"Have you completed your task? I'm eager to get the report filed away."

If you finished your daily quest for the day:

"Incredibly, I don't have any work at the moment. The calm before the storm, I suppose."
"Thank you for your service to the Legion. I have many reports to complete at the moment and I'm terribly behind on my paperwork. I'm sure I'll have a need of you again soon."
"Julianos smiles at me today! All of my tasks are complete and I have no jobs for hire! Enjoy the respite and come back tomorrow."
"Your dedication is admirable, adventurer, but I must focus on bureaucratic matters for now. Never fear. I'm sure I'll have work for you again soon."

You also have the option of asking about her about the Legion's issues regardless of what mission you are doing for her:

Why can't the Legion handle this themselves?
"I don't want to worry you, but the Legion isn't exactly what it once was. Between the uprising that saw Emperor Leovic deposed and the ongoing battle in Cyrodiil, we lost a lot of good soldiers. Now, there are more threats than we can handle."
What sorts of threats are you talking about?
"What sorts of threats aren't I talking about? There's trouble coming at us from every direction. The encroaching jungle and Daedric incursions are just the tip of the sword.
That's why Count Calantius and the Legion decided to hire mercenaries."

Baleful BluffsEdit

When you approach her:

"Work for the brave of heart!"

She will request you to deal with Hessedaz the Baleful and recharge sentry spheres in the area:

What do you need me to do?
"I'm not sure if you're aware, but West Weald has been inundated with Daedra the likes of which we've never seen before. One such monstrosity is the crystalline entity we call Hessedaz the Baleful. I need someone to gather allies and deal with it."
Where can I find Hessedaz the Baleful?
"To the southeast, wandering along Fortune's Bluff. Oh, one more thing. Take these liminal soul gems. We had the Mages Guild place sentry spheres in the area to alert us to more Daedric incursions, but they need to be regularly recharged. Interested?"
I'll deal with Hessedaz the Baleful and recharge the sentry runes.

After agreeing to help, you can ask some questions:

What else can you tell me about Hessedaz the Baleful?
"Not much, I'm afraid. We're not exactly experts when it comes to Daedra. Our patrols indicate that the creature they dubbed Hessedaz is extremely powerful and quite dangerous. What it wants or why it chose that location is still a mystery to us."
What about the sentry spheres?
"Once this trouble started, the Mages Guild placed the rune-covered spheres to alert us to Daedric incursions. That's how we knew to send the scouts that noticed Hessedaz in the first place.
Only problem, the runes need to be regularly recharged."

You can speak with her again once you completed the mission:

I defeated Hessedaz the Baleful and recharged the sentry spheres.
"I am glad to hear it. Until we understand how these Daedra are invading our realm, we will continue to monitor any new threats. And I am sure my superiors will continue to expect me to work magic with our resources until then.
Here, your payment."

Fate-EaterEdit

When you approach her:

"Good help is so hard to find."

She will ask you to deal with Stri the Fate-Eater:

What do you need me to do?
"We learned about a strange Daedric creature our scouts called Stri the Fate-Eater making a lair in a cave far to the north of Skingrad. We sent a squad of legionaries to deal with the monster, but they never returned."
This thing defeated a squad of legionaries?
"We assume so. Take your most-trusted allies and search for a cave to the north. I want you to not only destroy this Daedric creature, but also to recover the Legion armaments from our fallen soldiers.
Can I count on you, adventurer?"
I'll destroy Stri the Fate-Eater and recover the Legion armaments.

After you accept the mission, you can ask further questions:

What can you tell me about Stri the Fate-Eater?
"Our arcanists call these creatures fractured remnants, though this one is definitely a more powerful version.
Most fractured remnants would be easy prey for a squad of legionaries, but the Fate-Eater appears to be much more dangerous."
Tell me about the squad of legionaries that never returned.
"There were three of them. Good, reliable soldiers. I issued their armaments personally.
They should have reported back by now and I fear the worst. If I am indeed correct, it would be helpful if you can gather their equipment and return it to me."

Returning after completing the job:

I defeated Stri the Fate-Eater and recovered the equipment of the fallen legionaries.
"Admirable work. I'm not happy our assumption about the legionaries proved true, but it's better to know their fate and to have their armaments back under our control than to let an unfinished report linger.
Here, take this. You earned it."

Hazardous WatersEdit

When you approach her:

"Paid opportunities abound."

She will request you to deal with Oakenclaw at Lake Olo:

What do you need me to do?
"Ever visit Lake Olo to the east? It's a favorite relaxation spot for nobles and our wealthy citizens. Even Count Calantius is known to frequent the location.
Well, an aggression of root called Oakenclaw has taken residence in the lake."
And that's bad?
"That's terrible! Have you ever heard a dozen nobles scream and demand action? Or withered under the gaze of an angry count?
Take some friends and deal with this threat. Then place these warning bulletins in the area until I can confirm it's safe."
I'll deal with Oakenclaw and put up the warning bulletins.

After accepting the assignment:

What can you tell me about Oakenclaw?
"Aggressions of root aren't that common. Druids say they speak with the voice of plants and protect nature where it feels threatened.
I don't know why Oakenclaw claimed Lake Olo, it poses a danger to the citizens of West Weald."
If I destroy the aggression of root, why do I need to post the warning bulletins?
"Because they attract all sorts of dangerous wildlife to whatever area they occupy. Take care of Oakenclaw, but place the bulletins to warn our citizens of potential danger until I can spare legionaries to do a thorough evaluation."

