Dwemer RPG | |
---|---|
Original Release | May 15th, 2003 |
Last Updated | May 15th, 2003 |
Size | 48.62 KB |
Version | 1.1 |
Availability | |
PC |
Dwemer RPG is a developer mod originally created by Gary Noonan. It adds in a Dwemer Crossbow and damaging Dwemer Bolts that together function as a modern RPG.
New ContentEdit
WeaponsEdit
Name | ID | Damage | Additional Notes | |||
---|---|---|---|---|---|---|
Dwemer Rocket | dwemer rocket00 | 10.0 |
30-80 | 1200 | Can be found in most Dwemer Ruins.
Cast when Strikes: Fire Damage on touch 20pts for 1 sec, magnitude 40-100 |
|
Dwemer Rocket Launcher | w_rpg_launcher | 30.0 |
50-100 | 12000 | Can be found in the Mudan Grotto, Endusal and in Arkngthand. |
Mod DescriptionEdit
1. INSTALLING THE PLUGIN
For TES3: Morrowind and Tribunal To install the plugin, unzip the files into the Morrowind directory.
2. PLAYING THE PLUGIN (including update notes)
From the Morrowind Launcher, select Data Files and check the box next to the Dwemer RPG.esp file. There is a fix for crossbows that is included in the Bloodmoon.exe, and since the Dwemer RPG relies on this fix, it is HIGHLY recommended that you use Bloodmoon with this mod.
This mod adds a new missile weapon and a launcher to Morrowind. The make is obviously Dwemer and the launched projectile has an explosive area effect. Launchers and missiles can be found throughout the game in various Dwemer ruins. The launcher will also launch crossbow bolts. I thought I would keep that handy just for the fun of using a massive weapon. first and foremost, the closest ruin would be Arkngthand. I won't give away the exact location in the ruin. Part of the fun is hunting it down.
The weapon is quite large and does work a bit strangely with the Player's body and on NPCs. It's just an issue of the butt of the weapon sticking through the shoulder. No big deal. Enjoy!
3. NOTES ON THE PLUGIN
ALWAYS backup your savegame before using a new plugin. You use plugins at your own risk.