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Oblivion talk:Side Quests

Fort SutchEdit

What about Fort Sutch? This is listed in the Game Guide. I personally verified that indeed the following occurs during Oblivion Crisis if you fast travel there

a) you see a group of soldiers and a captain b) you can talk to them (they are harried and ask for help with the creatures in the gate c) you get in a fairly big battle. Most of them (perhaps all) die. d) if any remain you can go in, close the gate, come back, and get thanked by them.

Note that the Quest counter didn't increment nor was there any quest log stuff. So how official is it? OTOH same goes for some of these other miscellaneous quests. And at least you get the fame from closing the gate :) The OblivioWiki rival to this Wiki implies that a more full quest would exist if you go here during the Oblivion Crisis and have NOT done the "Bad Medicine" quest of the DB faction. I had, (in fact I was running all the guilds before I started KVATCH) so I cannot comment.

So does this deserve a page? --Mbell90 15:38, 11 September 2006 (EDT)

Yes, you're right, it does seem that there is a missing quest 'Attack on Fort Sutch'. I'll go ahead and set up a stub page for it and links to it for now. I'll try to remember later to check on details in-game and in the construction set. Thanks for pointing this out. --Nephele 15:49, 11 September 2006 (EDT)

Moved QuestsEdit

Where did The "Bear Trouble" quest go? Does anyone know why it was removed from this page? LeifHawk 11:29, 1 May 2006 (EDT)

There is a Places entry for the farm, so it probably got moved into that section. QuillanTalk 11:52, 1 May 2006 (EDT)

Hm, maybe it's me, but it seems silly that the quest doesn't seem to be listed anywhere in the Quests section (unless I missed it)? LeifHawk 17:16, 1 May 2006 (EDT)

Shouldn't the Aleswell quest be moved here? Not much point in having the town get its own entry when there's only one quest related to it. Heck, the Venerable Vintage quest is listed here, even though Weye has its own entry. Weye at least has two quests. I figure it should be either one or the other. Remove the Weye quest from here, or add the Aleswell quest, along with the other Weye quest, just for consistancy. -- TheRealLurlock 12:15, 25 May 2006 (EDT)

I seperated a few places from quests that were on here. It occurred to me while I was doing it that most of the quests listed here do not use the Oblivion/Quests: sub-namespace. Should they be changed? Or does it really matter? (I did one of them, The Sunken One, that way. But I did the Potato Snatcher quest before I noticed that. Not sure if it really makes any difference at all...) -- TheRealLurlock 01:52, 11 June 2006 (EDT)

Article rethink?Edit

After the recent removal of a bunch of quests to minor location pages, this page is looking very bare. By this new concept, even Goblin Trouble should be moved to a Cropsford page, which would leave only the non-journal quests, so maybe the page should be renamed to reflect that.

Alternatively, all quests not in a city could return to this page as a list of the not so easy to find quests would be good for someone wanting to complete all the quests in the game.

What do people think? --Actreal 18:42, 12 August 2006 (EDT)

Absolutely, I don't think those should ever have been removed. The only one I was iffy on were the two in Weye, since that's the only location that's not a major city which has more than 1 quest starting in it. But even in that case, I think they belong here, otherwise this page is pretty much worthless. --TheRealLurlock 19:24, 12 August 2006 (EDT)
I could see having all non-city quests listed here again. With several of these quests, it's not immediately obvious what village it's associated with (in particular if you start the quest by finding the quest item in a dungeon somewhere). So a list of quest names could very well be easier than a list of village names. Would the village links on the Oblivion:Quests page then be deleted? (Which would probably work, because if you're looking for the quest based on the village name, you might as well just go straight to the village's page). But the comment on the Oblivion:Quests page about (Please try to find an appropriate category before putting quests here) should probably be deleted, because that does encourage people to find other places to list these quests. --Nephele 19:42, 12 August 2006 (EDT)
Agreed, and since at this point, I'm pretty certain that every quest in the game is already listed, there's no need to have that comment, since there won't ever be any more need for people to add quests to this or any page. (Barring any future official plug-ins, which have their own category.) --TheRealLurlock 23:54, 15 August 2006 (EDT)

Non-journal 'quests'Edit

There are some links to pages in the non-journal list I do not believe are real quests. I think that what makes a quest is a storyline and for the pages that these links refer to there is no actual storyline. These pages are-

The Pilgrimage of the Nine Divines- I do not believe that this has a storyline and so a link should not really be included on this page. Heaven Stones- again no real storyline or anything. Goblin Tribe Wars- Setting goblins against each other is fun, but alas nothing quest-related here.

