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|Line Rank||4||Cost||3780 Stamina|
The charge now deals area damage, and leaves residual damage at the impact area.
Deals more damage based on the distance traveled.
- Critical Charge: Launch across the earth and smash an enemy, dealing [1798 / 1818 / 1841 / 1858] Physical Damage. This attack is always a Critical Strike.
- Stampede: Duration: 10 seconds, Area: 5 meters.
Launch across the earth and smash an enemy, dealing [1857 / 1880 / 1900 / 1922] Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing [277 / 276 / 281 / 286] Physical Damage to all enemies in the area every 1 second for 10 seconds.
- Critical Rush: Launch across the earth and smash an enemy, dealing [1857 / 1880 / 1900 / 1922] Physical Damage. Deals up to 50% more damage based on the distance traveled. This attack is always a Critical Strike.
Critical Charge charges forward and deals critical physical damage to an enemy. This can be used to close the gap to distant enemies, or escape from a tight spot by attacking a distant target. It cannot be used if you are already within melee range, so you must back up or use a knockback ability to use it again, or pick another more distant target. The Stampede morph also reduces your target's Movement Speed, while Critical Rush increases the damage dealt the more distant your target is.