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Find a way into the castle through the sewers.
Episode: The Corsair Conspiracy
Opponent Name: Sewer Monsters
Opponent Class: StrengthAgility Archer
Lanes: Sewer/Shadow
Starting Health: 30
Special Conditions: The Sewer lane is 6 cards wide and the Shadow card is 2 cards wide.
Sewer Lane: Creatures with more than 2 health can't be summoned here.
Story Characters: Kellen
Prerequisite Quest: Episode 2 Intro
Previous Quest: Episode 2 Intro or Princess Barynia or City Gates or Wayrest Plains
Next Quest: Princess Barynia or City Gates or Wayrest Plains or Castle Wayrest, Grand Hall
Unlocks Quest: Castle Wayrest, Grand Hall
Reward: 3x Skeever Infestation
 
The sewers underneath Wayrest

The Corsair Conspiracy: Wayrest SewersEdit

Wayrest Sewers is a location in Wayrest. It is one of the initial options available in Episode 2: The Corsair Conspiracy.

The lanes are different sizes for this match: the left (Sewer) lane is 6 cards wide, while the right (Shadow) lane is only 2 cards wide. The Sewer Lane also has the restriction of not allowing creatures with more than 2 health to be summoned there. In master difficulty both the left and right lanes are 4 cards wide and are both Sewer lanes.

Castle Wayrest, Grand Hall can be unlocked by completing this location, if it has not already been unlocked by completing Princess Barynia.

DialogueEdit

Pre-match
Kellen: "The agent found a likely path into the castle... if not a pleasant one."

Opponent's DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
3   Enraged Mudcrab Creature (Mudcrab) 1 2 1 1  Common
3   Afflicted Alit Creature (Reptile) 2 3 1 2  Rare Summon: Deal 2 damage to each player.
3   Lurking Crocodile   Creature (Reptile) 2 3 2 1  Common Prophecy
1   Cast Out   Action 3 2  Rare Prophecy
Unsummon a creature.
3   Crushing Blow Action 3 1  Common Deal 3 damage.
3   Feasting Vulture Creature (Beast) 3 3 2 2  Rare Summon: +2/+2 if a creature died this turn.
3   Giant Bat Creature (Beast) 3 2 2 1  Common Charge, Drain
3   Skeever Infestation Action 3 2  Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
3   Bog Lurcher Creature (Lurcher) 4 9 1 2  Rare
2   Dreugh Shell Armor Item 4 2  Rare +3/+3
3   Slaughterfish Spawning Action 4 2  Rare Summon a Slaughterfish in each lane.
Master
Quantity   Name Type (Subtype)         Ability
3   Afflicted Alit Creature (Reptile) 2 3 1 2  Rare Summon: Deal 2 damage to each player.
2   Daring Cutpurse   Creature (Khajiit) 2 2 2 1  Common Prophecy
Pilfer: +1/+1
2   Lurking Crocodile   Creature (Reptile) 2 3 2 1  Common Prophecy
2   Murkwater Witch Creature (Goblin) 2 1 1 2  Rare Guard
Summon: Give a creature -1/-1.
3   Crushing Blow Action 3 1  Common Deal 3 damage.
2   Dune Smuggler Creature (Khajiit) 3 3 1 2  Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
3   Giant Bat Creature (Beast) 3 2 2 1  Common Charge, Drain
2   Sanctuary Pet Creature (Spider) 3 2 2 1  Common Lethal
Summon: Shackle an enemy creature in this lane.
3   Skeever Infestation Action 3 2  Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
3   Bog Lurcher Creature (Lurcher) 4 9 1 2  Rare
3   Slaughterfish Spawning Action 4 2  Rare Summon a Slaughterfish in each lane.
2   Grahtwood Ambusher   Creature (Wood Elf) 5 4 2 3  Epic Prophecy
Summon: Deal 1 damage to all enemy creatures in this lane.

NotesEdit