You can return after defeating Oakenclaw and putting up the bulletins:

I defeated Oakenclaw and put up the warning bulletins.
"That's perfect! Hopefully the warnings will be enough to keep everyone away until I can dispatch a Legion cohort to clean out any lingering dangers. The nobles will have to survive without visiting the lake for a while.
Here's your payment."

Recollection RendezvousEdit

When you approach her:

"Work for the Legion and get paid!"

She will request you to take out the leaders of the Recollection near Sutch:

What do you need me to do?
"Have you heard of the Recollection? Some sort of cult or militant society? They're causing all sorts of problems in the Weald and we finally got a lead on some of their leaders, but I don't have any legionaries available at the moment."
Tell me about this lead.
"I received word that Recollection leaders are meeting far to the west of here, near the town of Sutch, in a place called Frontier's Cradle.
I need a group of adventurers to dispatch these leaders and gather any information you can find there."
I'll dispatch the Recollection leaders and gather any information I can find.

Once you accept the mission, you can ask some further questions:

What can you tell me about the Recollection leaders?
"In the short time we've had to observe the Recollection, we've rarely seen more than a single leader in any given location. To learn of a meeting between four of them, that's an opportunity we can't let slip away."
What kind of information do you want me to look for?
"In my experience, when leaders congregate, so does paperwork. Look for reports, letters, communiques, orders—anything that might tell us more about the Recollection and their goals in West Weald.
Anything you find, bring it to me."

After you have defeated the leaders and collected their communications you can return to Skingrad:

I defeated the Recollection leaders. Here are the communiques I retrieved.
"Oh, these are wonderful! It will take me some time to make sense of it all, but I see orders of battle, supply lines, correspondence concerning potential targets—this is a gold mine! And you took out a few leaders? Remarkable.
You earned this."

Spinning OutEdit

When you approach her:

"Hey you! Work for the Legion, sign up here!"

She will request you to deal with Spinner Urthrendir and stop his ritual at Fall's Glade:

What do you need me to do?
"I have reports that Spinner Urthrendir of the Recollection has started a ritual deep in the encroaching jungle. We don't know the purpose of the ritual, but we're pretty sure we don't want him to complete it and find out."
Can you tell me anything about this ritual?
"Only that he's using strange mushrooms that grow in the jungle to power his ritual. I suggest you take this torch and find some allies, then burn the mushrooms and deal with the spinner. You can find him in Fall's Glade to the southwest of Skingrad."
I'll stop Spinner Urthrendir and burn the mushrooms.

Once you accept the assignment, you can ask further questions:

What can you tell me about Spinner Urthrendir?
"Reports are sparse, so not much. He's a Wood Elf spinner and a member of the Recollection. Our scouts saw him preparing a ritual in the overgrowth to the southwest.
The only thing I despise more than magic-users is not knowing what they're up to."
What do you know about the Recollection?
"Mostly that they seem to be some sort of Daedric cult. And that they grow more hostile every time we receive a new report about them. They're quickly becoming a menace throughout the province!"What about the ritual?
What about the ritual?
"We think the spinner is using strange mushrooms to power his ritual. Without knowing more about the specifics, the safest course of action is to burn the mushrooms and disrupt the ritual.
My superiors don't appreciate loose ends and neither do I."

After you have stopped Spinner Urthrendir and burned down his fungi farm, you can return to Skingrad:

I defeated Spinner Urthrendir and burned the illusory mushrooms.
"You have my gratitude. Knowing you stopped the Recollection's ritual will help me sleep easier. Of course, who has time to sleep these days? I certainly don't.
Here's your payment. Take it with the thanks of the Legion."

Training CampEdit

When you approach her:

"Jobs for hire!"

She will request you to deal with the goblins and their tharrikers:

What's the problem?
"Legion scouts spotted a group of Goblins setting up camp at Centurion's Rise to the northwest. If you can believe it, they think the foolish creatures are attempting to train dangerous tharrikers!
I need someone to deal with this situation."
What exactly are you asking me to do?
"Seems the Goblins have already trained two massive tharrikers, Fang and Talon, to guard the camp. They must be put down. Then destroy whatever supplies the Goblins are using to train the beasts.
You'll need help with this, so bring friends."
I'll put down the tharrikers and destroy the goblins' training supplies.

After you accept the assigment, you can ask questions:

What can you tell me about tharrikers?
"They resemble ferocious senches, although the scorpion tails give them an even more menacing countenance. Very mean, very dangerous.
They're not native to West Weald. And we haven't seen many as massive as Fang and Talon."
Anything I should know about the Goblins?
"Complete and utter nuisances, but usually not too much of a problem. But training tharrikers? This we simply cannot abide. I can't even imagine where to begin my report on this!
Save me the headache and deal with this training camp."

Once you have destroyed the training camp, you can return to Skingrad:

I killed Fang and Talon and destroyed the Goblins' training supplies.
"Well, that's a load off my mind. This should discourage the Goblin tribes from attempting anymore foolish schemes. Of course, I still must deal with the paperwork.
But my burdens aren't yours. Here's your payment."