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Quick WalkthroughEdit
- Talk to Razasha.
- Locate the kidnapped travelers.
- Kill the leader of the cult.
- Get the rescued travelers out safely.
Detailed WalkthroughEdit
You can pick this quest up from Drudun or directly from Razasha.
Speak to Razasha outside Paragon's Remembrance to the east to start the quest. She wants you to rescue the remaining artisans before the Vosh Rahk convert or kill them. Inside Paragon's Remembrance, head west to the large, main hall and then south to find Thorkh, the first artisan, locked in a cage. He is guarded by Glothun the Recruiter. Kill Glothun and talk to Thorkh to learn about the other five artisans. From here, you can head either west or north to find more captives. Heading north first will give you a temporary companion to aid in combat.
Head north. Before reaching the helpful companion, you'll first free Batasha, who is in a cage, miffed by the "annoying zealots" and complaining about her aching knees. Simply unlock her cage and she will hobble toward the back of the ruins where you sent Thorkh. Now head west again. Unsulag and Gahar are in the Icebox, each in their own ice prison. To unlock one orc from their prison, you must sacrifice the other. Talk to both of them before choosing, because they can aid you: Unsulag is a healer who says she has a family and can heal the wounded, while Gahar is a battlemage who says Unsulag has lived a full life and he can aid the king better. Both will express remorse at the other's death, but will swear to help you. Whichever one you free, you'll talk to them and from that point they will aid you in combat. Unsulag, for example, creates a circle you can step into to activate Restoring Waves that heal you.
Now head south. Shaldagan and Morushna are locked in the Forge, roasting over a large fire. Grab a bucket from in front of the pool (directly across from the entrance), get water from the pool, and extinguish the fire. After the two escape their cages, talk to Shaldagan to encourage her and Morushna to run to the back of the ruins. You can also find Application of Flame here.
Before you make your escape, kill Azhnura the Proselytizer and her two lackeys, Ushenat Ice-Bringer and Graguz Fire-Caller. Then make your way to the back of the ruins. Talk to Shaldagan, then begin clearing the path. Head straight through the ruins south until you reach the western balcony area. Note that, if you fall off the balcony, you will respawn back at the main entrance to the ruin and will have to start this portion of the quest over (talking to Shaldagan). At the balcony, walk down onto a platform made of wooden planks to continue to the eastern balcony area. At the end of this passageway, the artisans will run through the exit and down the scaffolding, where you can speak to Razasha for your reward.
NotesEdit
- Two of the items for the House of Orsimer Glories in Paragon's Remembrance.
- The Trinimac House Idol is found in a tent just to the right of the entrance.
- The Centurion's Signet may be found on the way out of Paragon's Remembrance at the end of the quest. When you exit, carefully drop down the scaffolding to a platform below the exit level. There will be a skeleton lying next to it—if one stands on the right pile of rocks, it is also reachable by jumping up from below without passing through Paragon's Remembrance. A heavy sack or chest may also be found on this platform at times.
- Razasha doesn't have a different reaction or dialogue with you if you speak to her while wearing the Vosh Rakh disguise acquired as part of the main quest The Anger of a King.
- This doesn't apply to the other quest giver Drudun as he is far away enough that the illusion wears off when reaching him.
- If you have acquired the Vosh Rakh disguise from the main quest mentioned above, the enemies at the entrance of the ruins will be neutral.
- The disguise wears off (as indicated by blue magical swirls) when going into the larger area where this quest takes place so it will not be of use then.
- Although there is an option to use the disguise amulet in the quest items, doing so in the aforementioned area won't do anything.
- The disguise wears off (as indicated by blue magical swirls) when going into the larger area where this quest takes place so it will not be of use then.
- Glothun the Recruiter and Thorkh won't exist in the ruins before starting the quest.
- The "Conversion Status" note won't exist in the ruins before starting the quest.
- If it is read before rescuing Thorkh, the next objective after reading the note points to him. If the note is read after freeing him, it jumps to the 0/5 objective instead.
- It lacks the typical yellow glow of readable notes.
- Thorkh only has the additional dialogue option while in the cage if you have read the note first.
- There's no option to free the two other prisoners in Thorkh's room, and he runs off without freeing them himself.
- The female prisoner in the northern cage lacks a nameplate.
- All five captives related in the quest after Thorkh won't exist in the ruins before starting the quest or reaching the related objective.
- Despite what Shaldagan says, the group will follow you upon reaching the marked objective areas, regardless of if the Vosh Rakh on the way have been dispatched or not.
BugsEdit
- The Orc that Glothun the Recruiter throws onto spikes disappears after Glothun dies. ?
- Batasha won't be present with the group when meeting with them to lead them out of the ruins, and when they are safely out of the ruins. ?
- Prisoners have a chance of not appearing when preparing to lead them out, which prevents completion of one of the optional objectives (talking to them). ?
- Quitting game and restarting made them visible. Merely logging out to character select did not.
- Speaking to Thorkh before looking at the note on the table allowed the quest to continue correctly. Following the quest arrows will leave your quest bugged.
Quest StagesEdit
Forcing the Faith | |
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Finishes Quest | Journal Entry |
I met an Orc artisan who claims to have been part of a caravan that was attacked by the Vosh Rakh. He says that he and one other member of the caravan escaped, but the rest were taken captive. I should find Razasha and see what she knows.
Objective: Talk to Razasha
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I agreed to help Razasha and rescue Shaldagan and the other Orcs that were taken captive by the Vosh Rakh. I should enter the nearby ruins and look for the kidnapped travelers.
Objective: Locate the Kidnapped Travelers
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There's a captive in a cage near Glothun the Recruiter. I should set him free.
Objective: Free Thorkh
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Now that I set the captive free, I should talk to him and see what he can tell me about this place.
Objective: Talk to Thorkh
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I freed Thorkh, one of the unwilling recruits brought to Paragon's Remembrance. According to Glothun's list I still need to find Shadalgan, Morushna, Batasha, and the two mages, Unsulag and Garhar.
Objective: Find Other Captives: 0/5
Objective Hint: Fill Bucket
Objective Hint: Extinguish Fire
Objective Hint: Talk to Shadalgan
Objective Hint: Rescue One of the Mages
Objective Hint: Talk to Rescued Mage
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I freed as many of the cult's captives as I could. I should eliminate the leader of the cultists here in Paragon's Remembrance, Azhnura the Proselytizer. That should curtail the Vosh Rakh's recruitment efforts in Wrothgar.
Objective: Eliminate Azhnura the Proselytizer
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I eliminated the Proselytizer and her lieutenants. Now I can find the back way out of there so that I can lead the freed captives to safety.
Objective: Find Paragon's Remembrance's Back Exit
Optional Step: Talk to Shaldagan at the Back Exit
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I set all of the captured Orcs free. Now I need to safely lead them out of the ruins of Paragon's Remembrance.
Objective: Lead the Rescued Captives to Safety
Optional Step: Talk to Shaldagan at the Back Exit
Objective Hint: Exit Area
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I led the rescued Orcs out of Paragon's Remembrance. I should talk to Razasha and make sure everyone's all right.
Objective: Talk to Razasha
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.