Although these 3 pages are useful they are not even laid out like proper 'quest' pages. I do not really think that links for them should be included on this page. Any opinion?--Willyhead 11:40, 2 September 2007 (EDT)

In my opinion, Pilgrimage and Heavenstones are quests because you must "quest" to receive a reward. I created Goblin Tribe Wars because it seems (to me, at least) to be a continuation of Goblin Trouble. --GuildKnight (Talk) contribs 20:43, 2 September 2007 (EDT)
Goblin tribe wars is obviously a good page, but I just think it should be linked to on another page such as 'In depth guides' or maybe even the main Oblivion page. It's more of a fun thing to do rather than a quest really. But maybe you have a point with the heaven stones/pilgrimage.--Willyhead 08:13, 3 September 2007 (EDT)
It seems to me that the information fits in better here than anywhere else that you've mentioned. It also seems likely that at least some readers are going to look for the information on this page. Therefore not including them in this list just because they don't match everybody's definition of a quest is just making it more difficult for some readers to find the information. --NepheleTalk 13:17, 3 September 2007 (EDT)

VilverinEdit

I think someone should create a non-journal quest for Vilverin.-Mr. V 17:00, 16 September 2007 (EDT)

A quest for what, exactly? It's not like the Lich of Lost Boy Cavern where there's a trail of information leading to the final enemy. --RpehTalk 00:50, 17 September 2007 (EDT)

Well, I was hinking about how you fnd the dirty scroll about the khajiit dissapearing, and you go through theruin and find out what happened and find out about Jalbert. It's just an idea. I would do this myself, but I can't take very good screenshots on the xbox 360.-Mr. V 19:38, 18 September 2007 (EDT)

That probably doesn't doesn't warrant an actual quest page, but feel free to incorporate anything you have to add to the Vilverin page. --GuildKnight (Talk) contribs 18:02, 19 September 2007 (EDT)
I'd agree. You find the missing Khajiit after passing through just one door, and Jalbert is separate from that. Neither involve a real "quest". --RpehTalk 04:44, 20 September 2007 (EDT)
I personally think it should be a quest. There is an obvious storyline along the way and there is a unique boss at the end of it. It's similar to Illegal Cargo in a way.--Willyhead 19:01, 17 November 2007 (EST)
Yes, except the unique boss isn't linked to the missing bandit. Any quest is largely going to be a rewrite of the walkthrough already on the Vilverin page. If you want to do one, go right ahead - but I don't see it adding anything to the site. --RpehTCE 03:05, 18 November 2007 (EST)
I agree with what you said, except I think that Jalbert DOES have something to do with the Khajiit. It seems to me that Jalbert created the undead, so their actions are all his fault. This may be mere speculation, though. --Twentyfists 20:45, 23 January 2008 (EST)
It is very probable that Jalbert had the Khajiit killed by his undead servants so that he could 'experiment' on her (it implies in his letter that he's been using Vilverin's bandits as test subjects). I think there's a link here.--Willyhead/t 15:16, 23 April 2008 (EDT)

Charactergen (Escape From Prison)Edit

The Tutorial quest never actually appears in the journal; thus, I think it should be added to the list of quests that don't appear in your journal. The "Tutorial" is actually part of a separate quest: "MQ01" as labeled in the Construction Set, and has absolutely nothing to do with the events that happen in the prison. All the scripts are part of Charactergen. --Darkheart 20:02, 6 September 2009 (UTC)

I disagree. While it may technically be true, if would just add confusion. The quest is meant as a tutorial, and just because the developers split both for the sake of better oversight, we shouldn't neglect they were intended as a combination of gameplay tutorial and storyline introduction. --Timenn-<talk> 10:06, 7 September 2009 (UTC)

More quests that should be included or at least refferenced hereEdit

Many of the Daedric and Master Training quests take place outside major cities, and as such should be listed here, however a note about, and a link to, their respective pages would, in my mind, suffice.

There are also quests that can begin in multiple locations, or often anywhere at all, these quests should also be listed or referenced here. Off the top of my head this includes:

  • The Collector: Help Umbacano, a collector of ancient artifacts, recover the "Ten Ancestors", a set of ancient Ayleid statues.: He will come find the player after they sell a statue (though you can also sell it directly to him if you already know about the quest.)
  • Vampire Cure: A long quest to gain the cure for vampirism.: Will be given to the player wherever they are when they turn (and the next step can be either Vicente Valtieri or Raminus Polus) This one in particular should be listed here, as it is unlikely that someone looking for it will look for it in the Imperial City list (the only place it can be found now.)

Similarly the thieves guild and dark brotherhood quests can come find the player as well (after certain location-less criteria are met), but for obvious reasons are less important to list here.

