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This article is about the skill. For the ingredient, see Dragon's Blood.

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ON-icon-skill-Draconic Power-Dragon Blood.png Dragon Blood
Line Draconic Power
Line Rank 20 Cost 4320 Magicka
Cast Time Instant Duration 20 seconds
Target Self
Morphs
Morph ON-icon-skill-Draconic Power-Green Dragon Blood.png Green Dragon Blood
You also gain Major Endurance and Minor Vitality.
ON-icon-skill-Draconic Power-Coagulating Blood.png Coagulating Blood
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.
Notes
Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037.
Dragon Blood
Dragon Blood: Draw on your draconic blood to heal for [30 / 31 / 32 / 33]% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Green Dragon Blood: Duration: [20 / 21 / 22 / 23] seconds.
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received by 8% for [20 / 21 / 22 / 23] seconds.
Coagulating Blood: Draw on your draconic blood to heal for [3874 / 3917 / 3959 / 4002], increasing by up to 50% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.

Dragon Blood restores your Health and increases Health Regeneration over time. Green Dragon Blood adds Stamina Regeneration as well, while Coagulating Blood heals based on missing magicka, as well as increasing the effectiveness of other healing sources.

NotesEdit

GalleryEdit

Patch NotesEdit

* This ability now provides the buff Major Fortitude.
  • Green Dragon Blood: This ability now provides the buffs Major Fortitude and Major Endurance, and lasts for 23 seconds at the maximum rank.
  • Coagulating Blood: This ability now provides the buffs Major Fortitude and Minor Vitality, and lasts for 23 seconds at the maximum rank.
* Restoring Aura: This ability no longer removes major buffs from allies, such as Major Fortitude granted by Green Dragon Blood.
* This ability and its morphs can now Critically Strike.
    • Developer Comment: The goal of this change was to bring Dragon Blood in line with other heal abilities in the game.
  • Coagulating Blood:
    • This morph now heals for a flat value (scaling with Spell Damage and Max Magicka), with that heal being increased by up to 33% based on your missing health.
    • This morph no longer grants the Minor Vitality buff.
      • Developer Comment: We wanted to give Dragonknights a more reliable version of Dragon Blood that scaled like other heal abilities in the game. However, it was still important to us that it retained some of the risk/reward of waiting to use it at lower health thresholds. Because there's a base heal value, it's more forgiving when used at higher health, but waiting makes it more efficient. To counterbalance this increased ease of use, we moved the Minor Vitality buff to Green Dragon Blood. This also ensures that Health-based Dragonknights also have a strong morph option as well.
  • Green Dragon Blood: This morph now grants the Minor Vitality buff as well as Minor Endurance.
* Coagulating Blood: Increased the heal of this morph by approximately 19% to put it better in line with other burst heal abilities.
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