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|Line Rank||2||Cost||2700 Stamina|
|Cast Time||0.8 seconds||Duration||–|
Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared.
Grants you Empower after casting.
- Uppercut: Slam an enemy with an upward swing, dealing [3450 / 3488 / 3523 / 3563] Physical Damage.
- Dizzying Swing: Slam an enemy with an upward swing, dealing [3563 / 3604 / 3644 / 3682] Physical Damage and setting them Off Balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds.
- Wrecking Blow: Slam an enemy with an upward swing, dealing [3563 / 3604 / 3644 / 3682] Physical Damage. Grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%.
Uppercut deals Physical Damage and stuns a single enemy. It also is a good way to interrupt enemies who are charging a powerful attack. The Dizzying Swing morph adds knockback, which can be good to use in combination with Critical Charge, as it allows you a second charge. Wrecking Blow grants you Empower, which increases the damage of your next attack, making it a good opener for a larger follow-up attack.