To whoever deleted this post's predecessor due to being a duplicate, the other one has been resolved, and I have made this one more concise and inclusive, if it is still a problem, reply and I will try to address any concerns 207.47.245.231 07:55, 24 May 2011 (UTC)

All those quests are already on more appropriate pages, as you're already aware given that you link to the Daedric and Training pages. This isn't for all quests that partially take place outside cities - it's for those quests that don't fit anywhere better. rpeh •TCE 08:05, 24 May 2011 (UTC)
It is not described that way, perhaps it should be. I did not intend to imply that each one that takes place partly outside a major city should be listed, only the ones that can begin outside. I simply believe that many people would look here for some of them here (I did), and therefore should be included here, or that the description should do a better job of describing what the page contains. A combination might be best. Cultist O 08:31, 24 May 2011 (UTC)
Yes it is described that way. We have the Quests page. It's broken down by faction, location and type, and this page is for quests that don't fit into the other lists. rpeh •TCE 08:49, 24 May 2011 (UTC)
It is described as "Quests that occur outside the main cities, or do not appear in your journal." it does not say anywhere "this page is for quests that don't fit into the other lists." and even if it did, the majority of the quests on this page fit into the "Villages and Inns" categories, (it even says as much.) The idea of quests having to be otherwise absent to be listed here was thrown out in the "Article rethink?" topic just a few topics up. One of the reasons was that it is not necessarily easy to find these quests, as you might not know where they take place, and that it is useful to include them here for those who are looking for 100% completion. Cultist O 09:16, 24 May 2011 (UTC)
The title of the page is "Miscellaneous". I think that's fairly clear. rpeh •TCE 09:19, 24 May 2011 (UTC)

RedundanciesEdit

On the bottom half of the page do we need all the (non-journal) bits when it clearly states above that there non-journal. And then below there are two that don't have the (non-journal) bit after them? — Unsigned comment by KizC (talkcontribs)

You can't edit them on this page, the way the Quest Link template works is that it takes the linked quest's description from it's quest page. At least, that's how I assume it works. These are important notes on their quest pages as this explains at the top of the page, that these aren't quests that ever appear in the journal (For those competitionists out there who wonder why these didn't appear). The other two do push the meaning of what can be defined as a quest, but some would still consider them to be worthy of note. There isn't really a way to correct the redundancy issue without removing an important note from those quest pages without either just copy pasting the quest description to this page, creating even more unwanted redundancy. I'd prefer to keep it how it is. However, I'm not sure if the link to the Wayshrines or the Magical Stones belong on this page. --AKB Talk Cont Mail 21:17, 17 September 2011 (UTC)
The "Non Journal with No Story" part could be removed in my opinion. The entire part of a quest is that it has its own story and such. The stones aren't really qualified to me, and the Pilgrimage has its quest in KotN. About the (non-journal) though... I have no experience whatsoever in whatever code is used on these templates. I think that a possible solution could be to check for the phrase of "(non-journal)" and remove it if the page it is transcluding to is "Oblivion:Miscellaneous Quests". I have no idea how though. Rpeh or someone else with template programming knowledge would probably be able to give more information on that. --DKong27 Tk Ctr Em 23:23, 17 September 2011 (UTC)

ErrorEdit

I noticed that A Venerable Vintage and Zero Visibility do not have a description like the other quests. They do on their own pages though, so I'm not sure why the link doesn't add it. I don't know how to fix this, but wanted to point it out. Pckldpckl (talk) 04:01, 28 November 2013 (GMT)

Just a caching error as you edited both pages. Silence is GoldenBreak the Silence 04:04, 28 November 2013 (GMT)
It did seem strange that they were the ones I edited. I guess they will fix themselves soon then. Pckldpckl (talk) 04:07, 28 November 2013 (GMT)

House questsEdit

Hi all, following this edit and a quick discussion on Discord, I'm going to propose to create individual pages for each house quest. It's unclear why we never fleshed them out instead of just linking to the place page, and they do contain e.g. quest stages, so they are "legit" quests. Unless anyone strongly disagrees, I'll probably get to in the next few days. --SerCenKing (talk) 10:19, 30 January 2024 (UTC)

That would be fantastic - a bit guilty that I only suggested work for others to complete without intending to create the relevant quest pages myself, but since these are treated as full side quests in the journal, that would make perfect sense. At least the Skingrad and Anvil ("Where Spirits Have Lease") house quests do already have their own pages, so that's "only" 6 quest pages to create (IC/Bravil/Bruma/Cheydinhal/Chorrol/Leyawiin)... cheers! --Mikeprichard (talk) 11:08, 30 January 2024 (UTC)
Return to "Side Quests" page.